Gamefront: A Cautionary Tale
#21
Posted 30 August 2013 - 07:00 PM
#22
Posted 30 August 2013 - 07:16 PM
Yeah, turns out they are looking at the history of what is going on after all.
#25
Posted 30 August 2013 - 07:33 PM
Good hunting All
Maethos
#26
Posted 30 August 2013 - 07:54 PM
Curse you SONY.
#27
Posted 30 August 2013 - 08:32 PM
Though I do want to note that I am not solely blaming PGI for all of these issues. As someone that works in the software development industry it's been my experience that often poor/crippling decisions are a result of "outside forces".
Edited by R5D4, 30 August 2013 - 08:36 PM.
#28
Posted 30 August 2013 - 08:35 PM
- This is the MWO forum.
- Once it was united under the Star League, but for the past 300 days it has been consumed by a savage flame war, until a new enemy appeared.
- Mysterious invaders known as PGI, powerful and ruthless, they struck like lightning, monetizing every game element at once.
- But they made one big mistake.
- THEY ATTACKED MY FAVOURITE IP.
- Now in the spirit of the Star League, ancient enemies have reunited. And we’re going to take back our game!
#29
Posted 30 August 2013 - 09:26 PM
many people said:
how can facts be biased? people did outrage after these exact things have happened. the screaming is becoming loud enough to keep you awake at night. you can't ignore bad press forever. as people have said you reap what you sowed and many of us tried telling them, on these forums, month after month but they were so determined that voices were all pointless and trollish that they nerfed their own forums, so where else have these voices gone...
There's just no saving someone who's determined to jump... just don't let them take you with them. So sad...
Edited by GalaxyBluestar, 30 August 2013 - 09:30 PM.
#30
Posted 30 August 2013 - 09:32 PM
I dont want MWO to die, but it needs to change.
Please get your act together PGI
#31
Posted 30 August 2013 - 09:47 PM
Sad thing is we tried to help, we warned them, but like Bryan said, we are the "vocal minority".
#32
Posted 30 August 2013 - 10:07 PM
GalaxyBluestar, on 30 August 2013 - 09:26 PM, said:
There were a ton of 'smaller' incidents that haven't been mentioned. But really, while the article did a great job of noting the flashpoints, the development history for this game is a litany of bad decisions followed by a "stay the course" mentality, and features that never appeared either because we have been outright lied to or PGI has no idea how to set development timelines; I'm honestly not sure which of those two would be worse, though.
#33
Posted 31 August 2013 - 12:25 AM
#34
Posted 31 August 2013 - 01:15 AM
Maethos, on 30 August 2013 - 07:33 PM, said:
Considering the number of hours I've poured into this game in 1 year (nothing unprecedented besides MW4 and/or Mercenaries I think), I'm not asking for refunds because it would be unfair. I've left something like 14k MCs that I'll restrain to use for anything in future and I'll hold myself from giving them any further money for sure.
But biased article? It's an article, the author documented on the history of PGI vs community and gave out a perfectly written log.
R5D4, on 30 August 2013 - 08:32 PM, said:
Again the author documented about what happened, biased or not it's exactly what happened so far. It fits perfectly, sadly.
KovarD, on 30 August 2013 - 09:47 PM, said:
A vocal minority that made it outside our forums to reach bloggers and game magazines, and that will probably cripple 17th launch, hoping it may serve PGI as a lesson to rethink their marketing and choices.
But I strongly suspect they are giving up on us completely (as the latest two "apology" and "Sept Dev update") in favor of the 10 y/o players, that kind of players that ask to mum the money to throw at the game rather than the generations from 30-40-50-60 BT fan that have an indipendency and would cover (and HAVE COVERED) PGI in gold like the Founder did. But they betrayed us so badly.. and this article sums it all perfectly.
Edited by John MatriX82, 31 August 2013 - 01:44 AM.
#35
Posted 31 August 2013 - 01:28 AM
Warge, on 30 August 2013 - 07:31 PM, said:
Maybe.
The did it with Repair & Rearm, after all. And that was at least a concept you could agree with in principle, just that it was ultimately flawed and broken.
I don't think 3PV needs to go. It should go in a separate queue, gets its minimap and more camera freedom. The new player earning bonus should be applied separately for the 3PV and 1PV queue - that encourages new players to test out the 1PV, but after players did make their extra money, they can switch tot he queue they genuinely prefer, and if that's 3PV, so be it.
Ditch ghost heat, build the heat system so it discourages alpha strikes and allows sustained firepower.
Look at group fire and convergence synergies.
Rework your information warfare to not be based entirely on ECM, but build upon ECM.
Model your game balance so you can predict the value of weapons and figure out if they are worth their weight and crit slots or are too strong or too weak.
And Communicate. Tell us what you are speculating on, what you would like to do, why you would like to do. Be clear when you're not sure certain that a feature will be possible. It's okay to change plans, but not okay to go back on promises. Make us understand your decisions.
Edited by MustrumRidcully, 31 August 2013 - 01:31 AM.
#36
Posted 31 August 2013 - 01:33 AM
Now you can ban me, cause I absolutely don`t care. You`ve broken my dreams, so there`s no way to be a "good boy" with you.
#37
Posted 31 August 2013 - 02:40 AM
MustrumRidcully, on 31 August 2013 - 01:28 AM, said:
It was good balancing tool. It could be tuned but instead just deleted,
#38
Posted 31 August 2013 - 02:50 AM
Chronojam, on 30 August 2013 - 06:12 PM, said:
The really sad thing about this is, I remember perfectly well telling someone who asked about the game in Closed Beta that it was a pretty good game, not as arcade-ish as MW4 but truer to the TT. Actually, I'm going to search this post right now.
Ok, found it:
Quote
Based on the videos available you can see that the Mechlab offers a huge variety on possible load-outs for the different mechs and it's not unlike MW4, because it's also based on hardpoints for the different weapon categories (Gauss only goes in ballistic slot etc.). I'm not sure if it is more complex than the MW4-Lab, but it certainly isn't less.
All in all if you liked one of the previous MW-titles, the chances are high you will also like MWO. It will most likely be a bit less arcade-ish than MW4 and lean more towards the older MW-games and the Battletech tabletop rules.
This is me, talking to a potential new player exactly one year ago. Looking back, I can't believe how I defended the game and PGI this long, how I accepted every bad decision and told everyone that it will be alright in the end.
Having waited 10 years for this game, I was so adamant in believing that it would turn out to be a good game. It took really (and I mean it, really) a lot to bring me to this point where I feel nothing but betrayal and contempt for how this all turned out.
Honestly, someone who looked through my posting-history would be left with the conclusion that PGI actively worked on destroying my faith and good will towards this game, and I feel there are countless others who are with me on this.
#39
Posted 31 August 2013 - 03:19 AM
The disquiet and disappointment will undoubtedly ruin the experience of new players.
FOR GODS SAKE PGI/PIRAHNA WHERE THE **** ARE YOU ALL!?
Edited by RedThirteen, 31 August 2013 - 03:20 AM.
#40
Posted 31 August 2013 - 04:59 AM
Edited by BeardedGlass, 31 August 2013 - 05:09 AM.
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