Jump to content

Opinions On Hero Mechs


70 replies to this topic

#41 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 25 January 2014 - 07:03 AM

View PostMungFuSensei, on 24 January 2014 - 12:11 AM, said:


How quickly everyone forgets about the c-bill boost, as if it's totally insignificant.


On a hobbled KTO-18, it is.

#42 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 26 January 2014 - 01:24 PM

The Hero i own in the order i bought them.

X5: I love it and i realy shine in it. I was made for piloting fast and smaler mech and everytime i take it out i think if i was to pilot a jenner7f i would be god among man, indestructible, but the X5 satisfies me enough like that. You're hard to hit, mostly impossible to catch up. 4 medL and 2 Streak on a speed of 146kph means you can be chasing light or looking at the back of a heavy assault while dishing lots of damage. The first laser to light by i go berserk in the enemy trench and still manage great so If you can keep your head cool youll have lots of success with it.

PROTECTOR: love it. Good performence overall. Good Paint Scheem. Can take/give a pounding. Enough weapon to make something different if you wish. Love that it has SLDF on the arms, that the orion is favored among Marik and also the fact that when i stumbled into one i always seemed to be deep in **** and piloting one with the same confidence i expected my rival to have facing me is great and realy help to have that evil smile on my face as i push on someone =)

PRETTY BABY: awesome paint job. Boy did i expect the whiners to be skilless pilots because they all complained about the weapon hardpoints and i thought if weapon hard points limit you then its not the mech the problem. WELL the weapon hardpoints isnt the bad part, you basicaly have the maneuvrability of a freight train without breaks. Since you can only go forward with it i thought id make it a fast hit and run with an xl400. That doesnt work much because on top of having no breaking power you also have no turning radius and going in a straight line in a mech the size of a barn isnt a great idea. The main problem is you are so used to move in other mech you will instinctivly go reverse at some points in fight and then you become that gigantic shoot me building and you're dead. You have to be patient and join the fight mid match, i cant seem to do that, not in a mech with a demonic face so i always look to flank and get behind. Don't let me catch you alone though because my firepower is pretty overwhelming but if you can turn and use revese and i have no cover im still screwed.

GRID IRON: HBK were the first 3 mech i bought so this was a buy nomather what it was. Awesome paint job, awesome name and that cheerleader love me even in my worse moment. Love it, 1ac10 2MPL and 1 SRM6 pack a brutal punch and you have the speed and maneuvrability to go in the pack and fk em up. HBK when elited have enough arm movement to shoot in their own *** and those lights chasing you back to your pack will feel it if you can keep your head cool and move while looking at them. Thats the hardest part, maneuvring while looking back, some 12 inch rock stoping you and you want to throw everything out the window lol.

MISERY: it's just awesome. They have a shark mouth too that i didnt know about because PGI in their infinite wisdom decided to hide it in all black paint... I can take so much damage while also dealing so much damage its crazy, i only removed the srm6, added double heatsink and upgraded the engine. keept the other weapons, didnt feel like i had to tweak it further. You're not fast but not highlander slow and you can deal alot of accurate damage with gauss and lasers. I take atlas and highlanders headon and rarely feel like i have to torso twist. The key weapon here is the gauss, i know people dont like it but its a scalpel, they dont feel it and it cuts deep and accuratly, it's just an evil weapon. Youll get lots of kills and damage in this mech.

IlYA MUROMET: Hohoho if you've ever played versus one you know exacly what i mean by hohoho. That mech is the embodiment of Death screaming "YOU'RE DEAD!", ive had matches where i died early and it was entirely pilot error, otherwise it kills everything, ofcourse lots of your kills get "stolen;)" by the lights tagging with you but you dont care because you're too busy enjoying the ride and so are they and that rainbow realy is shining for you and those lights tagging along. This is the last hero mech i bought and i say with confidence it's the first/only mech you need, if you are new and wish to buy mechs with cbills buy 3 cataphract(Ilya included). And make sure you use the same colors for your paint to hide the fact that you're a muromet or everyone shoot your shoulders for that xl kill, the paint job was bad anyways.

Edited by DAYLEET, 28 January 2014 - 09:40 AM.


#43 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,148 posts
  • LocationThe Far Country

Posted 26 January 2014 - 03:19 PM

View Postjuxstapo, on 25 January 2014 - 06:57 AM, said:

Terciel bought one and I tried not to cut my wrists afterward. :D


And we're all so proud you made it through. ;)

#44 juxstapo

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,683 posts
  • Locationmy Tier is bigger than yours.

Posted 26 January 2014 - 06:15 PM

duct tape*

*although I am personally and practically familiar with how much better electrical tape is at binding injuries... and people, for that matter.

#45 Buckminster

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,577 posts
  • LocationBaltimore, MD

Posted 26 January 2014 - 07:01 PM

electrical tape is rubbish for binding people - too much stretch, and it'll tear.

;)

#46 Boscoe

    Member

  • PipPip
  • 33 posts

Posted 06 April 2014 - 06:51 PM

My thoughts...

Illya Muromets - I bought the Illya the day it came out because a buddy in game lost a hunchback points contest with me the day prior. I can say that it is simply my absolute go to mech. And while I like all of my Cataphracts, I keep coming back to this one over and over again. It's also an excellent hero mech I think for a newer player. It moves very well, and while it can be fragile with the XL, a bit of work and stick time will help pilots to know what to avoid.

Heavy Metal - This was the second Hero I purchased and I absolutely love this mech. Haven't had enough time to pilot it after the Jump Jet changes but sometimes I run this build without jump jets and it's a tough nut to crack. Probably my favorite assault mech right now (I am Med/Hvy pilot). It did take me a bit to get used to but once I had some hours in the cockpit it came out great.

Firebrand - I am a fan of this one but not as a pilot. I have a fast striker config 2ppc/4mls and have tried every variant that I have either come up with or read about. The reason I am a fan is because hands down this is the worst Jagermech there is. Which means that when I see one and I am in one of my Jagers I b-line for it and shred it. I don't regret buying it as much as I do the Fang (which I will not include in this list)

Yen Low - Big AC/20 swingin zombie mech! Lol I actually got rid of mine a while back but when I did have it I liked it. I always became a priority target when running it and to me that says something. I am not a great Centurion pilot (never have been) but I did really like this mech.

Grid Iron - Well I bought this after coming back to the game after about an 8 month break. Being a die hard Hunchie pilot I simply had to buy it. Not fond of it. Very awkward load outs and hard points in my opinion. Lacks survivability of the 4G/H or the SP/P. I may work on some other load outs but for the time being it's being garaged.

Misery - I don't own this mech but my friend does and having run it multiple times I have to agree with what many have already said here. It's a friggen BRUTE. I am possibly the worst Stalker pilot in game and still was able to crash and bash and rack up c-bills. As a med/hvy pilot I know that I don't approach the same way I would with any other stalker. The punch is just toooo hot and if ya get crossed footed you go boom.

Dragon Slayer - After much convincing by a fellow pilot I have really learned to love the Victor. Its my next set of Assaults. After playing for many days on his account using his Victors and the DS I have to say it's a very well rounded line up in my opinion. Likely will be buying this one once it goes on sale.

X5 - I own this one and while I don't pilot lights or super fast meds often this is the one that I hop into when I feel the need for speed. The thing is RIDICULOUSLY agile. And while it's probably better in the hands of an experienced Jenner or Raven pilot, I gotta say I really do like this mech. Very capable light hunter and finds the tender spots on assaults very easily.

#47 TheStrider

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 574 posts
  • LocationOntario, Canada

Posted 10 April 2014 - 07:49 AM

Note, I only buy Hero's on sale. :P

Experiences, in order of purchase:

Pretty Baby: "Back in the old days" before Victors, Battlemasters and 12 man teams, I was known for piloting my Awesome 9M - I called it the Honeybadger. It wrecked people - Fast Assault with Mediums and SRMs. 1000+ damage games were a regular occurance. So When PB went on sale, I purchased it despite the then recent SRM nerf. I figured someday SRMs would return... Yeh... So even comparing against it's little brother the 9M it is lacking. Even with near identical builds, the PB SUFFERS under the deceleration nerf. The only way to really pilot it to success in close range is to never stop. I'm still waiting for SRMs to return, and/or them to take the ridiculous deceleration quirk off. Untill then I don't recommend it, despite my love afair with Awesomes. :P

Illya Muromets: Bought it after leveling the other Cataphrats, and having fun with them. It's just silly. From day 1 I've been using the 3UAC5 and 3ML build. The only adjustment was dropping from a 300XL to 280XL when 12 man came along for more ammo. ;) Very reliable damage dealer, my highest average damage per game mech. Highly recommended.

X5: When it started the 50% off Hero sales, I folded on this one. Never piloted Cicadas as they just seemed to be large Jenners. However they're just a bit more stable and tougher than Jenners to feel different. The X5 probably isn't the best of the Cicadas, but it is still unique among them with it's 2 Missle slots. I worked my way through SRMs, LRMs and ended up with Streaks due to the port size of 2. Probably my favorite skin in the game. It's a decent hero, doubly considering the lower cost compared to Heavys and Assaults.

Firebrand: Bought at the same time as Dragonslayer, both 50% off. I already had mastered Jaggers, so figured this was a good buy, even if I ended up using it for the AC40 build. :) However I tried dual UAC5's and LL and was shocked at how successful it was. I originally had ERLL, but was too hot while leveling - might work after master. Having those energy in the arms along with the dakka is very powerful, and something that frustrated me with the rest of the Jaggers. I always wanted a dual UAC5 build that worked, this is the first mech that did it well (for me). So yeh, highly recommended.

Dragonslayer: Loved my Victors, so another easy purchase at 50%. I had just leveled the Highlander 733C "Metamech" and set it up with the typical 2xUAC5 2PPC build. Before the stats reset and JJ/Victor nerfs it was doing very well and 'felt' great. Since the reset and nerfs it's faired a little poorer, but I haven't played it much yet. I knew they were coming, so I know I can rely on some of my old Victor builds if the poptart way feels poor later on. If you love Victors, the worst you can do is replicate an existing build onto a hero chassis. However it's the best at the PPC/AC meta, hands down. It's been referred to as the best mech in the game at the moment.

Future Purchase Speculation:

Firestarter: Next chassis I think I'll build out and purchase the Hero.

Boars Head: Sometimes these guys just scare me, but I don't know if I could ever justify the cost of one. I have my Founders Atlas still, so it scratches the itch for bonus cbills. :)


Honestly, I find that there is currently more reason to pickup a Heavy/Assault hero. They tend to do more damage, get more kills and assists, therefore more cbills from your 30% boost.

#48 William Slayer

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 375 posts
  • LocationSchools out at the Coventry Academy...

Posted 10 April 2014 - 02:42 PM

View PostBuckminster, on 08 October 2013 - 07:46 PM, said:

Yen Lo Wang I'll reiterate what has been said - maybe not the most consistently effective mech, but tons of fun. I run with a STD 250, because I firmly believe in the power of the Zombie Wang, and the 250 provides enough speed to get in and around heavier mechs without putting yourself in too much danger. But honestly, nothing makes me smile like watching a mech take that AC/20 shot, and seeing parts come falling off, or watching it crumple to the ground.

So not as versatile of a loadout as the vanilla Centurions, but AC20 makes it worth it.

Edit: I've also taken to painting it with the standard green, so that you can't see the sunburst and it looks like a stock mech. I don't know if it's fooling anyone or not, but it makes me feel sneaky.

I actually saw you with that "incognito" painting and did a facepalm at how brilliant it was. Did the same thing, but then my son got mad at me for getting rid of the heromechs paint! Needless to say the paint is back on. :-)

#49 kesuga7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,022 posts
  • LocationSegmentum solar - Sector solar - Subsector sol - Hive world - "Holy terra"

Posted 11 April 2014 - 08:57 AM

oxide and ember seem like - 'pay to upgrade'

maybe not so much oxide
but its pretty much a complete upgrade to the locust 3S - its still a locust yeah

Here is Four - SRM 4 - 400 ammo - 11 doubles - 400 SRM ammo oxide - 142 kph
http://mwo.smurfy-ne...5920908fb0c2c56

TWO srm 6 - TWO srm 4 - 400 srm ammo - 10 doubles - 134.9 kph
http://mwo.smurfy-ne...97758c1b9649d6b

Two srm 6 artemis - 1 srm 2 artemis - 400 srm ammo - 10 doubles - 134.9 kph
http://mwo.smurfy-ne...e9dcb1c85354279

Three SRM 4 artemis - 400 srm ammo - 10 doubles - 142.6 kph
http://mwo.smurfy-ne...c6673811674938b

Max you can do on locust is 4 srm 2 - 300 srm ammo

While the ember with its 4 ballistic and 4 energy completely outclasses every other ballistic carrying light mech
3 More arm mounted energy hardpoints with 35 tonns to work with

over the 1 energy 4 ballistic locust and spider or the 2 ballistic 2 energy 1 missile raven 4x

hope hero mechs arn't gonna become direct upgrades to some weight class specific niche :)

Edited by kesuga7, 11 April 2014 - 09:02 AM.


#50 Remarius

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 820 posts
  • LocationBrighton, England

Posted 11 April 2014 - 11:27 PM

View Postkesuga7, on 11 April 2014 - 08:57 AM, said:

oxide and ember seem like - 'pay to upgrade'

maybe not so much oxide
but its pretty much a complete upgrade to the locust 3S - its still a locust yeah

Here is Four - SRM 4 - 400 ammo - 11 doubles - 400 SRM ammo oxide - 142 kph
http://mwo.smurfy-ne...5920908fb0c2c56

TWO srm 6 - TWO srm 4 - 400 srm ammo - 10 doubles - 134.9 kph
http://mwo.smurfy-ne...97758c1b9649d6b

Two srm 6 artemis - 1 srm 2 artemis - 400 srm ammo - 10 doubles - 134.9 kph
http://mwo.smurfy-ne...e9dcb1c85354279

Three SRM 4 artemis - 400 srm ammo - 10 doubles - 142.6 kph
http://mwo.smurfy-ne...c6673811674938b

Max you can do on locust is 4 srm 2 - 300 srm ammo

While the ember with its 4 ballistic and 4 energy completely outclasses every other ballistic carrying light mech
3 More arm mounted energy hardpoints with 35 tonns to work with

over the 1 energy 4 ballistic locust and spider or the 2 ballistic 2 energy 1 missile raven 4x

hope hero mechs arn't gonna become direct upgrades to some weight class specific niche :wacko:


That's the most bizarre analysis of the mech I've seen as 99% of the users I see have it as 4 x SSRM2.... :rolleyes:

#51 TimePeriod

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 548 posts
  • Google+: Link
  • LocationI'm out gardening, back in 10.

Posted 12 April 2014 - 01:21 AM

Got my Dragon Slayer yesterday and loving every moment of it. I changed the outfit a bit but kept some of the stuff.

2 LL in the torso, removed the SRM's and removed some armour/redistributed.

#52 DrRedCoat

    Member

  • PipPipPipPipPip
  • The Covert
  • The Covert
  • 191 posts

Posted 14 April 2014 - 06:55 PM

I'll hop on this train and give my assessment in the order I got them.

Yen-Lo-Wang: The way I see a hero mech is what it offers that the regular variants don't. In this case, it's the only centurion that can mount an AC20 so to me, not doing so would be a waste of its potential. As someone mentioned, though, there's not a lot of flexibility with this one. However, it's among the fastest speeds an AC20 will travel and can be quite successful. I love my Wang.

Golden Boy: This mech sees a lot of hate here on the boards so I'm glad to see I'm not the only one sticking up for it. At first, I ran the 5 streak loadout that some other's have mentioned but as a primarily light pilot, it shames me to use a streakboat so I switched it to a LRM boat where I chainfire 5 LRM5s and it can be a lot of fun. The 2 MLs are great as back up and a TAG makes you very efficient. This is my go-to LRM boat.

Protector: What The Protector offers over the other Orions is a high mount energy hardpoint. I strapped a Gauss Rifle and an ERPPC to this (2 MLs and 2 SSRM as backup). As a hard hitting sniper, I've had a lot of success removing center torsos at long range in this. The only downside is having 4 weapons groups takes getting use to (if you're a light pilot like me where you usually have only 2 or 3) but if you have a gaming mouse with the buttons for it, you'll do fine.

Ember: In my humble opinion, this is the best Firestarter chassis. The popular 4 ML and 4 MG loadout is great for sneaking around and blowing out backsides. Keep moving and use your jumpjets. This is one of my highest performing mechs.

Huginn: I've already had a thread over under Light Mechs about this one so I won't spend long on it. The point of a Raven is as an electronic warfare escort. The Huginn's lack of ECM and lack of energy hardpoints makes it really hard for me to like it. One of the guy's I drop with has had some success with it but I'll take a 3L over this any day. It's the only hero mech I own that I wouldn't recommend.

Edited by DrRedCoat, 14 April 2014 - 06:56 PM.


#53 Buckminster

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,577 posts
  • LocationBaltimore, MD

Posted 14 April 2014 - 07:25 PM

View PostDrRedCoat, on 14 April 2014 - 06:55 PM, said:

Huginn: I've already had a thread over under Light Mechs about this one so I won't spend long on it. The point of a Raven is as an electronic warfare escort. The Huginn's lack of ECM and lack of energy hardpoints makes it really hard for me to like it. One of the guy's I drop with has had some success with it but I'll take a 3L over this any day. It's the only hero mech I own that I wouldn't recommend.

I' ve seen a lot of people dis the Huginn because it doesn't have ECM. But frankly, it's geared towards that guy that takes the -4X even though he has a mastered -3L sitting in his mechbay. If you ignore the "but the -3L has ECM", it looks like a solid striker.

#54 JackieLemieux

    Member

  • Pip
  • 10 posts

Posted 15 April 2014 - 03:43 AM

The thoughts to the heroes I own:

EMBER: I haven't played it that much, but I like it. in it's current configuration it has 4 medlas, 4 Machine guns and a pretty good engine... so it makes a good harassment/executer-mech... still, I have to learn how to use it properly.

Yen-Lo-Wang: Behold my wang! I put an 300 XL in it and now I have the fastest AC20 you ever heard of. Since the projectile-speed nerf I kind of prefer the CN9-D with an LBX, but in small packs this mech is still a force to be reconed with.

Jester: First I just got it because I own a line of Catapults anyway. I needed some time to find out what to do with it. I finaly decided to go with the 355 XL and 6 MedPulse. Sounds cheese as hell and I probably is, but it's also tons and tons of fun. You need to be somewhat disciplined or you will overheat after your third salvo. But thanks to its insane speed and its jumpjets it's really easy to escape savely to a place where you can cool down for a few seconds before going for another run. It's like an energy-based version of Dual-AC20

Ilya Muromets: What can I say what hasn't been said? Just a brilliant mech. I play it with 3 AC5 and 2 MedPulse. This gives me a rather mediochre Alpha, but a very very good DPS.

#55 Decoy3

    Member

  • PipPipPip
  • 79 posts

Posted 16 April 2014 - 08:00 AM

View PostBuckminster, on 08 October 2013 - 07:46 PM, said:

Edit: I've also taken to painting it with the standard green, so that you can't see the sunburst and it looks like a stock mech. I don't know if it's fooling anyone or not, but it makes me feel sneaky.

Been doing this on my Dragon Slayer. Still trying to figure out a way to see if it's working.

#56 Mekanïk Destruktïw Kommandöh

    Member

  • PipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 350 posts
  • Location花果山: Water Curtain Cave on the Moutain of Flowers and Fruit

Posted 16 April 2014 - 08:49 AM

I have a few minutes to spare and some thought to share.
In before: I included champion mechs from packs in list because, de jure they marked as champions, but de facto they are heroes with unique skin and c-bill boost.
Here we go from lights to ass_aults:

LCT 1V - Mice Pilots cried, were pricked, but continued to guzzle a cactus.
Yeah, our favorite paper-thin tin cans are a pain in the ass, but sadly, not in enemy's.
Typically packed with 4 machinegunz and lone mid-lazor on 170 km\ph is a very 'special' kind of fun.
Live fast, die young, aha.
The only problem is it's not effective: the best option you could get is to scratch enemy backs when they are focused on your teammates.
Any other gameplay ends fast with one shot as a rule.
He could be better with twin AC2, but his 20 tons weight says "Farewell!" to these dreams.
Finally, it could be equipped with single large-pulse or ER-large and work as a second line assistant, and I think - this is his best use.
So, I prefer any other Locust to 1V and it's a misfortune, that this junk have premium bonuses.

DEATH'S KNELL - I do not own this one because do not like Comm's, but my buddy has.
And with 4 mid-lazors it's a rather fun to rush between assaults on 171 km\ph and to run on walls (with hill climb module).
I've seen enough situations when last DK was running like hell between enemy's and could survive for minutes under heavy fire.

OXIDE - When he was introduced, I was not impressed and thought this is a machine of the only builf.
Guyz, I was horribly wrong!
Yes, the only good choice you have, is 4 SSRM's, but this beast could do MAGICK with them.
Believe me, 1250 dmg is not his limit with 6 tons of ammo even without arty (but 5 tons + BAP is still better).
I feel myself as a shark on Conquest, piloting this little monster.
But he has no JJ nor energy hardpoints and this makes him not so great as next mech.
But anyway, if you like streak-spammers, this is streaks on adrenalin, do not miss it!

EMBER - Best light in my opinion at this moment. Period.
It could be equipped with any gunz you want (2 PPC, 2 AC2, 2 LPL, and so on...), it has enough firepower to bring down any mech in one-on-one brawl and the only thing he is lacking is ECM.
Extremely fun and effective.

HUGINN - I do not own this one and do not want.
I can't see any interesting build for this junk.
Even phranken-camo looks cooler on regular Ravens.
Do NOT want!

X-5 - The same goes to this misunderstanding.
Energy hardpoints in arms on cicada?! Really?!
The only purpose of this arms is to suck damage.
And without arms, we are left with 2 energy and 2 missile hardpoints.
I love Cicadas, but X-5 makes me sad...
Do NOT want!

YEN-LO-WANG - bought on occasion, just because of curiosity.
And for me, he is the best Centurion.
AC20 + 2 med lazor on 107 km\ph?
Killing on adrenalin!
Add to this perfect maneuverability and survivability.
Seemes, he is really well-forged in fires of Solaris VII.

GRID IRON - Is just a bad copy of HBK-4G who sold precious ballistic slot for useless single missile hardpoint.
And his pattern is forgettable.
And I do not like Hunchies.
Do NOT want!

Griffins and Wolwerines are jusn atonter meh-mechs and statists on battlefield, so I have regular versions, not saber-packed.

GOLDEN SHOWER BOY - At first glance he looks pretty.
But then you look more attentively and notice his limited 295 engine, the only thought that came to mind is KILL IT WITH FIRE!
Do NOT want!

SHD-2H - 3 ballistic hardpoint next to you head.
This is all you need to know.
EPILEPSY ALERT!

FLAME - I thought, high placed ballisticslot could fix this crappy chassis.
I was wrong.
Even good paint-job can't make difference.
With sizes that aren't compatible to life and deplorable weight-class (60 t), Flame remains just another crappy Dragon.
Yes, he can deal some decent damage and a few kills, but this is pain.
He could be fun with high-rated engines, but the damage output in this case would be below comfortable.

FANG - see DRG-1N.
Do NOT want!

JESTER - full-energy Catapult?!
What an abomination!
And his skin looks also crappy.
Do NOT want!

FIREBRAND - the mech, I have piloted over 3 days according to statistics.
Arguably, best hero-mech.
That's enough.

TDR-5S - cold be a good robot, but maaan!
He is almost the same size as Awesome!
This is freaking ridiculous!
What devs were thinking?!

ILYA MUROMETS - the masses love this mech.
And yes, they have their point.
It' a good Phract and the only mech with 3 separated ballistic slots.
Sounds good?
Of course!
Except one detail: with arms below his ass he is only good on flat ground.
I tried to love and accept him.
Many-many times....
Even if he has spectacular ballistic burst, he is still a big disappointment for me as any other Coprophract except 3D.

PROTECTOR - bought him only because of his cool look.
And fall in love.
He opened for me all other Orions and they all are extremely well-balanced and versatile mechs.
You could do with this chassis anything you want literally.
Especially comfortable, effective and fun mechs!
As for Protector, he's got really good hardpoints and could cosplay DDC.
And looking freaking awesome!
Remember: before TimberWolf was Orion!
LONG LIVE STAR LEAGUE! FOR KERENSKY!

CRAPPY PRETTY BABY - Why, Gods, why they hate Awesomes so much???
In worst hero-mech contest, this pile of s..t wolud definatly won the 1st place.
I am so angry and disappointed with this junk, that have no much else to say.
So sad, that my lovely Awesomes are defiled with this crap.
I do not asked for this.

DRAGON SLAYER - single best poptart and the best assault hero.
And this glossy skin...
Nuff said.

BLR-1G - good solid BLR, but I still wait for actual hero BattleMaster.
Hope for more DAKKA.

MISERY - Another example how I underestimated a mech.
For a long time, I do not even bother with him, until January sale tempts me and finally I got one.
Who would thought, but one single ballistic slot could do a HUGE difference.
He is the Beast!
Size, firepower, armor and survivability make him a ferocious power on the field.
The only thing he lacks is low engine rate and narrow torso angles.

HEAVY METAL - man, how I desired this mech!
Bought at full price instantly and then slowly but surely sobering came up.
Superfluous actuator in right hand makes unable to mount big gunz.
All hand-mounted weapons is also a bad idea
First: they are vulnerable.
With a bad luck, halve of you firepower would be quickly blown away.
Second: arms are too wide-spread for alpha-strikes and uncomfortable to soot-and-hide maneuvers and close brawl.
So, he is not bad, but I prefer any other HGN to him.
And I paid for Heavy Metal, not for lame rock'n'roll.
But anyway, jun-kill-box in the head is a really cool idea and still fun!

LA MALINCHE - still I wonder, why this mech should exist?
BNC-3S has all the same hardpoints + 4 energy in torso more!
One more arm-placed energy slot is a bad excuse for existence of this crap.
Do NOT want!

finally BOAR'S HEAD - must admit, he's got kind of good paint scheme.
And high rated engines are always welcome.
But energy-based assaults are corrupted idea and you know, even the damned Locust could carry 6 meds!
On of my lads have refunded Boar at half of the price.
Do NOT want!

Seemed, next month we'll got a hero Cockroach (QDR).
The only thing, that could save him wold be ECM
And I have some hopes for ballistic BattleMaster.
But seeing the tendency to throw underpowered heroes on sales, I highly doubts we'll see something worthwhile.

#57 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 16 April 2014 - 09:26 AM

View PostRemarius, on 20 January 2014 - 03:38 PM, said:


Interesting you say that because my Grid Iron is one of my most effective hero mechs:
GRID IRON 45 23 22 1.05 94 29 3.24 20,517 68,711 04:30:10

2.09 kills per match and 456 pts average damage - very fast and agile.

Other than that I'll just echo the general comments about the Misery, Yen-lo-Wang and llya. But the Fang is my single highest kill/match mech and the Boar is the only mech I've had three eight kill matches in so I can't pretend I don't have strange vices.....

... I loathe the Pretty Baby though. :)


Stock Grid Iron + Advanced Zoom + Capture Mod = Fun times...

Get the Yen-Lo-Wang (Medium), Grid Iron (Medium) or Ilya (Heavy). Best punch for the price. You can do great things with some of the Hero mechs but honestly most of them are junk (Boars Head, Pretty Baby, etc.)

Edited by Creovex, 16 April 2014 - 09:30 AM.


#58 Inflatable Fish

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 563 posts

Posted 17 April 2014 - 09:19 AM

View PostCreovex, on 16 April 2014 - 09:26 AM, said:


Stock Grid Iron + Advanced Zoom + Capture Mod = Fun times...

Get the Yen-Lo-Wang (Medium), Grid Iron (Medium) or Ilya (Heavy). Best punch for the price. You can do great things with some of the Hero mechs but honestly most of them are junk (Boars Head, Pretty Baby, etc.)



wouldn't recommend the Grid Iron to anyone who isn't an experienced HBK pilot. the chassis in itself is one of the hardest to master and requires a specific playstyle that might not suit everyone's tastes.

if you are a dedicated hunchbro already, though, go nuts.


edit: add me to the "waiting for a hero Blackjack" club.

Edited by Inflatable Fish, 17 April 2014 - 09:20 AM.


#59 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 17 April 2014 - 09:21 AM

View PostjBosc0e, on 06 April 2014 - 06:51 PM, said:

My thoughts...

Firebrand - I am a fan of this one but not as a pilot. I have a fast striker config 2ppc/4mls and have tried every variant that I have either come up with or read about. The reason I am a fan is because hands down this is the worst Jagermech there is. Which means that when I see one and I am in one of my Jagers I b-line for it and shred it. I don't regret buying it as much as I do the Fang (which I will not include in this list)


Worst Jagermech? No it isn't. I run a direct-fire, fast support-flanker.

Posted Image

#60 Mekanïk Destruktïw Kommandöh

    Member

  • PipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 350 posts
  • Location花果山: Water Curtain Cave on the Moutain of Flowers and Fruit

Posted 11 May 2014 - 05:32 PM

UPDATE!

Was seduced by 50% discount and bought Huginn just for collection.
First flight: conquest, TerraGuano.
Lived just 2-3 minutes, was overheated and was shot in the back, but made over 400 dmg!
Second flight: pic related.
WOW!
Hail Odin!
With no any bonuses, this little beast is still dangerous and fun to pilot.
Of course, it would take some time to make more balanced verdict on this mech, but first impressions are far beyond my expectations.

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users