Jump to content

Oct. 15Th - Servers LIVE! (With Patchnotes)


385 replies to this topic

#1 Garth Erlam

    Member

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 15 October 2013 - 08:43 AM

Servers will be coming down at 10AM PDT as per usual, we'll let you know when they return.

AND WE'RE LIVE! :)

Also, check out the Medallion's Page here (http://mwomercs.com/profile/medallions) to show your allegiance!

PATCHNOTES:

Greetings MechWarriors!

It’s an exciting day! Today we’re releasing pre-ordered content to all players who purchased Project Phoenix. You’re among the first to pilot these mean machines! Project Phoenix is still on sale for a limited time with an end-date to be announced soon. Moving forward, Project Phoenix packages will be delivered during the regular maintenance period following your order (typically Tuesdays and Fridays around 10am PDT). We’re already drooling over Sabre Reinforcements...

Phoenix Loyalty Rewards hit the third and final phase, which means you're getting extra goodies as a small token of our gratitude. Please note the "Flame" pattern has been renamed Hotrod. Project Phoenix Faction Medallions can be claimed by visiting your profile on the website and selecting your preferred medallions.

More about today’s patch:

Halloween items have arrived! Deck out your cockpit with some spooky business. I'm excited to pilot my BattleMaster with our raging Hotrod skin and a smiling pumpkin to keep me company.
We've been reading your feedback and have tweaked the end-of-round screen. We hope you'll find that it’s easier to read the breakdown with this revision. Bug fixes include a slew of map stuck bugs and visual issues, so be sure to check out those in the verbose notes below.

Our special thanks to everyone who continues to submit feedback and bug reports. We've seen posts from many players giving us their suggestions from all over our forums, tickets and social media and we can’t reiterate enough how much we appreciate your contributions.
And of course, a huge thanks to our Talon, Storm, Guardian, and Overlord owners for your overwhelming support.

Tonight we’ll be raising a glass to you… and then we’ll be blasting out your cockpit.


Content

New Mechs

Locust LCT-1V

  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 130 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Machine Gun
    • Center Torso: Medium Laser
    • Right Arm: Machine Gun
  • Hardpoints:
    • Left Arm: 2 Ballistic
    • Center Torso: 1 Energy
    • Right Torso: 1 AMS
    • Right Arm: 2 Ballistic

  • Heat Sinks: 10 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Tiny
Locust LCT-3M

  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 130 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 106 (Ferro-Fibrous)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Left Arm: Small Laser x2, AMS
    • Left Torso: CASE
    • Center Torso: Medium Laser
    • Right Arm: Small Laser x2
  • Hardpoints:
    • Left Arm: 2 Energy, 1 AMS
    • Center Torso: 1 Energy
    • Right Torso: 1 AMS
    • Right Arm: 2 Energy

  • Heat Sinks: 10 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Tiny
Locust LCT-3S

  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 130 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 88 (Ferro-Fibrous)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Left Arm: Streak SRM 2
    • Left Torso: CASE
    • Center Torso: Medium Laser
    • Right Arm: Streak SRM 2
  • Hardpoints:
    • Left Arm: 2 Missile
    • Center Torso: 1 Energy
    • Right Torso: 1 AMS
    • Right Arm: 2 Missile

  • Heat Sinks: 10 Single

  • Jump Jets: 0 (0 Max)

  • ECM Capable?: No

  • Module Slots: 2
  • Movement Archetype: Tiny
'Mech Customization:
  • Halloween Cockpit items.
  • New Hot Rod skin.
Gameplay
  • Light Mech Tuning
    • Commando COM-1B, -1D, -3A:
      • Increased maximum engine size to 240
      • Increased turning rate by 10%
      • Increased maximum reverse speed to 75% of forward speed
    • Commando COM-TDK:
      • Increased maximum engine size to 240
    • Raven RVN-2X, -4X:
      • Increased maximum engine size to 275
      • Increased turning rate by 10%
    • Spider SDR-5K, -5K©, -5V:
      • Increased maximum engine size to 285
      • Increased maximum reverse speed to 75% of forward speed
Weapons
  • Impact shake when being hit by the following weapons has been reduced:
    • AC/5, SRM/4,SSRM/2, LB10-X
  • Impact shake when being hit by the following weapons has been increased:
    • AC/20, AC/10
  • Airstrike damage per shell has been increased from 10 up to 40.
  • Artillery damage per shell has been increased from 10 up to 40.
Performance
  • Remade LODs for several 'Mechs
Bug Fixes
  • Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
  • Streak SRMs no longer target the Blackjack's center torso exclusively.
  • Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
  • Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
  • Fixed a slew of map stuck bugs and visual issues.
  • Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
  • Fixed a few collision issues on the Trebuchet and Hunchback.
General
  • Updated the Match Summary screen for improved clarity & readability.
  • The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

#2 turbofirefox

    Member

  • Members
  • PipPipPip
  • The Defiant
  • The Defiant
  • 57 posts
  • LocationIDAHO

Posted 15 October 2013 - 08:46 AM

There's no "LOVE IT" button... just the "Like This" one. Oh well... I LOVE IT!!! Thank you!!!

#3 pavcio002

    Member

  • Members
  • Pip
  • 18 posts

Posted 15 October 2013 - 08:47 AM

It is coming!

#4 PoLaR

    Member

  • Legendary Founder
  • The Ironclad
  • The Ironclad
  • 598 posts
  • LocationEast Bay

Posted 15 October 2013 - 08:50 AM

Yayy

#5 Dyson Ring

    Member

  • Legendary Founder
  • Phoenix Overlord
  • Phoenix Overlord
  • 174 posts
  • LocationSouth Australia, Australia

Posted 15 October 2013 - 08:50 AM

I wonder how many Artillery/Air Strikes we'll be seeing for a while after the patch with the quadrupled damage per shell?

Might have to stay a bit more mobile for awhile.

#6 Thanatos676

    Member

  • Elite Founder
  • The Ironclad
  • The Ironclad
  • 604 posts
  • LocationDenver

Posted 15 October 2013 - 08:50 AM

Yay

#7 Arkadash

    Member

  • Members
  • PipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 112 posts
  • LocationWhere I'm needed

Posted 15 October 2013 - 08:51 AM

I'm interested to see what the new values for cockpit shake feel like.

#8 BillTheTurnip

    Member

  • Elite Founder
  • 37 posts

Posted 15 October 2013 - 08:52 AM

New mechs and nothing else

GREAT PATCH GUYS!

#9 SmithMPBT

    Member

  • Legendary Founder
  • 597 posts
  • LocationAnaheim, California

Posted 15 October 2013 - 08:53 AM

Did you guys really just make the Spider even faster? With it still having horribly broken hitboxes?

#10 Ellen Ripley

    Member

  • Legendary Founder
  • Phoenix Overlord
  • Phoenix Overlord
  • 183 posts
  • LocationLV-426

Posted 15 October 2013 - 08:53 AM

View PostGarth Erlam, on 15 October 2013 - 08:43 AM, said:


    • Spider SDR-5K, -5K©, -5V:
      • Increased maximum engine size to 285
      • Increased maximum reverse speed to 75% of forward speed





I hope you fixed the hitboxes / damage registration for Spiders as well...

They have been broken for an enternity now, and it has been a soure of much annoyance amongst players.
It was bad that you did not fix that until now, hopefully you did not just add to the problem by allowing the Mech to move even faster, but instead took the time to fix the known issues first.

Edited by Ellen Ripley, 15 October 2013 - 10:45 AM.


#11 PEEFsmash

    Member

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,270 posts
  • LocationIndiana University, Bloomington. Preaching the word of the Church of Skill

Posted 15 October 2013 - 08:53 AM

Best. Patch. Ever. Every change is positive.

First: Thanks for so quickly fixing the bugs that I posted regarding the streaks (Blackjack CT, Streak/LRM lock decay).

Secondly: Interesting light changes. This should make the light class more versatile. IMO the Jenner-K should have been buffed. Risky move increasing the max engine on Spiders, but it shows that you aren't just doing whatever the forums say, which is a good thing. Spiders still needed help, and you made the right call there. I'm interested in why you didn't raise the max engine on the other Ravens all the way up to the 3L or even past it.

You probably don't hear me say this enough devs, but great job. I finally feel like a bit of attention is being paid to the Light Mech class, and I appreciate it greatly.

Thanks!

Edited by PEEFsmash, 15 October 2013 - 08:58 AM.


#12 ManDaisy

    Member

  • Elite Founder
  • 2,940 posts
  • LocationKing Of Flower Beds

Posted 15 October 2013 - 08:54 AM

GASP! Actually useful artillery and airstrike?!

#13 Sidekick

    Member

  • Elite Founder
  • 248 posts

Posted 15 October 2013 - 08:54 AM

Wait a second...

aren´t all PP-mechs supposed to be here today?

#14 Vassago Rain

    Member

  • Elite Founder
  • Phoenix Storm
  • Phoenix Storm
  • 11,689 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 15 October 2013 - 08:54 AM

inb4 someone says BUT WHERE ARE THE STATS FOR MY OTHER PHOENIX MECHS!!!!!!!

#15 Mystere

    Member

  • Legendary Founder
  • The Defiant
  • The Defiant
  • 4,963 posts
  • LocationClassified

Posted 15 October 2013 - 08:54 AM

Why did you give artillery and air strikes a 4x damage buff?!!! :angry: :angry: :angry:





( :) :D :) jk :D :D :D)

I most certainly will be trying those out later today, and in the improved Spider no less. Bwahahahahaha!

Edited by Mystere, 15 October 2013 - 08:55 AM.


#16 paxmortis

    Member

  • Elite Founder
  • 1,460 posts
  • LocationDortmund, Germany

Posted 15 October 2013 - 08:54 AM

Locusts for all :)

#17 AlexEss

    Member

  • Elite Founder
  • Phoenix Storm
  • Phoenix Storm
  • 2,044 posts
  • Locationthe ol north

Posted 15 October 2013 - 08:55 AM

View PostSidekick, on 15 October 2013 - 08:54 AM, said:

Wait a second...

aren´t all PP-mechs supposed to be here today?


PP mechs.. Yes... Regular version mechs.. No.

#18 Egomane

    Com Guard

  • Legendary Moderator
  • 6,969 posts

Posted 15 October 2013 - 08:55 AM

View PostSidekick, on 15 October 2013 - 08:54 AM, said:

Wait a second...

aren´t all PP-mechs supposed to be here today?

Yes... but only for phoenix package owners. Everyone else only gets the locust.

#19 BigBangA1

    Member

  • Members
  • PipPip
  • The Ironclad
  • The Ironclad
  • 27 posts

Posted 15 October 2013 - 08:55 AM

Man o live, those lights are going to be zipping along now.

#20 armyunit

    Member

  • Members
  • PipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 224 posts
  • LocationIn a cave

Posted 15 October 2013 - 08:55 AM

YES

Looking forward to and dreading the light mech buffs :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users