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Elite: Dangerous


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#201 PieRat

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Posted 18 December 2014 - 01:31 PM

To add to what Ralph has said I do believe also the loan function is in game now as well. Meaning say you blew up your nice new Cobra on accident and did not have enough credits left to repurchase it via insurance. It should then display an option there to get it back via a loan. Which all it does it take 10% of your profits in game till paid off. I do believe it only shows up when you go boom and you don't have enough credits to get it back via insurance.

#202 RalphVargr

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Posted 18 December 2014 - 06:42 PM

Patch 1.02 went live today. Those guys are working like RAF crews during the Battle Of Britain.

They will probably take a break over the holidays, and be back at it in the New Year.

#203 Hex Pallett

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Posted 19 December 2014 - 11:28 AM

Finally got to sit down and play ED.

I wonder what everyone else's control scheme is? Because I figured mine is probably the most unorthodox.

I set my mouse to pitch AND yaw, with auto-centering on. I have main throttle on W+S, A+D for strafing left and right, rolling on Q+E and vertical throttle on space+alt. Finally I put reversed pitched on up+down just so I don't have to toss my mouse everywhere when trying to dogfight. Sure this mapping is inconvenient during turning dance, but is massively advantageous for precise shooting.

Edited by Helmstif, 19 December 2014 - 11:28 AM.


#204 Kyone Akashi

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Posted 19 December 2014 - 03:20 PM

Mouse: Pitch + Yaw
Keyboard A/D: Roll
Keyboard W/S: Main Engines Accelerate/Reverse
Keyboard Q/E: Manoeuvring Thrusters Left/Right
Keyboard R/F: Manoeuvring Thrusters Up/Down

Keyboard Z: Toggle Flight Assist
Keyboard X: Cycle Subsystems
Keyboard J: Hyperjump
Keyboard K: Spool FSD for Superkruise
Keyboard T: Target Object Ahead
Keyboard G: Cycle Available Targets
Keyboard H: Target Highest Threat

Mouse Widget: On
Auto-centering: Off
UI Orbit Lines: Off

I find that this works pretty well for me. Feel free to give it a try, anyone, if they have trouble with the default settings. :)

On a sidenote: lol @ the recent GalNet news

Edited by Kyone Akashi, 19 December 2014 - 03:25 PM.


#205 Hex Pallett

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Posted 19 December 2014 - 03:59 PM

So...I played for an hour...and have no ******* idea what I was doing :D

I picked up a mission about going to another system to find pirates, jumped there, only to find out that since I have no ******* info on that system so I'm now stuck there exploring LOL

#206 Colonel Fubar

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Posted 19 December 2014 - 04:35 PM

Brings back some old X-Universe memorys!

#207 Hex Pallett

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Posted 19 December 2014 - 10:05 PM

Finally figured out how FTL works and just did my first trade run YAY

(it was a bit boring)

#208 Hex Pallett

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Posted 20 December 2014 - 07:18 PM

I would strongly recommend anyone who just started playing ED to watch the first 12 minutes of this video. I was so confused by the various trade maps and graphs and such and this video, albeit a bit old and thus the interface is a bit outdated, explained everything.



#209 Alreech

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Posted 21 December 2014 - 10:48 AM

View PostHelmstif, on 19 December 2014 - 11:28 AM, said:

I wonder what everyone else's control scheme is? Because I figured mine is probably the most unorthodox.

My control scheme is almost the predefined Saitek X 52 pro scheme what comes with the game.

But i'm really considering to use the switchable Modus settings of Saiteks profiler software to use different modes for fighting, docking and frame shift drive.

Hint for all starters:
Start with the delivery mission, they give a lot of money and clear orders.
Other missions in which you have to get some items back to a station should be done later when you know were to buy.
And any mission with retrieving black boxes or killing a bad guy centers around checking "unidentified signal sources".

Deactivate in the right control panel the "Report crimes against me" if you don't want interference with the local law authority while going bounty hunting.
Sometimes the fuss will kill your target, or you may hit them by accident and get killed by the cops.

#210 Hex Pallett

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Posted 21 December 2014 - 12:04 PM

View PostAlreech, on 21 December 2014 - 10:48 AM, said:

Hint for all starters:
Start with the delivery mission, they give a lot of money and clear orders.
Other missions in which you have to get some items back to a station should be done later when you know were to buy.
And any mission with retrieving black boxes or killing a bad guy centers around checking "unidentified signal sources".

Deactivate in the right control panel the "Report crimes against me" if you don't want interference with the local law authority while going bounty hunting.
Sometimes the fuss will kill your target, or you may hit them by accident and get killed by the cops.


I've developed the habit of checking most, if not all, "Unidentified Signal Source" when supercruising into a system. Most of time it would be a lone cargo ship, or a wedding/funeral fleet, or a bunch of biowaste floating in space. But every once in a while I run into a couple of "wanted" NPCs and make a bit of money. In the past 2 hours I had three bounty encounters in Kremainn system, which immediately boosted around 40k credits into my wallet. The default Sidewinder is a surprisingly competent ship - almost took down a Lakon transporter the other day, if only I didn't time a boost wrong and bump myself into it....

What bugs me is that I keep getting interdicted out of nowhere...and when they successfully interdict me usually I end up floating alone in space.

#211 Hex Pallett

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Posted 21 December 2014 - 08:51 PM

Folks, what's the most powerful dedicated fighter in ED yet? Eagle?

#212 Kyone Akashi

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Posted 21 December 2014 - 09:33 PM

If by fighter you don't just mean "combat vessel" but include agility/manoeuvrability, then the Eagle may fit that bill.
She's quite flimsy, so the trick is not to get hit. Fortunately, this ship allows you to achieve just that. You will most likely need an upgraded reactor to cope with the demands of the third hardpoint, however, especially if you also wish to upgrade the shields.

The Eagle shares this role with the Viper, though, which is less agile and has a smaller jump range, but packs more of a punch and can achieve an overall superior top speed.

The Viper is officially classified as a Heavy Fighter, whereas the Eagle is a Long Range Fighter. Most pilots "graduate" from the Eagle to the Viper as the latter costs about 3-5 times as much, however there is no need to do so and you can instead elect to just keep stuffing your credits into more and more expensive Eagle upgrades. Part of the beauty in Elite is that the ships are essentially really just hulls - what matters is what you put into them (although the different hulls do favor different qualities/roles).

tl;dr: if you want to be quick and nimble, go for an Eagle; if you value firepower more than agility, look at the Viper - both ships can kill each other nicely, it all comes down to pilot preferences and aptitude.
kind of like with the 'mechs in MWO!


PS: Hahah, Schroedinger's Jump :D
http://www.reddit.co...ctually_jumped/

Edited by Kyone Akashi, 21 December 2014 - 09:36 PM.


#213 Mister Blastman

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Posted 21 December 2014 - 10:33 PM

View PostHelmstif, on 21 December 2014 - 08:51 PM, said:

Folks, what's the most powerful dedicated fighter in ED yet? Eagle?


I keep pouring money into my Eagle. I love it. And it is a money sink. First powerplant, then thrusters, then harness, oh, now I need bigger guns... repeat etc. etc. It's a great little ship not to mention I love the look of it.

And I have been playing nothing but Elite since it came out on Tuesday. The Eagle is nice... I killed my first human in it today.

#214 Hex Pallett

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Posted 22 December 2014 - 12:31 AM

Then I'm so glad I bought the Merc edition pre-launch, which came with a free Eagle! Woohoo! That's three bounties saved for upgrades :D

Been playing non-stop since Saturday. My MWO premium time is bleeding day by day and I don't even care. Seen a bunch of silly stuff in E:D, funeral fleets, wedding fleets, single pirate stalking a full convoy, pirates hunting pirates, randomly scattered around platinum and a clean stat pirate Pablo **** with a 'conda who annilated my Sidewinder in the blink of an eye. Amazing.

#215 POWR

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Posted 22 December 2014 - 03:07 AM

Been playing many, many hours lately :D such a superbly great fun game. It may lack some things, but the sheer enjoyment of just flying around, shooting things, being a clumsy oaf and doing weird nonsense or succeeding wildly is just wonderful.

Yesterday, I did things like shoot up a pirate who gave a 26k bounty, which I never actually managed to turn in because I was interdicted by some other pirate who managed to blow up my remaining hull too swiftly.

Then I went out later and tried my hand at getting more bounties and collided with a NPC ship and blew up... I found 5 crates of liqour made from human eyeballs and sold it for 8000+ a pop. I smuggled slaves and was fined repeatedly for something I never understood.

I play using a CH joystick and throttle combo. Highly recommended.

#216 RalphVargr

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Posted 22 December 2014 - 04:41 AM

All.
Weekend.
Long.

I sunk 170+ into my Freagle. It's quite the machine, however, it has power problems dealing with the power demands of three weapons. I made the mistake of upgrading to a larger ship (Adder). Pirate meat, and forget mining, unless you have escorts. The Cobra might be nice, but it's also 370 K.

I downgraded to a paid Sidewinder, and have been improving it, using the cash from my sold Adder. It's nearly as good as the Eagle in fights, and it's CHEAP to run. And, I have the extra cash.

It's really a small-ship verse. I've been moving away from the PC-populated areas as fast as I can, both to explore, and to collect on the goodies floating around.

#217 o0cipher0o

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Posted 22 December 2014 - 07:46 AM

Guys, i've ditched the eagle after a day, then i've been hunting around with the viper, and in three days i've already made enough money to equip the ship with all A and B grade modules. If you want to bounty hunt, then the viper is the go-to ship: cheap to repair, fast, well shielded, quite manouverable, and it can easily sport 4 lasers. I'm using 2 class 1 fixed pulses and 2 class 2 gimbaled pulses, and it melts things like there's no tomorrow. Yep, the eagle is also fun, but, IMHO, the best for bounty hunting is the viper.

If you want to be an allrounder, however, the cobra is way better, and lather in the game, i think the asp is the best suited multirole ship.

#218 Hex Pallett

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Posted 22 December 2014 - 08:45 AM

How about Asp? I have only like...1/50...of the money needed to buy one, but I'm curious if it's a competent heavy fighter.

#219 o0cipher0o

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Posted 22 December 2014 - 08:57 AM

I don't know, i'm still at 1/3 the capital needed for that ship. I read on the game's forums that with 4 lasers and 2 multicannons it's a good fighter, and still quite manouverable for it's mass, but i haven't tried it. As soon as i can get one, i'll let you know how it handles as a fighter.

#220 Colonel Fubar

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Posted 22 December 2014 - 02:31 PM

Anything that saves me hundreds of dollars is a good thing! B)





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