every mechwarrior but mech2 had a recoil too balance bigger weapon systems mech3 in my mind had some of the best wep recoils ever. one gun shot from a ppc make you jar like 3mm on reticule from the target making me have to readjust too take another shot i think dif weps shoud have more or less recoil
Example1 a thor in mech3 with a AC 20 in the left arm would make you jar to the left if you shoot it on top of that there AC's did like 6 shot burst's so when the recoil happened the gun kinda draged its damage so it wazn't so pin point
example2 but one thing they didnt do was upward recoil i think that you can run 6 AC 2's but it should recoil up if your weps are in like said LA and RA and make you have to pull down to try and stay on target with 6 AC 2's so you might in the end need too do burst's with a setup like that too hit the target more accurately with out just putting rounds in the wall's same goes for like 3 AC 2's in one arm depeneding what arm it is lets say RA it should recoil too the right same goes for weps in LA
example3 i think that if you use only 2 AC's the recoil be very min same for using 1 ac 5 but there shoud at some point when using more then one AC 5 or two AC 2 that the recoil starts heavy and makes it hard for the said battlemechs computer too keep the reticule on its target (just saying that too make it look more true)
example 4 and even tho the PPC is energy i think just for bal purposes it shoud have a recoil because it puts its damage in one volley that and from lore the ppc gun shot sounds violent
example 5 i think that the only gun that shoudn't be affected by recoil is lasers for 2 reasons 1 is that the lasers are no longer pinpoint and 2 they dont have the range or the damage too be a OP weapon and in RL lasers dont recoil that and they have them like mech 3 pulse las
in the end i think recoil make the game alot more interesting and harder for most players
Edited by johnyboy420, 16 September 2013 - 01:36 PM.