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#4401 990Dreams

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Posted 23 September 2014 - 03:46 PM

Posted Image no. This post is the Posted Imageing last post.

Edited by DavidHurricane, 23 September 2014 - 03:46 PM.


#4402 Alaskan Nobody

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Posted 23 September 2014 - 03:52 PM

If you say so

Anyone know what kind of damage the spell Healing Sting does in Neverwinter Nights?

#4403 990Dreams

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Posted 23 September 2014 - 04:02 PM

nooo mine's not the last post

#4404 Alaskan Nobody

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Posted 23 September 2014 - 04:25 PM

Was for a bit

#4405 XphR

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Posted 23 September 2014 - 04:57 PM

View PostShar Wolf, on 23 September 2014 - 03:52 PM, said:

If you say so

Anyone know what kind of damage the spell Healing Sting does in Neverwinter Nights?

Technically its vampiric but without being able to go over your own normal total hit points. It looks like in Neverwinter its 1d6+1PCL and NW2 shows it at 1d12+1PCL.

Edited by XphR, 23 September 2014 - 05:00 PM.


#4406 Alaskan Nobody

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Posted 23 September 2014 - 05:02 PM

Vampiric Damage type though?
It would be unique then for that.

I am not talking about the vampiric effect, I am looking at figuring out what kinds of Damage/DR relations there are, and it is one of only two spells that I cannot find that info for. (The other being Earthquake)

The spell type is Negative, but that doesn't mean it is doing Negative damage type, just that it can be countered some with Protection from Negative Energy. <_<

IE: rather like the Cure spells deal Divine damage type (* to the Undead) which is not resisted normally, but you can custom make an item that does.

*Edit

Edited by Shar Wolf, 23 September 2014 - 05:02 PM.


#4407 XphR

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Posted 23 September 2014 - 05:06 PM

It is Negative type and it transferring to you makes it Vampiric, Divine aka Positive plane energies are the counter.

#4408 Alaskan Nobody

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Posted 23 September 2014 - 05:11 PM

So Negative Damage and a Vampiric Buff?

#4409 XphR

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Posted 23 September 2014 - 05:30 PM

Pretty much,
Its extremely localized negative material plane exposure with a siphon worked into the spell directing the stripped away health towards the caster.

Fun side note, too much contact with the positive material plane also results in not so positive ends.

If you are interested in the ins and outs of realities and magics of D&D, look into the Planescape source books. Very fun reading into the architecture of the multiverse, the stuff its made from and what binds it all together.

Edited by XphR, 23 September 2014 - 05:42 PM.


#4410 Alaskan Nobody

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Posted 23 September 2014 - 05:42 PM

Fun. :mellow:

Any idea what damage type Earthquake is?

#4411 XphR

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Posted 23 September 2014 - 05:49 PM

Depends on the situation at hand its a spell that directly effects the plane the caster is on, and the effects felt as damage are actually quite non magical in nature(crushing, falling, being buried and other physical dangers{thus the reflex saves to avoid or lessen damage}). Ill have to look at Neverwinter directly for their adaptation.

Neverwinter over simplifies it and treats it as general area of effect damage Reflex save for half.
NW2 holds true to this but takes it further by labeling it as blunt damage(thus other protections from blunt damage should also lessen the total impact followed by the save for half).

Edited by XphR, 23 September 2014 - 05:55 PM.


#4412 Alaskan Nobody

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Posted 23 September 2014 - 06:03 PM

I've been digging through NWN's files trying to figure it out, as well as digging through various wikis and forums.

Mostly I have found people repeating the in game spell descriptions (half of which are half wrong >.< ) rather than actually answering the questions.

Probably does Blunt (or Bludgeoning as NWN1 calls it) damage though. <_<

#4413 XphR

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Posted 23 September 2014 - 06:30 PM

Sounds about normal.

#4414 Alaskan Nobody

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Posted 23 September 2014 - 06:31 PM

And people complain about how unfinished MWO is. :rolleyes:

#4415 Stonefalcon

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Posted 23 September 2014 - 06:54 PM

Now if only I was an admin and locked the thread after I posted in it.

#4416 Alaskan Nobody

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Posted 23 September 2014 - 06:55 PM

Then you would have won.

#4417 XphR

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Posted 23 September 2014 - 07:06 PM

lol Yea, well D&D also suffers from the things that table top mechwarrior suffered(countless multi-verses run by an equal number of rabid fan-gods{the rule change from iteration to iteration only to be thrown out and rewritten at will}).

#4418 Alaskan Nobody

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Posted 23 September 2014 - 07:12 PM

What series does not?

Star Wars has it (EU "Canon" vs actual "Canon")...
Warhammer revels in it....

Star Trek might not, do not know enough about it to say, but listening to the Trekies argue I doubt it....

#4419 XphR

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Posted 23 September 2014 - 07:38 PM

The Trek-uments generally stem from plot holes and various fluff interpretations, though they did have a pen and paper RPG and Im sure those individuals realities were quite varied.

#4420 Alaskan Nobody

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Posted 23 September 2014 - 07:52 PM

Why doesn't that surprise me. :rolleyes:

In other news, tried making my own mercenary company.... could not.

As far as I could tell, neither the names I tried (many!) or the Tag I used were in use or canon.

However, upon hitting "submit" all I got was:
Unable to create the unit. An error has occured.





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