In reguards to mech variant apperances
#1
Posted 16 June 2012 - 01:14 PM
#2
Posted 16 June 2012 - 01:29 PM
#3
Posted 16 June 2012 - 01:56 PM
<drats>
Thanks Praetorians for the into. I was kinda hoping that we could have cart blanche to modify at will (like we could in WM3 and 3) but I understand the "logic" of keeping the different hard-points associated with specific weapon types (with the exception of omni slots, but that is a discussion for a few months/years down the road)
I just remember how fun it was in WM3( I think that was the one, had an MERCENARY expansion pack before WM4 did it IIRC) to load up an assault mech with like 40 machine-gun racks and just grind enemies to confetti.
#4
Posted 16 June 2012 - 01:58 PM
The little changes like switching a med laser in hunchback for a small one won't be visible, though.
#5
Posted 16 June 2012 - 02:32 PM
Stephen Hell, on 16 June 2012 - 01:14 PM, said:
it is actually a decent question...If we take a hunchback and take the AC20 off of it completely and don't replace it with anything, will the big hole go away?
If we replace it with a Gauss rifle or a machine gun. does it change.
My guess is no. but I can hope
I will search and see what I can find
Lets see. So far in the mechlab vid going from AC20 to AC5 doesn't change at all
still looking..unfortunately most of the vids are using stock mechs...
Or just downgraded ACs..... haven't seen a gauss gun at all
Edited by Shadowscythe, 16 June 2012 - 02:44 PM.
#7
Posted 16 June 2012 - 02:37 PM
Shadowscythe, on 16 June 2012 - 02:32 PM, said:
it is actually a decent question...If we take a hunchback and take the AC20 off of it completely and don't replace it with anything, will the big hole go away?
If we replace it with a AC/2 or a machine gun. does it change.
My guess is no. :Dbut I can hope
Ooooooo, I hadn't even thought of that. <smacks head>
What would a Catapult with no LRM20s look like if you don't replace them with anything? (besides a castrated Stalker)
#8
Posted 16 June 2012 - 02:45 PM
Stephen Hell, on 16 June 2012 - 02:37 PM, said:
Uhm... maybe like this? No LRMs -> the missile "doors" will never open.
Edited by Adridos, 16 June 2012 - 02:46 PM.
#9
Posted 16 June 2012 - 02:55 PM
#10
Posted 16 June 2012 - 02:56 PM
Stephen Hell, on 16 June 2012 - 02:55 PM, said:
Odds are since those are considered the "arms" of the mech, they probably won't be removed if the LRMs are gone
Edited by Shadowscythe, 16 June 2012 - 02:57 PM.
#11
Posted 16 June 2012 - 03:00 PM
Shadowscythe, on 16 June 2012 - 02:56 PM, said:
Odds are since those are considered the "arms" of the mech, they probably won't be removed if the LRMs are gone
Wouldn't be the first armless mech. You could slap a couple machine-guns on there and use the extra crits and tonnage to fill in the torso and shoulder mounts with a s___-load of beam weapons and have what amounts to a slimmed down Stalker.
#12
Posted 16 June 2012 - 03:03 PM
Stephen Hell, on 16 June 2012 - 03:00 PM, said:
Wouldn't be the first armless mech. You could slap a couple machine-guns on there and use the extra crits and tonnage to fill in the torso and shoulder mounts with a s___-load of beam weapons and have what amounts to a slimmed down Stalker.
Well, that is true....But there is a difference between designed not to have arms and missing arms
Actually you wouldn't be able to put machine guns in the catapult "arms" because I doubt there are balistic hardpoints there
using the PPC varient. sure
If someone wants to see the PPC version of the catapult there is one in the lightweight vid (the person runs by a PPC varient at 0:23 and on in the vid http://mwomercs.com/...deo/4gEQkyLbCjE)
or if you want to see it shooting at you, you can watch the assault vid..
and in the medium.....Although I don't see it shoot its PPCs. but the guy never target's it to see if it has PPCs or not...it does shoot lasers out of the "arms" though
Looked like they all had the 2 big barrels also
Edited by Shadowscythe, 16 June 2012 - 03:22 PM.
#13
Posted 16 June 2012 - 04:04 PM
just scrap the arms and make it a big walking metal phallus.
done
#15
Posted 16 June 2012 - 05:14 PM
#17
Posted 17 June 2012 - 04:43 AM
Then again, if you keep to only the stock models that are around at this time frame, it starts to become tricky NOT to add redundant variants (if you want more than one chassis for several of these mechs). Case and point, the D Jenner could be the F or K, and far as I know, those are all the Jenner types at 3049. So unless they break away from basing the hard-points entirely on what the variant has, and instead spread out the hard-points so that between all the current Chassis you can potentially build all the chassis that come later, it would dead end as... whats the point?
Edited by Kreisel, 17 June 2012 - 04:46 AM.
#18
Posted 17 June 2012 - 10:12 AM
Kreisel, on 17 June 2012 - 04:43 AM, said:
Then again, if you keep to only the stock models that are around at this time frame, it starts to become tricky NOT to add redundant variants (if you want more than one chassis for several of these mechs). Case and point, the D Jenner could be the F or K, and far as I know, those are all the Jenner types at 3049. So unless they break away from basing the hard-points entirely on what the variant has, and instead spread out the hard-points so that between all the current Chassis you can potentially build all the chassis that come later, it would dead end as... whats the point?
My guess, Money Sink...Make people buy a new mech just for the sake of having to level the varient.
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