Do you think the maps look too cluttered?
#1
Posted 15 June 2012 - 10:22 AM
The maps in "Chromehounds" were sprawling, and you got a real sense of scale...
Here's Arma2...
http://youtu.be/OiDu1tLMAEg
The MWO maps we've seen so far seem to have all their features compressed together; no expansive spaces. Even long range combat seems fairy close quarters.
Off Topic - was looking at MW4 and MW3 footage again on youtube. Graphics-wise, MW3 seems to have aged much much better.
#2
Posted 15 June 2012 - 10:25 AM
I can't believe W -- T -- F is censored :| ***
Edited by BenEEeees VAT GROWN BACON, 15 June 2012 - 10:26 AM.
#3
Posted 15 June 2012 - 10:27 AM
Regarding the apparently serious post, I would tend to agree that things definitely seem a lot more close range based on the (albeit limited) footage we have seen.
#4
Posted 15 June 2012 - 10:27 AM
As you've mentioned scaling is a factor and I believe BT mechs are much larger than the example vid you've posted.
#5
Posted 15 June 2012 - 10:28 AM
#6
Posted 15 June 2012 - 10:31 AM
#7
Posted 15 June 2012 - 10:31 AM
BenEEeees VAT GROWN BACON, on 15 June 2012 - 10:25 AM, said:
I can't believe W -- T -- F is censored :| ***
Yes, it makes serious posts too.
ERRATIC CHEESE, on 15 June 2012 - 10:22 AM, said:
The maps in "Chromehounds" were sprawling, and you got a real sense of scale...
The MWO maps we've seen so far seem to have all their features compressed together; no expansive spaces. Even long range combat seems fairy close quarters.
Off Topic - was looking at MW4 and MW3 footage again on youtube. Graphics-wise, MW3 seems to have aged much much better.
I loved the maps on Chromehounds, as they were huge and very wide open (except for the urban maps, which were still ridiculously fun).
I can't pass judgement on this first map yet, as it seems like a smaller map that is used more for testing purposes. This way the devs can get an idea of how cover will work, and don't have to spend 15 minutes of their playtests finding the opposing team...not conducive for time efficiency.
The snow map also looks more close quarters as well, but again, same logic might hold true.
However with the emphasis placed on role warfare, and how fast some of these mechs are, I can't see the devs keeping maps this clustered and confined. Definitely look for a few wide-open maps that up the scale of combat.
#8
Posted 15 June 2012 - 10:34 AM
But I would love it!
#9
Posted 15 June 2012 - 10:35 AM
Adridos, on 15 June 2012 - 10:28 AM, said:
I don't know if balance is the right word. I have been playing MW2 a lot the last two weeks, and even it's maps seem small, and some of its objectives are 3+km. Imagine 24 mechwarriors operating in a 3x3km map...it will get crowded fast. Then again, this might keep with the pace of game they want to present
Also good to see you returned to Liao lol. Hopefully all is peaceful again!
Kobold, on 15 June 2012 - 10:31 AM, said:
MW4 was more boring for me than Chromehounds, but the weapons in Chromehounds had a lot longer range than some in MWO. Loved making a sniper hound and tearing apart opponents from a ridge.
#10
Posted 15 June 2012 - 10:38 AM
#11
Posted 15 June 2012 - 10:38 AM
This video shows how Long-Range support can still be viable in this semi-open map, but is balanced enough with cover so that other mechs won't just die exposed to snipers.
I think the "congestion" works well with PGI's new idea of limited radar and info, this way you'd have to rely on scouting and less on poptarting.
#12
Posted 15 June 2012 - 10:39 AM
#13
Posted 15 June 2012 - 10:41 AM
Kobold, on 15 June 2012 - 10:31 AM, said:
Certainly compared to modern maps, they were pretty barren.
However, take a map like Timberline, for instance. That map was certainly not a barren expanse. You made multiple ridgelines which blocked line of sight and enabled fairly complex tactical maneuvering. They had quite large differences in elevation across the maps.
At certain locations on timberline things can get pretty tight and enable close quarters combat. But at the same time, other locations on the map facilitated longer range engagements.
Ultimately, given the relative lack of information regarding the actual maps in game, we aren't really equiped to compare the MWO maps yet, aside from the fact that they certainly look better in terms of raw graphical presentation.
#14
Posted 15 June 2012 - 10:43 AM
Kobold, on 15 June 2012 - 10:31 AM, said:
And so sniper/speed scout prone there was no point to take anything else, making for more boring matches.
Edited by Mason West, 15 June 2012 - 10:44 AM.
#15
Posted 15 June 2012 - 10:45 AM
BenEEeees VAT GROWN BACON, on 15 June 2012 - 10:38 AM, said:
Ugh that's basically all MW4 was. BKs with slightly modified configs jump sniping in chorus and coring anything that's exposed. that and using one dude as bait to lure out the other teams snipers and then countering them.
Unfortunate that's what it became.
Though yeah Timberline was a dope map. Lot's of fun. Hopefully there is a lot of variety in MWO map wise.
Edited by Tebbo, 15 June 2012 - 10:46 AM.
#16
Posted 15 June 2012 - 10:49 AM
So cluttered, I can deal with, size ... it matters.
#17
Posted 15 June 2012 - 10:52 AM
#19
Posted 15 June 2012 - 10:54 AM
#20
Posted 15 June 2012 - 11:02 AM
If those mechs jumped up to the ridgeline I suspect they'd be getting a much longer view of the battlefield.
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