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Vulture Redesign Updated 15.09.14

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#1 Joe3142

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Posted 10 December 2013 - 02:53 PM

There are more renders of the new model on page 2


Starting to work on a 3d model of the vulture and am trying to make it look MWO styled but not so it look like a totally new mech. Still need to model the legs, add details to the back, then texture and rig it.


Remodelled alot of the mech, and use the mwo timberwolf legs.

New Model:
Posted Image

Old Model:

Posted Image


More renders of the new model on page 2 :)

Edited by Joe3142, 15 September 2014 - 02:25 PM.


#2 NautilusCommand

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Posted 10 December 2013 - 04:47 PM

Oooohhhh nice!
Only thing that may need some work is the arms they look kinda bland and "bare" maybe an armor shroud around the upper arm? or possibly a whole new reworking any who. Great job!

#3 StormDll

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Posted 10 December 2013 - 09:15 PM

14-tube rocket louncher on each torso + 6 tube srm? What is 14-tube louncher?

#4 HlynkaCG

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Posted 10 December 2013 - 10:10 PM

View PostStormDll, on 10 December 2013 - 09:15 PM, said:

14-tube rocket louncher on each torso + 6 tube srm? What is 14-tube louncher?


14 + 6 = 20

#5 Alistair Winter

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Posted 10 December 2013 - 11:03 PM

9/10. Excellent.

I just wish the cockpit was bigger.

#6 Frozen Spirit Jac

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Posted 11 December 2013 - 03:57 AM

with cockpit so high wont see a light mech standing under his nose.

#7 Bishop Steiner

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Posted 11 December 2013 - 09:57 AM

View PostJoe3142, on 10 December 2013 - 02:53 PM, said:

Starting to work on a 3d model of the vulture and am trying to make it look MWO styled but not so it look like a totally new mech. Still need to model the legs, add details to the back, then texture and rig it.

Posted Image

Posted Image

Posted Image

not in love with the lasers, arm feel to lack mass, but LOOOOOOOOOVE that torso

View PostFrozen Spirit Jac, on 11 December 2013 - 03:57 AM, said:

with cockpit so high wont see a light mech standing under his nose.

welcome to the Vulture.

#8 HlynkaCG

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Posted 12 December 2013 - 09:45 AM

View PostFrozen Spirit Jac, on 11 December 2013 - 03:57 AM, said:

with cockpit so high wont see a light mech standing under his nose.


Agreed, the cockpit really should fill the entire "top" of the chassis.

#9 Richard Strong

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Posted 12 December 2013 - 10:05 AM

I don't like the missile doors, they look like Freddie Mercury's jacket.
Posted Image

Edited by Richard Strong, 12 December 2013 - 10:09 AM.


#10 ValdnadHartagga

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Posted 12 December 2013 - 10:36 AM

Torso kinda looks like a Shadowcat! The cockpit framing is additionally reminiscent of some Dark Age Nova Cat 'Mechs.

I think the details are a little too busy. From a maintenance/fabrication point of view, it would be a nightmare to take this thing apart to service it and make new parts. I appreciate the amount of work it takes to model all that stuff, but less can be more.

Posted Image

Take these seven "pods" below the cockpit for example...what is their purpose? Is what's underneath so temperamental that it needs to be exposed above the surface line of the frame beneath? I also don't agree with the "ribbing" along the top of the nose - the size and frequency of repetition combined with the missile bay doors they make the design appear to be much wider. I'm wondering if those can be "chunked up" a bit more - fewer and larger versions of the ribs, in other words.

The antennae are a fresh take on the design, really brings it back to the early designs of the 2750s and prior. I can see this being a "Mark I Mad Dog" from the initial production run in 2963.

#11 ValdnadHartagga

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Posted 14 December 2013 - 07:32 PM

Yes! Great work with the nose section.

Really giving me that TRO 2750/3025 vibe with all the angles, panels, and antennae. I'm digging it.

Posted Image

#12 Frozen Spirit Jac

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Posted 19 December 2013 - 04:41 AM

View PostRichard Strong, on 12 December 2013 - 10:05 AM, said:

I don't like the missile doors, they look like Freddie Mercury's jacket.
Posted Image

LMFAO!!!!

#13 Alistair Winter

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Posted 19 December 2013 - 06:58 AM

View PostRichard Strong, on 12 December 2013 - 10:05 AM, said:

I don't like the missile doors, they look like Freddie Mercury's jacket.

Like that could ever be a bad thing.

Joe3142, let's see a hero mech with a thick moustache.

#14 CyclonerM

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Posted 19 December 2013 - 08:08 AM

One of the best Mad Dogs so far!

#15 DaZur

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Posted 19 December 2013 - 08:57 AM

View PostJoe3142, on 19 December 2013 - 07:10 AM, said:

Not done much on this lately, but for all you moustache lovers here it is with a very quick one I made :)

That's no moustache.. that's a flipping Water Buffalo!

Edited by DaZur, 19 December 2013 - 08:57 AM.


#16 ZachKells

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Posted 19 December 2013 - 10:44 AM

I kinda like how mw4's vulture had the turret thing going on under the nose of the ct. Gave it more of a look of its own imo.

#17 CyclonerM

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Posted 19 December 2013 - 01:13 PM

View PostZachKells, on 19 December 2013 - 10:44 AM, said:

I kinda like how mw4's vulture had the turret thing going on under the nose of the ct. Gave it more of a look of its own imo.

I prefer instead the classical design. I am glad this looks more it
Posted Image

#18 Iqfish

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Posted 19 December 2013 - 01:46 PM

I LOVE the Mad Dog from the MW4 Vengeance Opener:



#19 MrWhite

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Posted 19 December 2013 - 01:53 PM

I'm sure it'll be in "kerenskys reinforcement pack" along with the Loki.. I'm sorry... "hellbringer"... Grab deal.

#20 Arnold J Rimmer

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Posted 25 December 2013 - 02:22 PM

View PostMarack Drock, on 20 December 2013 - 07:20 PM, said:

Legs are good except they are to long.

They look in-proportion to me.





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