Remove Ghost Heat
#81
Posted 02 May 2014 - 11:31 PM
imagine what a boars head could do with out Ghost heat, 6xPPC stalker would look like a kitten
now that you are warned in game when ghost heat will affect you there is nothing wrong with the system
#82
Posted 03 May 2014 - 02:45 PM
Naduk, on 02 May 2014 - 11:31 PM, said:
imagine what a boars head could do with out Ghost heat, 6xPPC stalker would look like a kitten
now that you are warned in game when ghost heat will affect you there is nothing wrong with the system
Why do people even still use this argument? It's like arguing that drinking your own pee is better than drinking sewer water in New York. It may be true, but it in no way means that you should pick one of those options.
Remove ghost heat, increase dissipation, decrease heat capacity, put in movement penalties and the like at greater levels of heat dissipation. It's been suggested by dozens of different people with vary degrees of description and never have I seen anyone present a convincing argument as to why that would be a worse system than ghost heat.
Edited by Osric Lancaster, 03 May 2014 - 02:46 PM.
#83
Posted 11 May 2014 - 06:02 PM
all you would do is drive the game towards high alpha builds even more
the problem with out ghost heat is you can fire 6 ppc's and be alive afterwards
you may shut down but you only need to wait a bit before you can fire again
only now you can do it even faster than before when boating was a serious plague
and what does it matter if your shut down when your target is toast
for the reductions your talking about to have any meaningful effect you would need to set the heat cap so low that anything more than 2x ppc would be a shut down (with engine damage) and 3x ppc would be instant death
thats awesome i here you say, it even fits the lore, lets do it
however this causes more problems than it solves
most mechs (stock or otherwise) become useless, as everything needs to be used on chain fire
stock mechs that are designed as boats are punished extra hard now (awesome, laser hunchback,catapult)
certain weapons will become unusable (like LRM20) as their heat/tonnage/ammo ratios will be to high to justify having it
as you will never be able to fire more than half a ton of ammo before the enemy is in your face killing you with medium pulse lasers
flamers become even more hopeless as the heat sinks cool more than you can cook
any build you have ever created is now trash and only designs that deliver primarily via chain fire will be of any effect
any mech with less than 4 slots of a given weapon type will be thrown to the trash
more than 4 will likely be considered wasted space
a ppc is 10heat, a medlas is 4 heat, 2xmed las = 1xppc, a system balance target at 2xppc will mean only 4 or 5 medium lasers can be fired before a redline or shut down occurs
then the clans rock up with mechs that can fire 4xERppc and not overheat
while they pin you down and whisper "you will not enjoy this" into your ear as you wish your hardest for ghost heat to return
#84
Posted 11 May 2014 - 06:23 PM
#85
Posted 11 May 2014 - 06:41 PM
#86
Posted 21 August 2014 - 08:35 PM
How to solve the problem with High Alpha Builds without ghost heat!
Step 1
Nerf recycle times of PPC, Gauss Rifle, Large Lasers and LRMs!
Step 2
Implement Cone of Fire spread to eliminate Pinpoint damage that can be improved by modules, quirks, skill tree, and/or brought back entirely by targeting computers
Step 3
Implement heat penalties, reduce heat threshold, increase dissipation
These all follow tabletop rules unlike ghost heat, and they all follow the laws of physics unlike ghost heat, and the community would be a lot more receptive to these ideas unlike ghost heat! HURRAY!
These solutions are also lumped together to remove gauss rifle charge, bring back the PPC speeds, and undo the CERLL nerf.
Edited by Loganauer, 22 August 2014 - 12:37 AM.
#87
Posted 23 August 2014 - 04:48 AM
#88
Posted 23 August 2014 - 09:11 AM
#89
Posted 27 August 2014 - 07:30 PM
#90
Posted 30 October 2014 - 03:25 AM
DHS. I should be able to fire all my weapons without over heating. Between ghost heat and slow heat dissipation I have to fire a pair at a time and only risk the extra heat for a killing blow. I should be able to fire all my weapons all the time.
I wish we had a heat scale that showed our max heat dissipation and had an over heat scale which caused effect like flickering HUD to mimic the negative to fire from TT and get a reduction in speed to include twist and turn speeds with a warning about engine performance. They could also add the random chance for shut down and ammo explosions. I would just start the percentage low and slowly increase it over time the longer you stay at that threshold and the most you go above that threshold.
I believe that staying as true as you can to the feel or TT is important. I do understand that not all thing translate from TT to live play but the basic heat scale does. I give MW4:mercs as my example. They didn't have ghost heat to my knowledge.
#91
Posted 01 December 2014 - 05:58 PM
Ghost heat could be mitigated if they gave us true 2.0 DHS.
Or changed up how heatsinks function: DHS gives .2 cooling, .5 capacity. SHS gives .1 cooling, .1 capacity. Or something to that effect.
Edited by Dreadp1r4te, 01 December 2014 - 06:00 PM.
#92
Posted 01 December 2014 - 06:08 PM
Tim East, on 27 August 2014 - 07:30 PM, said:
AC/20 Ghost Heat stacks with anything else. It's a 1 + Any-other-weapon type of stack.
#93
Posted 01 December 2014 - 07:40 PM
#94
Posted 16 January 2015 - 03:12 PM
That takes away ghost heat as people want, and prevent PPC boats as well.
#95
Posted 19 January 2015 - 12:43 AM
#96
Posted 19 January 2015 - 05:13 PM
Torso Mounted Weapons: -Minimum convergence is decent -Maximum convergence is never perfect. -Convergence is slower -less recoil. Arm Mounted Weapons: -Minimum Convergence is inaccurate -Maximum convergence is near perfect -Convergence is fast -Most recoil
This would also validate arm mounts for heavy weapons! I'm looking at you, thunderbolt!
Edited by Burktross, 19 January 2015 - 05:13 PM.
#97
Posted 19 January 2015 - 05:26 PM
Sandpit, on 26 November 2013 - 08:29 PM, said:
Right!?! All this TT this TT that on the forums of late has me cracking up. One person claimed 74,000 recorded damage over 10 days with flamers playing TT. I almost busted a gut laughing. FASA would have shredded what ever house rule was so broken that it might as well have come straight out of another game system all together for a person to have been able to do that kind of damage with flamers. Obviously not a sanctioned event that they did that at. (Granted true sanctioned events for Battletech/Mechwarrior TT haven't existed in over 15 years now.)
Edited by Death Drow, 19 January 2015 - 05:33 PM.
#98
Posted 19 January 2015 - 05:31 PM
#99
Posted 19 January 2015 - 05:57 PM
#100
Posted 19 January 2015 - 09:22 PM
though I don't like ghost heat as I use to pilot a commando and it heated up quickly if not careful and a standard 2D is one of the coolest running mechs out there.
only mech I never seen over heat is the LCT-1V(Which would be strange if it did build up heat quickly).
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