Lams
#1
Posted 04 October 2013 - 05:59 PM
#2
Posted 04 October 2013 - 07:50 PM
Nobody needs to see a Guardian Mode anything stomping around the battlegrounds of the thirty-first millenium.
#3
Posted 04 October 2013 - 08:48 PM
SecondReversal, on 04 October 2013 - 07:50 PM, said:
Nobody needs to see a Guardian Mode anything stomping around the battlegrounds of the thirty-first millenium.
We totally do though. The mechanic of being able to relocate yourself quickly on the battlefield would make some of these utterly massive maps actually playable. The transformation effect and flight ability are extra funtiem. The loadouts wouldn't be extremely different from what mechs have now.
Implementing this is really just a physics effect (flight) and some modeling work.
#4
Posted 05 October 2013 - 12:29 AM
Never
#5
Posted 05 October 2013 - 12:36 AM
wait for transformers universe
Captain Stiffy, on 04 October 2013 - 08:48 PM, said:
make some of these utterly massive maps actually playable.
multiple, tactically placed objectives would solve the EMPTY large maps way better than a "mount" for battlemechs
Edited by Alex Warden, 05 October 2013 - 12:41 AM.
#6
Posted 05 October 2013 - 06:35 AM
mwhighlander, on 05 October 2013 - 12:29 AM, said:
Never
What legal reasons are there? The rules are still valid and they have released three new LAMs the TRO: Project Phoenix plus they're in TRO: 3085. New rules will be in the Interstellar Operations Handbook.
Alex Warden, on 05 October 2013 - 12:36 AM, said:
wait for transformers universe
multiple, tactically placed objectives would solve the EMPTY large maps way better than a "mount" for battlemechs
Land-Air Mechs are still valid in tournament play and have been since their inception. They have also been a part of the canon and still are to this day. Only the art of the original LAM's has been removed, but the mechs themselves remain. This is exactly the same thing that happened with the rest of the Unseens. The mechs are still valid to use in play, but the art isn't.
http://www.sarna.net...and-Air_%27Mech
http://www.sarna.net/wiki/Canon
Edited by James The Fox Dixon, 05 October 2013 - 06:35 AM.
#7
Posted 05 October 2013 - 06:43 AM
Captain Stiffy, on 04 October 2013 - 08:48 PM, said:
We totally do though. The mechanic of being able to relocate yourself quickly on the battlefield would make some of these utterly massive maps actually playable. The transformation effect and flight ability are extra funtiem. The loadouts wouldn't be extremely different from what mechs have now.
Implementing this is really just a physics effect (flight) and some modeling work.
OMG are you insane? MWO maps are like 1/10 the size most maps in Mechwarrior2-Mechwarrior4 were? MWO maps are tiny compared to them. Plus if you want to go play Transformers the games are still available on PC or XBOX360. Lams should be in the game as a option you can add.
Edited by GoManGo, 05 October 2013 - 06:45 AM.
#8
Posted 05 October 2013 - 06:54 AM
GoManGo, on 05 October 2013 - 06:43 AM, said:
OMG are you insane? MWO maps are like 1/10 the size most maps in Mechwarrior2-Mechwarrior4 were? MWO maps are tiny compared to them. Plus if you want to go play Transformers the games are still available on PC or XBOX360. Lams should be in the game as a option you can add.
You do realize that the art for LAMs predate Transformers by 6 years as Super Dimension Fortress Macross was beginning to be worked on in 1978 and Transformers wasn't done until 1984. Just because you don't like them doesn't make them any less canon etc... than the other mechs that are Unseen or even the ones created by FASA/Catalyst/Fan Pro.
For reference, BattleDroids was released in 1984 and re-released in 1984 as BattleTech after Lucas threw a hissy fit over the name Droids.
Edited by James The Fox Dixon, 05 October 2013 - 06:56 AM.
#9
Posted 07 October 2013 - 01:29 AM
;-)
#10
Posted 07 October 2013 - 01:32 AM
#11
Posted 07 October 2013 - 03:53 AM
TL,DR: No
#12
Posted 07 October 2013 - 06:37 AM
Gaan Cathal, on 07 October 2013 - 03:53 AM, said:
TL,DR: No
I take it that you don't know how to use them properly. When used in the role they were designed for, they can take out mechs that out ton and out gun them reliably.
#13
Posted 07 October 2013 - 06:59 AM
James The Fox Dixon, on 07 October 2013 - 06:37 AM, said:
I take it that you don't know how to use them properly. When used in the role they were designed for, they can take out mechs that out ton and out gun them reliably.
You appear to be under the misconception that I'm talking about their effectiveness, I'm talking about their design.
#16
Posted 07 October 2013 - 12:29 PM
#18
Posted 07 October 2013 - 12:33 PM
James The Fox Dixon, on 05 October 2013 - 06:54 AM, said:
You do realize that the art for LAMs predate Transformers by 6 years as Super Dimension Fortress Macross was beginning to be worked on in 1978 and Transformers wasn't done until 1984. Just because you don't like them doesn't make them any less canon etc... than the other mechs that are Unseen or even the ones created by FASA/Catalyst/Fan Pro.
For reference, BattleDroids was released in 1984 and re-released in 1984 as BattleTech after Lucas threw a hissy fit over the name Droids.
Both of the toy lines that transformers was based on dates to pre Macross.
#19
Posted 07 October 2013 - 12:37 PM
#20
Posted 07 October 2013 - 12:39 PM
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