Short Question, Short Answer
#2681
Posted 29 September 2014 - 10:31 AM
#2682
Posted 29 September 2014 - 05:14 PM
Edited by Pezzer, 29 September 2014 - 05:14 PM.
#2683
Posted 29 September 2014 - 05:26 PM
Pezzer, on 29 September 2014 - 05:14 PM, said:
Don't think so. Private matches more or less don't exist.
#2684
Posted 29 September 2014 - 07:50 PM
#2685
Posted 29 September 2014 - 07:52 PM
ColonelProctor, on 29 September 2014 - 07:50 PM, said:
Yes it does.
Banked time does not run until you activate it - but once running, it does not stop until it is gone
#2687
Posted 29 September 2014 - 07:58 PM
ColonelProctor, on 29 September 2014 - 07:57 PM, said:
On the plus side of things, they did just add a feature to activate only 30 days of banked time.
#2688
Posted 01 October 2014 - 10:27 AM
Do CAC5 and CUAC5 sound different? Like on IS.
Reason for asking, i dont like the poping popcorn sound of CUAC5.
#2689
Posted 01 October 2014 - 11:45 AM
I only ask because when I equip It, I have to change my LRM Launchers and Ammo but not my Streaks on the Catapult.
-ST
#2690
Posted 01 October 2014 - 11:47 AM
Soul Tribunal, on 01 October 2014 - 11:45 AM, said:
I only ask because when I equip It, I have to change my LRM Launchers and Ammo but not my Streaks on the Catapult.
-ST
Currently they use the same targeting code
In other words - for now yes, but there is plans to eventually (read: not likely any time soon) change that.
#2691
Posted 01 October 2014 - 12:01 PM
I'll upgrade to Artemis on all my Streak builds then till its changed.
-ST
#2692
Posted 02 October 2014 - 07:15 AM
C/LRM10 cooldown module does nothing
for my Summoner's Artemis equipped launchers.
Can anyone clarify, is this launcher- or LRM-specific bug, perharps even "a feature" ?
#2693
Posted 02 October 2014 - 07:30 AM
LuInRei, on 02 October 2014 - 07:15 AM, said:
C/LRM10 cooldown module does nothing
for my Summoner's Artemis equipped launchers.
Can anyone clarify, is this launcher- or LRM-specific bug, perharps even "a feature" ?
It's entirely possible that the LRM modules don't work on Artemis launchers, since Artemis launchers are, essentially, a completely separate item. I haven't tested it myself, so I honestly don't know.
How did you go about testing it? Are you using the Tier 5 version, which would lower cooldown by .45 seconds (for an actual cooldown of 3.55 seconds), or are you using one of the lower tiers? A fraction of a second like that can be hard to actually measure if you're, say, using the stopwatch feature on your phone - human error might very well throw off the accuracy of your measurements.
Edited by DEMAX51, 02 October 2014 - 07:33 AM.
#2694
Posted 02 October 2014 - 08:01 AM
Turist0AT, on 01 October 2014 - 10:27 AM, said:
Do CAC5 and CUAC5 sound different? Like on IS.
Reason for asking, i dont like the poping popcorn sound of CUAC5.
having never used one I was unsure about this so just purchased the cAC5 and tested in training grounds (UAC5 on 1 arm an AC5 on the other), as far as I can tell the cAC5 has a slightly lower pitched sound, than the cUAC5 but it is more expensive and takes up more critical slots (because it was added in lieu of select fire cLBX-ACs), for this extra investment you at current only loose the ability to fire again before the recycle has finished.
in my opinion the Clan Autocannons are a direct downgrade to both the LBX and Ultra Clan Autocannons, and the sound is very similar to the UACs,
not worth buying
Edited by Rogue Jedi, 02 October 2014 - 08:02 AM.
#2695
Posted 02 October 2014 - 08:05 AM
I'm simultaneously firing C/LPL, which with a fast fire skill has an effective cooldown of 3,0875+1.2=4,2875s
and a C/LRM10, which without the module should have an effective cooldown of 3,8+0,5=4,3s
(0,5s is estimated duration of launch sequence after which the actual cooldown starts)
With the module C/LRM10 cooldown should be 3,8-0,45+0,5=3,85s
In the former case both C/LPL and LRM salvos should be very slowly (barely noticable) desyncing,
and with the module they are supposed to be desyncing rather quickly. In both cases
(with and without a module)
C/LPL and LRM fire doesn't desync as rapidly as it should if the module had any effect.
Edited by LuInRei, 02 October 2014 - 08:16 AM.
#2696
Posted 02 October 2014 - 08:14 AM
LuInRei, on 02 October 2014 - 08:05 AM, said:
I'm smulaneously firing C/LPL, which with a fast fire skill has an effective cooldown of 3,0875+1.2=4,2875s
and a C/LRM10, which without the module should have an effective cooldown of 3,8+0,5=4,3s
(0,5s is estimated duration of launch sequence after which the actual cooldown starts)
With the module C/LRM10 cooldown should be 3,8-0,45+0,5=3,85s
In the former case both C/LPL and LRM salvos should be very slowly (barely noticable) desyncing,
and with the module they are supposed to be desyncing rather quickly. In both cases
(with and without a module)
C/LPL and LRM fire doesn't desync as rapidly as it should if the module had any effect.
Have you taken the module off and compared that? Stupid question, but since I'm not sure fast fire does anything, you may have an issue there.
I should try it with my ASRM6 module, too. It feels faster, but I can be subject to the power of suggestion like anyone else.
#2698
Posted 02 October 2014 - 08:26 AM
What are some(?) good Summoner builds that are at least 'semi' competitive?
Ive looked but cant find anything definitive.
#2699
Posted 02 October 2014 - 08:36 AM
EmperorZombie, on 02 October 2014 - 08:26 AM, said:
What are some(?) good Summoner builds that are at least 'semi' competitive?
Ive looked but cant find anything definitive.
I use 2 ERPPC 2 MG, 4 ERLL, 4 EML 2 LBX5s. All have suffered from recent nerfs to key weapon systems.
I've also seen 5x SRM6 or three uLTRA/ac2, but I'm not a fan of entirely ammo builds.
All of them stand to benefit from scheduled upcoming JJ buffs and possible future quirks pass.
#2700
Posted 02 October 2014 - 08:43 AM
2ERML and an UAC20 with 4t ammo, rest Heatsinks
The UAC20 is very hot with 7 heat and if you don't jam it, the constant double tab will rise heat a lot
Together with 5JJets, the thing is pretty mobile and can surprise people (because most people think the Summoner can't do anything good enough to be afraid of).
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