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Patch And Launch Day - Sept 17Th!

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#1 InnerSphereNews


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Posted 17 September 2013 - 08:43 AM

It's not just Patch Day, it's LAUNCH DAY! Congratulations everyone, we made it! As usual the servers will be coming down at 10:00am PDT, and I will let you know when they are back up. Below are the patchnotes for you to peruse at your leisure. Woo, LAUNCH DAY!


3, 2, 1, Launch!

Wow It’s been a year since open beta and how time has flown! It has been a fun experience sharing this journey so far but we’re not done, in fact, the opposite is true!

There is plenty of work still on our plate and we are not going to stop till every feature is in your hands. With that said here are some of this patch’s highlights!

  • The Orion is available for C-bills and has all of its patterns available to customize this amazing mech.
  • There is a new Applejack Custom Pattern you can equip on you ‘Mechs with some nice new Custom Colors as well.
  • All the Trials are Champions! Give them a try if you missed them the first time around! You have to buy them to get the XP boost though.
  • 3rd person is disabled in the 12 players pre-made group matches you lucky competitive Warriors.
  • Non 12 player Matchmaking is tightening its search parameters for Weight and ELO.
  • Weapon tuning and Bug fixes round out this patch.

Oh yeah and the Credits are up on the Website now with a link from the front end! Legendary Founders included!

See you on the battlefield, MechWarrior’s

Matt Newman


  • Users can purchase skins for the Orion 'Mechs.
  • Orion 'Mechs can be purchased with CBills.
  • New Premium Skin Apple Jack is available for purchase.
  • New Trial 'Mechs
    • Jenner JR7-F(C)
    • Centurion CN9-A(C)
    • Dragon DRG-5N(C)
    • Atlas AS7-RS(C)
  • 12 players pre-made group launch is 1st Person View only.
  • Match making ELO and Weight Class thresholds narrowed down. NB: These changes will not affect 12 player groups.
    • The longer a match took to kick off, the broader the range the MM uses in terms of matching ELO and weight class.
    • This reduction means that the MM will no longer search as broad a spectrum over time (still increases but in a narrower range). It will be much more refined in terms of how much variance will be given in matching players and 'Mechs.
  • Match making timeout increased to 3 minutes.
    • This allows the MM more time to find players before terminating its search.
  • AC/2
    • Heat scale multiplier reduced from 1.0 to 0.6.
  • UAC/5
    • CD changed to 1.5 (same as AC/5).
    • Jam rate increased to 20% (up from 15% but still down from 25%).
  • Flamer
    • Range increased to 90m (up from 64m).
    • Heat impulse balance so target takes more heat than player (heat generated on target increased and self generation decreased).
Front End
  • Added a credits button to the login screen.
Bug Fixes
  • Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.
  • Fixed an issue where the lava in Terra Therma is causing unintentional damage to Mechs.
  • Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.
  • Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.
  • Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.
  • 3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.
  • UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.
  • Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.
  • Gauss Rifle will no longer charge when out of ammo.
  • Fixed key hold repeat issue for Backspace in chat windows.
  • Fixed chat messages being cut off in chat windows. Fixed the Hunchback Founder 'Mech colour.
  • Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.
  • Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.
  • Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.
  • Fixed an issue where shadows would flicker depending on the angle of the camera.

We thank you for your patience and we look forward to seeing you on the battlefield!

-The MechWarrior® Online™ Team

#2 kuangmk11


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Posted 17 September 2013 - 08:47 AM

When can we get 3rd person disabled for the rest of the queues?

#3 Interceptor12


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Posted 17 September 2013 - 08:47 AM

AppleJack custom paint. Your not trolling the brony community, are you PGI?

#4 Nicholas Carlyle


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Posted 17 September 2013 - 08:48 AM

How...mundane. Sad day.

#5 Gwaihir


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Posted 17 September 2013 - 08:48 AM


View PostInnerSphereNews, on 17 September 2013 - 08:43 AM, said:

  • AC/2
    • Heat scale multiplier reduced from 1.0 to 0.6.

This, this is my most favorite thing ever, ever, ever, ever. It is peak PGI. It will not be surpassed. Instead of removing heat penalties from AC2s entirely, (AC2s are after all a fearsome HIGH ALPHA WEAPON packing an amazing two damage per shot), they just reduce them a little bit. It's a good thing that AC2s were tagged with ghost heat in the first place, because they really were a menace. Cripes.

Edited by Gwaihir, 17 September 2013 - 08:51 AM.

#6 Sable


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Posted 17 September 2013 - 08:48 AM


Ok now that i've had a chance to actually read the patch notes its kinda underwhelming for going from beta to live but ehh, still looking forward to the influx of info from the launch party.

I have to say the AC 2 thing is still a bit annoying. They should just remove the heat multiplier for it all together, or up it to 4. I haven't played my AC2 Jagermech at all since the change, Future mechs like the Mauler carry 4 of them and i'm not a fan of gimping mechs before they even get added to the game.

Edited by Sable, 17 September 2013 - 08:58 AM.

#7 Daimuddah


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Posted 17 September 2013 - 08:48 AM

UI 2.0?????????

European Server??????????????????

Edited by Daimuddah, 17 September 2013 - 08:49 AM.

#8 Chavette


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Posted 17 September 2013 - 08:49 AM


All the Trials are Champions!

GOOD. This is how it should be. Keep the champs coming and lets stop throwing newbs into single heatsink deathtraps.

#9 Kibble


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Posted 17 September 2013 - 08:49 AM

I was really hoping for a double tap function with the UAC5s....oh well atleast the backspace bug was fixed :rolleyes:

#10 Redshift2k5

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Posted 17 September 2013 - 08:49 AM

for the love of god, please keep Trial Mechs as all Champion Mech line-up form now on and not just this round of trials.

Edited by Redshift2k5, 17 September 2013 - 08:49 AM.

#11 DeathofSelf


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Posted 17 September 2013 - 08:50 AM

I don't know whether to laugh or cry

#12 MisterFiveSeven


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Posted 17 September 2013 - 08:50 AM

Held out hope for surprises.

Hope is consistently meaning disappointment :rolleyes:

#13 Propofol


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Posted 17 September 2013 - 08:50 AM

If this is it for "Launch Day", this is disappointing.

#14 Sam Donelly


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Posted 17 September 2013 - 08:50 AM

Aaaaaand nope, nothing up their sleeves. All Champion mech trials for launch? Sounds like they finally acknowledged that stock mechs are terribly uncompetitive.

#15 JTAlweezy


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Posted 17 September 2013 - 08:50 AM

its almost 1 eastern time. Why has the game not launched yet. UI2.0? Why is it still stuck in a cloud of mystery?

#16 Wales Grey

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Posted 17 September 2013 - 08:51 AM

View PostRedshift2k5, on 17 September 2013 - 08:49 AM, said:

for the love of god, please keep Trial Mechs as all Champion Mech line-up form now on and not just this round of trials.

Please for the love of god, disable stock mechs forever they are almost all uniformly awful.

#17 Jman5


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Posted 17 September 2013 - 08:51 AM

Yes! You fixed those insanely annoying chat bugs!

#18 MizarPanzer


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Posted 17 September 2013 - 08:52 AM

Dear PGI,

I remembered that you mentioned there will be news on CW on launch in your september developer update?

I read the update again and it did say launch event, which is next week. My bad this time, but you better give us something next week. Remember, project phoenix mechs comes with 'loyalty point' bonuses, you better tell me before October 15th what 'loyalty points' are for.

Edited by MizarPanzer, 18 September 2013 - 02:41 PM.

#19 John McFianna


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Posted 17 September 2013 - 08:52 AM

Whow thats... underwhelming. .. for Launch Day.

#20 Slaytronic


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Posted 17 September 2013 - 08:52 AM

have a great big serving of epic fail cannot wait to see the reviews

Edited by Slaytronic, 17 September 2013 - 08:53 AM.

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