Dear Pgi, Remove Minimum Heat Sinks! It Only Buffs Commandos And Locusts!
#81
Posted 11 March 2014 - 09:10 AM
#82
Posted 03 August 2014 - 12:28 PM
#83
Posted 05 August 2014 - 08:06 PM
but - if you switch to double heat sinks... you need to add the same amount !!!! to your 20 ton machinegun mech... instead of saving space and tons, they mess you up costwise, spacewise, etc.
little buggers need a reason to stay around, currently super easy oneshots... :/
#84
Posted 06 August 2014 - 12:47 AM
But, i do agree that locusts and commandos are unfairly penalized.
Solution:
Current System: Built in engine heat sinks being 2.0, the rest of the heatsinks being 1.4
Proposed System: First 10 heatsinks 2.0, the rest of heatsinks 1.4
To code this, i suggest that all engines below 250 include special variants of heat sinks.
Ex:
XL200 - 2 heatsinks short, meaning that there will be 2x 1.4 efficiency heatinks that will be added, which we want to buff to 2.0. The difference is .6 * 2 = 1.2
So the XL200 gets 2.0*8 + 1.2 = 17.2 heat dissapation instead of its current heat dissapation of 16.
This way, all added heat sinks can still be 1.4, and we can avoid determining which of the added heatsinks are 2.0 and which are 1.4
EDIT:
Thought i should start a poll to see if people like this idea.
http://mwomercs.com/...of-engine-size/
Edited by Fire and Salt, 06 August 2014 - 12:59 AM.
#85
Posted 07 August 2014 - 05:05 AM
#86
Posted 19 December 2014 - 10:07 AM
#87
Posted 20 December 2014 - 09:58 PM
#88
Posted 04 April 2015 - 07:08 PM
#89
Posted 05 April 2015 - 10:35 AM
Commandos on the other hand... eh... I don't think even this can help...
#90
Posted 05 April 2015 - 01:58 PM
Edited by JagdFlanker, 05 April 2015 - 01:58 PM.
#91
Posted 05 April 2015 - 02:00 PM
#92
Posted 10 April 2015 - 04:26 AM
You see, expanded Battletech rules says that for every 25 rating, the engine can hold 1 Heat Sink, Single or Double.
Engine Rating - Heat Sink Capacity
25 - 1
50 - 2
75 - 3
100 - 4
125 - 5
150 - 6
175 - 7
200 - 8
225 - 9
250 -10
275 -11
300 - 12
325 - 13
350 - 14
375 - 15
400 - 16
Because MWO: A Battle tech game (scroll up, you will see it on the left hand side) has taken liberties already with "out there" interpretations of ECM, Beagle, TAG range, etc, and so on.
Moving forward anyway, A Battletech addendum, said a mech running, for example a 175 engine, could not be forced to mount the additional 3 heat sinks, it could use that tonnage and space for other equipment.
The trade off, the mech simply runs hotter.
The neg 2 rating on the standard 60 Urbie mech, (I understand what PGI have done) Is actually an interpretation of the above rules.
What I want is the 4 of 5 tons of heat sinks towards other equipment.
Edited by Dar1ng One, 10 April 2015 - 04:27 AM.
#93
Posted 10 April 2015 - 04:39 AM
Dar1ng One, on 10 April 2015 - 04:26 AM, said:
There are no 4 or 5 tons!
The heatsinks are supposed to be weight free and to simulate that their weight is subtracted from the engine weight in MWO.
If you want to remove the heatsink limitation, I want the real engine weight back. Suddenly the -2.5 ton 60 rated urbie reactor would weigh 5.5 tons (1.5 tons from the reactor itself, 1 ton from the gyro and 3 tons from the cockpit which would still be included). Al reactors below 250 would gain weight. You would gain nothing but lose heat capacity. Fine by me!
Cheating the Battletech universe construction limits, with a loophole in MWOs implementation of them, is not a fix.
#94
Posted 10 April 2015 - 05:05 AM
Egomane, on 10 April 2015 - 04:39 AM, said:
The heatsinks are supposed to be weight free and to simulate that their weight is subtracted from the engine weight in MWO.
Cheating the Battletech universe construction limits, with a loophole in MWOs implementation of them, is not a fix.
Agreed
What about the compulsory 3 heat sinks that are made to fit in the mech chassis of a 180 rated engine. They occupy space of 3 critical slots, (9 if you make them double). Are they part of the engine weight or part of the engine actual?
#95
Posted 10 April 2015 - 06:05 AM
Dar1ng One, on 10 April 2015 - 05:05 AM, said:
What about the compulsory 3 heat sinks that are made to fit in the mech chassis of a 180 rated engine. They occupy space of 3 critical slots, (9 if you make them double). Are they part of the engine weight or part of the engine actual?
It's both actually. They are part of the engine weight in so far as their weight has been subtracted from the reactorweight in MWO. To get back to the correct weight of the reactor, their weight would need to be added to the reactor again.
As they are already a part in the original weight calculation and the Battletech universe is telling us, that every reactor has to come with 10 heatsinks, they are also a part of the reactor, even though they are external.
I see those mandatory external reactor heatsinks as a limited form to represent the fact, that in a lighter mechs there should be less room available as in a heavier and bulkier mech. As it is mostly those lighter mechs that run these small reactors it makes sense in a limited fashion.
#96
Posted 11 April 2015 - 06:21 AM
Dar1ng One, on 10 April 2015 - 04:26 AM, said:
As they say on the wikis, "citation needed".
Even the official FrankenMech rules (Strategic Operations, pgs. 189-190) and the alternate construction rules found in Maximum Tech (pgs. 57-64) require that the 'Mech carry at least ten Heat Sinks & that all Heat Sinks be of the same type.
#97
Posted 04 January 2016 - 08:26 PM
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