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Game Mode: Convoy


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Poll: Is this a Good Idea? (136 member(s) have cast votes)

Good idea?

  1. Voted Yes, I could see this working. (82 votes [56.55%] - View)

    Percentage of vote: 56.55%

  2. It might work, but ajustments need to be made. (58 votes [40.00%] - View)

    Percentage of vote: 40.00%

  3. I dont think this adds to the game. (3 votes [2.07%] - View)

    Percentage of vote: 2.07%

  4. Ice-cream (Abstain) (2 votes [1.38%] - View)

    Percentage of vote: 1.38%

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#1 BeardedGlass

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Posted 10 September 2013 - 09:00 PM

Defending team starts at a specific location, and must defend a convoy of 6 trucks from the attacking team. Attacking team can each have a lance spawn in one of several random locations, determined per match. Attacking team will gain more rewards for leaving all convoy trucks intact, but each truck only has 20 Armor and 20 Internals. Attacking team can win either by destroying the trucks or destroying Defending mechs. C-bill gain is 90% greater for victory if all defending mechs are destroyed instead of Convoy Trucks, and each surviving truck has a set amount of C-bill rewarded for its survival. Defending team will gain Salvage bonus and 20% additional C-bills added to the survival bonus for all surviving Trucks. Standard bonuses also apply for Attacking mech destruction. If defending team reaches end point of their Escort run, they win. This idea can be expanded and refined of course, I just thought this would be a better mode than capture the flag or another Stand in the Box mode. Any Ideas?

Edited by BeardedGlass, 11 September 2013 - 09:21 AM.


#2 daFunkyUnit

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Posted 10 September 2013 - 09:48 PM

There would have to be tonnage limits for this to work, and to be fun. And you can add a rule where the convoy only moves when a mech (or 2) are next to it. Otherwise, the defending team will just go out and hunt the attacking team.

I have made a post describing a new game mode that is similar to what you're talking about:
http://mwomercs.com/...96#entry2469696

#3 BeardedGlass

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Posted 10 September 2013 - 09:51 PM

Thanks for the feedback, but please don't hi-jack my thread. Both our game modes can exist without you trying to expose yours more to the sunlight and leaving mine to die in Terra Therma.

Edited by BeardedGlass, 10 September 2013 - 09:51 PM.


#4 Corvus Antaka

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Posted 10 September 2013 - 10:17 PM

The only way I can see an escort type mission working is if it works like TF2 where the train can't be destroyed but must be advanced to a location, with 1 team advancing the convoy, the other defending it.

Otherwise 12 mechs shooting a vehicle or object, i just dont see it working unless the object could take a lot of damage.

#5 Johnny Z

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Posted 11 September 2013 - 04:34 AM

This could be on a new map with a long road ala MW4 and could be for planetary seiges or the CW where the attack lances are raider type lances (recon) and would have to choose time and location of attacks against heavier defenders. Using evasion and lures and so on to complete the objective.

Long term mechwarrior is going to need alot of do able maps and modes, so the OP has a great idea.

#6 BeardedGlass

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Posted 11 September 2013 - 09:19 AM

Allright, based on feedback I think I have some refinements. The mode would work somewhat like Payload from TF2, with the exception that the convoy map would have 3 different endpoints, and 3 different forks in the road instead of the same linear pathway each time. I got this idea from MechWarrior 4 Mercs, where you would have to ambush the convoy and destroy all defenders. I think that the randomization of each map would add variety and strategy to it, instead of Frozen City where everyone goes either tunnel, or Cowards Ridge and has a big shootout. I would also like to mention that based on feedback, I agree that destroying the convoy seems counter productive. I just originally added that as an option to the attackers, that incase they knew they weren't going to win, they had the option of destroying the trucks so the defenders would lose. Seems Anti-Fun in retrospect. Please keep the feedback coming!

#7 Novakaine

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Posted 11 September 2013 - 09:25 AM

This would be fantastic, but just ain't gonna happen.
Maybe when we get CW, oh wait that ain't happening either.
I think instead of Convoy how's about "Protect the Store."
Since we're gonna get that at least.

#8 BeardedGlass

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Posted 11 September 2013 - 09:27 AM

"Protect the Store" could just as easily be "Protect Cent-Com". Might be amusing

#9 DEMAX51

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Posted 11 September 2013 - 10:17 AM

I would love to see a "protect the convoy" game mode, and I wouldn't be surprised to see this some point down the road (but probably pretty far down the road).

There's a LOT you can do once you start implementing little NPC tanks and trucks and SRM carriers and such. League of Legends style MOBA, anyone?

#10 BeardedGlass

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Posted 11 September 2013 - 11:24 AM

Somehow I cant see MechWarrior being a Moba. Probably just set in my ways. Anyway, this game could use more exciting and MechWarrior feeling game modes. Please keep improvement ideas and suggestions rolling in!

#11 Randalf Yorgen

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Posted 11 September 2013 - 11:26 AM

Might work if it's "Dropship defense mode" otherwise you would have to be able to oneshot every attacking mech. The snipers would sit back and pound the convoy, when the defenders came out to get them they close for brawling and the lrm boats step in and finish the job.

Perhaps if you had to hold a bridge until the convoy got across (10 min). The bridge could have 2 or 3 control points and the defenders would have to hold at least one of them until the last of the convoy was across. That way the control points and the bridge is the target and not the convoy

Add to my last you could also make it a two mission drop where the defenders and attackers would then switch sides for the second round.

#12 BeardedGlass

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Posted 11 September 2013 - 12:11 PM

Except if you add control points it would feel like "Stand in Box to win" While getting pelted and or annoyed by gauss snipers and other annoyingness. And yes, the convoy thing is prone to getting sniped but as long as one or two mechs stay and get the convoy progressing, I think you would need a ridiculous amount of LRM/ Snipers to kill all the defending mechs. And I think this mode would only work with drop limitations as previously mentioned.

#13 DEMAX51

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Posted 11 September 2013 - 12:13 PM

What if, instead of trying to destroy or stop the convoy, the attackers had to "capture" the trucks? They'd have to get in close to do so (which would negate the effectiveness of Snipers) and it could have some pretty cool c-bill bonuses.

#14 BeardedGlass

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Posted 11 September 2013 - 12:46 PM

I think that would work. If the Attacking team captures all 6 trucks then they would win. It would force the defending team to actually defend. I also think this mode would actually promote scouting a lot, as quick lights would be able to see course changes and location of defending mechs if they had a ridge to peek over.

#15 Timuroslav

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Posted 11 September 2013 - 07:04 PM

The only Thing I have to say, is...
that the bonuses for doing the Objective has to be Substantially higher than the Lance Annihilation rewards. (IE: Safe Escort of the convoy grants more Experience and money than just hunting down enemy mechs).

You could make it a Tug-o-War, But that takes the Fun out of Ambushing the convoy.

I would also add like a minute timer for the ambushing party. So the Attacking party can decide where to spawn. This prevents the defenders from just bum rushing the Attackers' spawn location.

Because there is always going to be that one Jerk Wad who will try to impose Team Death Match on objective play.

Edited by Timuroslav, 23 September 2013 - 02:59 PM.


#16 Darius Deadeye

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Posted 13 September 2013 - 07:26 AM

The trucks would have to be extremely heavily armored.

At 20 armor/internals, it takes one AC pr truck - 6 well aimed AC 20's (divided unto 12 aggressors) leaves for very short, very one-sided matches.

#17 Timuroslav

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Posted 15 September 2013 - 11:42 AM

View PostDarius Deadeye, on 13 September 2013 - 07:26 AM, said:

The trucks would have to be extremely heavily armored.

At 20 armor/internals, it takes one AC pr truck - 6 well aimed AC 20's (divided unto 12 aggressors) leaves for very short, very one-sided matches.

See if it's Convoy though, they could trying to capture the convoy and hold it for Ransom, OR depending on the Map; capture them to gain their Technology/Salvage
If this is true the Attackers would actually lose from Demolishing the Convoy.

Give the convoy like 3 Demolishers that have to be destroyed before the convoy can be captured.
Make the Map Big, and allow 2 Ready-ed mechs to be used for player respawn, and this issue can be resolved.
Destruction of the Convoy would actually lead to C-Bill Penalties for Both sides.

Posted Image

My proposed Solutions:

-have a destructable Convoy Escort of Beefy AI tanks (Demolishers Ideal+2 Anti-Air Vehicles+Anti Missile Craft)
-Make Destruction of the Convoy a Mission Failure for Both Sides, with Penalties to all BUT Experience.
-add a Multi-life player respawn so it does not turn into Team Death Match (2 readied mechs my suggestion)
-Make Respawn locations Really Really Far from the area of Action. I'm thinking like way Farther out than the Starting Spawn point.

+(optional) Depending if it's a Deep Strike Community warfare~the teams could be Asymetrical

Edited by Timuroslav, 23 September 2013 - 03:01 PM.


#18 Xoxim SC

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Posted 15 September 2013 - 11:45 AM

I would love to see this, it would give light mechs something more interesting to do, and if the terrain is made correctly, give jump jets more utility as well.

#19 DI3T3R

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Posted 20 September 2013 - 06:34 AM

You all forget one basic point: It cannot be done in terms of programming right now.

PGI doesn't have the framework to add non-player-objects to a match.

And even if they develop that one day, they will start with stuff that doesn't need an AI, objects that don't fire or move: Forests, destructible buildings...

Adding NPCs is so far into the future of MWO that any speculation is useless.

#20 Johnny Z

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Posted 23 September 2013 - 02:29 PM

Doesnt the training grounds have stationary targets? The models they use should be easy to change to what ever. Or am i wrong?





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