It's less that I want a specific 'King of the Hill' mode and more that we need both
something else other than the current two types we have now. A re-review and/or overhaul of existing game modes and mechanics wouldn't hurt, either--a big problem with Assault is the 'blob vs. blob' gameplay MWO currently encourages.
Groups always blob together, either causing what I call the 'NASCAR' syndrome (e.g. both groups loop around each other and end up at each others' base without resistance) or a side with overcommit either into the brawl or back to defend and get cut down due to inferior numbers on both sides. You can argue the latter is 'good strategy' from the winning team, but it's not really all that fun.
I'd rather see a third, central point to be contested and capped before a base cap to end the game is possible. This point may be randomized or placed in different sections of the map to help promote variation in gameplay per map, as well as potentially utilize 'wasted' space seen in some maps (see: Alpine). Further spreading Lance spawns, such as how Crimson Strait drops players, may help as well.
edit: If we're going to see KotH, I'd like to see something along the lines of Halo's 'Crazy King' mode, where the cap point wll move to a different location on the map every X minutes. That could be a lot of fun in MWO, and could help promote the use of Lights and Mediums to rapidly move and engage enemies at the new 'Hill' when it pops.
Edited by Bluecricket, 30 October 2013 - 09:00 PM.