Ers And Artemis
#1
Posted 10 October 2013 - 01:00 PM
I usually go without ER for large lasers because usually find myself using them within range thus wasting heat, what do you think is better?
I haven't tried Artemis till the other day, but it seemed A LOT better, I liked the lock on speed up as well I noticed the Artemis LRMs seem to hit lights fairly decently.
Haven't tried Artemis on srms but seen people with them, spread looks a lot tighter, would you say it makes srms more of a pin point weapon being able to land them all on the same part of a mech?
#2
Posted 10 October 2013 - 01:13 PM
[edit - missed the part on SRMs: I haven't really noticed a huge difference, so for SRMs, I usually skip the Artemis]
As for the ERLL, I like it, because it has a HUGE range (longer than an LRM) and can get people to dodge back into cover if they're getting hit from that range. They do run hot, though, so when you hit brawling range, you probably want to switch to closer-range, cooler weapons, or have enough heat sinks to handle it.
The ERLL is really kind of a situational weapon, though; in most places, you can use terrain and mobility to close the distance to the difference between the two's ranges. So it's a preference thing. If you're a "late closer," and like to hang back and plink people and wait for the enemy to come to you, the ERLL will probably fit your style pretty well. If you're the type that likes to trundle up to brawling range? Stick with a regular LL.
Edited by Dawnstealer, 10 October 2013 - 01:20 PM.
#3
Posted 10 October 2013 - 01:14 PM
#4
Posted 10 October 2013 - 01:16 PM
Remember that Artemis only works to upgrade LRM damage when you have line of sight to the target - not when you are firing at a target someone else locked from behind cover. This does make LRMs more effective when you get caught in the open and somene is coming at you.
With SRMs the pattern is better but frankly, SRMs are usually used so close that standard spread isn't a factor. Unless you like to shoot SRMs at 200 plus meters the extra weight is not worth it in my opinion.
#5
Posted 10 October 2013 - 01:25 PM
Artermis - Depends on the mech. If you're boating them as a main weapon, Artemis helps for LRMs and SRMs, but generally are mostly effective on larger racks (SRM6, or LRM10+). On my C4 SRM Cat, I liked Artemis, but that was also a hold over from the LRM version.
#6
Posted 10 October 2013 - 01:31 PM
SuomiWarder, on 10 October 2013 - 01:16 PM, said:
I'd like to add a qualifier. It's not worth it for a small number of SRMs. I run a Jager-A with 4 x SRM6+Artemis and it's well worth it. Without Artemis the spread is so large running that many SRMs is often a waste, especially against smaller mechs where the spread is so large that half the missiles are bound to miss. Take Artemis if you notice a need for it but don't put it on for SRMs "just because".
#7
Posted 10 October 2013 - 01:37 PM
#8
Posted 04 November 2013 - 01:49 PM
and according to this:
http://mwo.gamepedia.../Artemis_IV_FCS
artemis provides tighter weapon spread for srms but not for lrms. it does improve tracking strength of lrms by 50% and i think thats the reason why lrm w/artemis and los are more effective against lights for example.
Edited by travelbug, 04 November 2013 - 01:49 PM.
#9
Posted 04 November 2013 - 07:09 PM
#10
Posted 07 November 2013 - 11:39 AM
Dawnstealer, on 10 October 2013 - 01:13 PM, said:
I disagree. If I am going to be able to hold lock long enough for the missiles to hit then I don't need increased lock-on speed to make that happen.
I also find that I often waste the missiles firing them at a target that is not going to be held sufficiently long for missiles to actually hit, or even worse missiles that are dead fired at nothing or even allies.
I want my twisty artemis back. The lock-on time feature is definitely not worth the added weight.
#11
Posted 15 April 2014 - 02:11 PM
#12
Posted 17 April 2014 - 08:44 PM
ERLLas are great in singles as a harassment weapon, especially on lighter energy mechs - it keeps the other team honest at arms reach and gets you more assists/damage for more cash earned. i take them over PPCs any day - 2 tons lighter with almost the same damage, and no minimum range
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