#21
Posted 16 October 2013 - 11:23 AM
#22
Posted 16 October 2013 - 11:36 PM
#23
Posted 17 October 2013 - 12:52 AM
DEMAX51, on 16 October 2013 - 11:14 AM, said:
Do you remember where he said this? I'd really like to hear about that, dynamic weather/time on maps would make them far far more interesting. It just sounds too good to be true for MWO.
#24
Posted 17 October 2013 - 01:29 AM
Mindnut, on 16 October 2013 - 11:36 PM, said:
As it happens have a map editor and have all the game assets to build maps with. Just we won't be seeing any community maps in MWO... probably ever.
#25
Posted 17 October 2013 - 02:03 AM
mwhighlander, on 16 October 2013 - 07:08 AM, said:
The archipelago map IS Crimson Straight. You are already playing it.
Ya it got hit it with an ugly stick before it was released. I bet the blue water looked great. Who voted for Crimson Straight (originally known as Island City and btw it is an island not a straight as anyone can see) here? http://mwomercs.com/...pts-1000-votes/
Edited by Johnny Z, 17 October 2013 - 02:07 AM.
#26
Posted 17 October 2013 - 02:11 AM
#27
Posted 17 October 2013 - 07:44 AM
Alistair Winter, on 16 October 2013 - 06:28 AM, said:
That didn't actually happen.
Yes it did. The recycled content bit did anyway.
#28
Posted 17 October 2013 - 07:53 AM
a little fluffy bunny, on 17 October 2013 - 07:44 AM, said:
Not sure if serious, but that was my point. They recycled the content, but we're not getting new maps faster. It's taking forever to release maps that PGI have been talking about for months. When was the first time they mentioned the Archipelago map?
#29
Posted 17 October 2013 - 09:04 AM
Kharax, on 15 October 2013 - 03:28 AM, said:
They're done by different people, so new mechs aren't slowing down new maps. Also, they're working on Clan mechs now, so they need about 20 of those for the invasion (expecting 4-6 for their initial release.Also, mechs are they're main source of revenue, so don't expect them to take people off of them to make maps.
I've made maps for less advanced engines than the Cryis 3 engine, and they can be very time consuming to make right. There are often a lot of things you have to do over and over. I wouldn't expect changes in the pattern if I were you.
#30
Posted 17 October 2013 - 09:07 AM
Mindnut, on 16 October 2013 - 11:36 PM, said:
Crysis 3 Engine. Free to download. Still won't get your map uploaded to their servers though. That's the main deal.
It is stupid of them to not incorporate fan skills when they can however. While many maps made by fans would probably be {Scrap}, there would also be some gems. Same thing goes with other fan stuff.
#31
Posted 17 October 2013 - 09:43 AM
verybad, on 17 October 2013 - 09:07 AM, said:
It is stupid of them to not incorporate fan skills when they can however. While many maps made by fans would probably be {Scrap}, there would also be some gems. Same thing goes with other fan stuff.
exactly. Its not hard to fish out the good ones either.
#33
Posted 17 October 2013 - 04:07 PM
Bront, on 17 October 2013 - 11:58 AM, said:
yet Star Citizen (which uses the same contract) IS using community created content.
as long as no "monetary value" currency passes through, they can use it.
THAT MEANS THEY CAN PAY US WITH CHUCK-E-CHEESE TOKENS AND WE ALL COULDN'T CARE LESS
#34
Posted 17 October 2013 - 04:36 PM
Bront, on 17 October 2013 - 11:58 AM, said:
It is hard to use them in a game without legal issues though.
You can submit projects to be released into a commercial game. You just cant release on your own and receive $$ for it without license.
I use to make maps and mods back in the day, and have to say Cry made it beyond easy. I wish it was that way then. You can do in an hour what took a week in the past.
#35
Posted 18 October 2013 - 06:32 AM
#36
Posted 18 October 2013 - 11:57 AM
Kharax, on 18 October 2013 - 06:32 AM, said:
Don't be stupid. They need to have a fairly predictable form of making money or they stop supporting the game. Mechs are their best form of money.
In addition, the people making the mechs aren't the same ones making the maps.
I would like more maps also, but you're NOT going to get a system where they stop making mechs, hire more mapmakers, and pump out more maps unless the overall game does very well.
They can't really do well with a pay for new maps system, because that shuts out a lot of players completely.
A fan content system WOULD work. All they need is a vetting system where fan made content is checked by people in their company. (both for quality and source of new content (ie no (C) stuff included in a fan made map)
#37
Posted 18 October 2013 - 03:17 PM
I figure that canyon and alpine would be good night map force people to run in heat or night vision since there is a limit to how far you can see would force the use of scouting mechs. The tourmaline map and caustic would probley be good to, not sure on crimson strait map.
This would change up the map rotation and give it a little different change of pace until a new maps could be released. The content changes so it does get stale and you keep interest up and keep your player base.
This along with new mechs and maybe new modules with a new game mode or too would rock the game till you can get Community Warfare out the door...
The devs have stayed that a team death match would be easy to do they just turn off the bases, maybe do a team death match on smaller maps only or do a team death match with a 10 minute max game time. I know they would have to figure out the pay out rewards but for now just use the pay out rewards for either conquest or assault modes....
#39
Posted 18 October 2013 - 08:54 PM
#40
Posted 19 October 2013 - 08:11 AM
DrxAbstract, on 18 October 2013 - 08:54 PM, said:
Well what if they did a moon that was extremely far away from the sun like the distance of Pluto where the rays from the sun do basically nothing wouldn't the whole moon b about absolute zero so the whole dam mech would be a heat sink?????
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