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Skunkworks: Offline Mechlab For Windows


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#161 AlbertoT16

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Posted 01 May 2014 - 12:16 PM

Nice! I'm gonna give it a try on my phone. :) :P
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#162 focuspark

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Posted 02 May 2014 - 10:31 PM

View PostAlbertoT16, on 01 May 2014 - 12:16 PM, said:

Nice! I'm gonna give it a try on my phone. ;) ;)
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You quite welcome.

All, a new patch has been released onto the Windows Phone Marketplace which fixes the issues (read: crashes) caused by the older Ads SDK the app was using.

#163 focuspark

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Posted 07 May 2014 - 11:02 PM

After much debugging, pulling of hair, and general panic attacks I've located the root cause of a nasty start up bug which only occurs on specific mobile CPUs. It's related to the C# JIT and the asnyc nature of the way the classes are loaded. I've created a patch and pushed it to the Windows Phone Marketplace - with luck this should solve everyone's problem (who's been having the issues).

#164 focuspark

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Posted 16 June 2014 - 08:29 AM

Clan stuff is working on a local build. Waiting on tomorrows release to verify the final data before publishing the changes.Some of the features will still be in beta most likely because the Clans required a significant re-write of the loading and parsing code. SO things like fixed components will only be ready for some 'mechs in the initial release.

Hope everyone enjoys the update!

#165 Kaldrenborn

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Posted 16 June 2014 - 08:31 PM

If you want a beta tester let me know!

#166 focuspark

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Posted 23 June 2014 - 08:33 AM

Pushed an update to the App which fixes a number of small issues. Also introduces the official clan doll art for your Clan loadouts (IS 'mech always had this).

#167 Celtic Warrior

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Posted 03 November 2014 - 10:18 AM

Will this be available for Android?

#168 focuspark

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Posted 03 November 2014 - 07:07 PM

View PostCeltic Warrior, on 03 November 2014 - 10:18 AM, said:

Will this be available for Android?

Maybe. I'm not an Android user nor do I have any experience developing for the platform, so there's not a ton of incentive for me to do the work - especially because the EULA prevents me from profiting from the app.

#169 Citizen-Geronimo

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Posted 22 December 2014 - 08:49 AM

App.microsoft, says no longer available. Have you pulled the app?


#170 focuspark

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Posted 22 December 2014 - 05:26 PM

View PostCitizen-Geronimo, on 22 December 2014 - 08:49 AM, said:

App.microsoft, says no longer available. Have you pulled the app?

Yes. The Windows Modern version has been pulled from the store.

I plan to fix this ASAP, but the quality was too low and I felt it was better to not exist than to have something terrible up. I should have an acceptable version sometime before the new year ready for everyone to use.

#171 focuspark

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Posted 11 January 2015 - 03:28 PM

The new version of this app can found via the Windows Phone Store. The new version is called Mechwerks, there's a whole back story on why I had to make a new app and not just keep upgrading the old app, and it supports all the same mech building tools Skunkworks as well as quirks and modules.

If you're a Windows Phone user, enjoy! If not, don't fret I've a Windows Modern version planned as soon as the Windows Phone version stabilizes.

#172 Johnny Two Legs

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Posted 12 January 2015 - 05:23 PM

I like this app focuspark.
Been using it since it came out for WP7 and now use it on a WP8.1 Lumia 930.

Some feedback: Is it possible to display the information on the mechs Heat in the same format as shown in MWO?
There's a disconnect between a mech on Mechworks showing this information about a units heat value "EHS:20.0, Heat Capacity 50.0, DPS:6.53@80%" and what's shown on MWO (Heat 1.62).
I look at the Heat info on Mechworks and struggle to turn that into the info displayed in game.

J2L

Edited by Johnny Two Legs, 12 January 2015 - 05:29 PM.


#173 focuspark

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Posted 12 January 2015 - 06:49 PM

View PostJohnny Two Legs, on 12 January 2015 - 05:23 PM, said:

I like this app focuspark.
Been using it since it came out for WP7 and now use it on a WP8.1 Lumia 930.

Some feedback: Is it possible to display the information on the mechs Heat in the same format as shown in MWO?
There's a disconnect between a mech on Mechworks showing this information about a units heat value "EHS:20.0, Heat Capacity 50.0, DPS:6.53@80%" and what's shown on MWO (Heat 1.62).
I look at the Heat info on Mechworks and struggle to turn that into the info displayed in game.

J2L


I would love to but first I need an answer to http://mwomercs.com/...02#entry4084202

Also, I highly recommend upgrading from Skunkworks to Mechwerks.

#174 Johnny Two Legs

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Posted 12 January 2015 - 11:35 PM

I recently changed to the newer version.
I like the changes. Still shows the heat in that odd way. I do like the DPS figure as that connects it somewhat to Smurphys.
I'll read the link you provided.
Thanks for responding quickly.

J2L

I recently changed to the newer version.
I like the changes. Still shows the heat in that odd way. I do like the DPS figure as that connects it somewhat to Smurphys.
I'll read the link you provided.
Thanks for responding quickly.

J2L

#175 Bigbacon

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Posted 13 January 2015 - 05:59 AM

sweet a windows phone exclusive?

#176 focuspark

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Posted 13 January 2015 - 06:18 AM

View PostBigbacon, on 13 January 2015 - 05:59 AM, said:

sweet a windows phone exclusive?

Effectively yes. Though I do plan a Windows port at some point.

#177 Bigbacon

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Posted 13 January 2015 - 08:42 AM

glad you did this....I had odd hopes of making one myself but...with windows phone dying I pretty much gave up learning to deal with windows phone.

does it use any of the APIs/web services PGI released?

Edited by Bigbacon, 13 January 2015 - 08:43 AM.


#178 focuspark

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Posted 13 January 2015 - 10:05 AM

View PostBigbacon, on 13 January 2015 - 08:42 AM, said:

glad you did this....I had odd hopes of making one myself but...with windows phone dying I pretty much gave up learning to deal with windows phone.

does it use any of the APIs/web services PGI released?

Actually Windows Phone has been steadily gaining users for about three years now. It's just a very slow growth. :-/

Neither Mechwerks or Skunkworks made/makes use of the PGI APIs for a few reasons. First, I have my own database of mechs, components, and modules which is, frankly, in a better (read: faster, lighter) format and I've found the APIs to slow, unreliable, and sometimes plain incorrect.

I've started to look at the CW API, but the format it generates isn't exactly standard JSON so I'll need to code a custom parser - which is time consuming. <sigh>

#179 Johnny Two Legs

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Posted 20 January 2015 - 07:43 PM

View PostBigbacon, on 13 January 2015 - 08:42 AM, said:

glad you did this....I had odd hopes of making one myself but...with windows phone dying I pretty much gave up learning to deal with windows phone.

does it use any of the APIs/web services PGI released?

WP is picking up ground.
Slowly for sure but that's to be expected against the two well established OS's.
In the Euro markets, on the subcontinent and across South America, it's making impressive inroads.

All in all, it's struggling yes but not dead.

J2L

#180 focuspark

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Posted 22 January 2015 - 08:29 PM

0.9.29
Added the new Urban Mech chassis variants! Urbie, Urbie, URBIE!!!
Added the new Clan ADR-B, DWF-S, GAR-C, IFR-D, KFX-C, MDD-C, MLX-A, NVA-A, SCR-A, SMN-C, TBR-D, and WHK-C variants.
Added the ability to restrict network access to when attached to unlimited networks.
Added options and history tabs to the Cloud Sync screen.
Changed the loadout sync logic such that there should no longer be conflicts for the user to resolve.





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