So whos calling the shots?
Posted 12 June 2012 - 01:27 PM
Posted 12 June 2012 - 01:29 PM
Just me, in my light 'mech. And a couple of atlasses behind me.
Don't worry mon, we've got this.
Posted 12 June 2012 - 01:34 PM
Posted 12 June 2012 - 01:46 PM
Posted 12 June 2012 - 02:15 PM
As per the community warfare info packet linked in this thread, certain people who have attained a certain high rank (through battles) within a house will be able to make or help make choices regarding certain things, among them, which planet is to be attacked.
We intend to do this for our house and other houses we are a large part of if we so choose.
Edited by Supremacist, 12 June 2012 - 02:17 PM.
Posted 12 June 2012 - 02:26 PM
Posted 12 June 2012 - 04:35 PM
The problem with this plan is that someone good at logistics, strategy, and organization might not be the best pilot. I'd be much happier to take orders from a strategic mastermind who can't hit the broad side of an Urbanmech, than some derp that can pres lasor butan well.
Posted 12 June 2012 - 04:41 PM
Posted 13 June 2012 - 04:05 PM
Posted 13 June 2012 - 04:57 PM
Posted 13 June 2012 - 05:10 PM
Devs also haven't said how targeting planets and declaring hostilities will work, how much will be under player control and how much will be directed from PGI, nor how merc contracts and planetary ownership will work.
In addition - to throw around a term you may have heard from time to time - Minimum Viable Product. I'm firmly convinced that while we'll have a planetary conquest metagame of some sort, it won't be nearly as in-depth or polished as 'mech combat will be at launch, because the 'mech combat is the big selling point of the game, the other stuff just ties it together.
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