Tweaks, on 16 September 2013 - 04:36 PM, said:
Second, in order to prevent some users to have an advantage over other simply because they have a much better computer, I believe it's important to lock field of view to a set value so nobody can see wider than they should. Also, 3rd person view is meant to be locked to a certain distance and position behind your 'Mech and it must stay that way. That said, I'm in favour of the optional film grain effect which I think is purely for show and doesn't give any advantage or disadvantage other than performance.
The great thing about the PC as a platform as opposed to consoles is that there is a high degree of customization possible so that the user can tailor their hardware to their needs, and prioritize the things that are important to them. With this in mind, please note that people are playing this game on everything from 15" CRT monitors to 1080p screens to 4K 50" TVs and even three-monitor setups using tools like Eyefinity. Thus, a "one-size-fits-all" philosophy that assumes one FOV "is great for me and everyone should like it and stop whining" is a poor mentality to take in this game. Further, the finer the granularity of settings available to the user the better, as again, PC users have come to expect to be able to tune some aspects of their experience, especially PC gamers.
So considering this, it is much better to have an in-options FOV slider that lets people easily adjust their field of view from the game. This has a few advantages. The first is that the people who adjust their FOV anyway will now have an easy tool to do so, and not have to muck around creating custom cfgs just to change a simple setting that almost every game released in the past decade has had. The second is that the people who adjusted their FOV no longer have an advantage gleaned though technical knowledge- this setting is now easily available to everyone in the menu, and so players who do well with a wider FOV but do not have the know-how to change theirs are no longer at a disadvantage.
Also please keep in mind that widening the FOV does not substantially increase visibility in most mechs, as they have constrictive cockpits. Furthermore, the extra peripheral vision comes at the loss of detail in the place where it is most important, the center of the screen, and pilots with narrow FOVs can use the free-look key to glance left and right (I'm not sure why nobody seems to use this but me; I find it an indispensable tool).