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Post Your Clan Builds In Is Chassis


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#21 CyclonerM

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Posted 11 January 2014 - 06:35 AM

View PostFireSlade, on 10 January 2014 - 02:34 PM, said:


Summoner Alt. Config. D?

View Postshameless, on 10 January 2014 - 02:45 PM, said:

madcat prime


Actually.. You are both right.
I was thinking to my beloved Timberwolf prime but now that i checked the Summoner D it is really similar! :o

What is more omni than a 'Mech which could be two 'Mechs? :)

#22 Lucky Moniker

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Posted 11 January 2014 - 11:15 PM

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#23 CyclonerM

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Posted 13 January 2014 - 12:04 PM

Too bad we cannot recreate a Kit Fox..

Maybe i will just copy your Adder loadout :D

EDIT: I created it. To better recreate it, i checked on Smurfy and put 6 tons of armor on my Jenner. Even using 11 DHS instead of 10 there is 0.5 ton left but i will not use it so i will use the same amount of armor (but not the same location however). 11 DHS are required since IS heat sinks are not nearly as good as Clan ones..

Edited by CyclonerM, 13 January 2014 - 02:26 PM.


#24 FireSlade

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Posted 13 January 2014 - 01:03 PM

View PostCyclonerM, on 13 January 2014 - 12:04 PM, said:

Too bad we cannot recreate a Kit Fox..

Maybe i will just copy your Adder loadout :D


I did minus the Flamer and used the space for 2JJs, I still cannot believe that people think that the Adder will be DOA when this Jenner is so much fun to use; and that is without the 15 damage ERPPCs. I wish that we could do the same with a Kit Fox and prove them wrong in that too.

Edit: I really hope that PGI lets us add and remove JJs to the pod space.

Edited by FireSlade, 13 January 2014 - 01:07 PM.


#25 CyclonerM

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Posted 13 January 2014 - 01:53 PM

View PostFireSlade, on 13 January 2014 - 01:03 PM, said:

Edit: I really hope that PGI lets us add and remove JJs to the pod space.

If they are not hardwired sure you should be able to do it :D

#26 FireSlade

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Posted 13 January 2014 - 02:17 PM

View PostCyclonerM, on 13 January 2014 - 01:53 PM, said:

If they are not hardwired sure you should be able to do it :D


I hope so because if we can do it the first thing I am doing is making my Timber Wolf Prime into a Pryde configuration.

#27 Lucky Moniker

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Posted 13 January 2014 - 06:39 PM

View PostCyclonerM, on 13 January 2014 - 12:04 PM, said:


EDIT: I created it. To better recreate it, i checked on Smurfy and put 6 tons of armor on my Jenner. Even using 11 DHS instead of 10 there is 0.5 ton left but i will not use it so i will use the same amount of armor (but not the same location however). 11 DHS are required since IS heat sinks are not nearly as good as Clan ones..


according to Sarna, the Prime did have 11 DHS, one additional. i couldnt figure out the armor seeing as i didnt have the TRO

#28 Taelon Zero

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Posted 13 January 2014 - 08:32 PM

My Mad Cat. Tried to stuff a Mad dog into a Catapult C1.
The pulse lasers and LRM20s are a bit much so used medium (can be swaped with tag) and ER large with LRM15s
Also added a jumpjet because I could

http://mwo.smurfy-ne...a91a94c4c02eafc

#29 CronuxKobold

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Posted 14 January 2014 - 05:11 AM

Converted my catapult c1 founder into a mimic of the mad dog prime. twin large pulse lasers, twin medium pulse, had to downgrade the lrm20's to 10's, two tons of ammo. She tends to run hot, but it's about what I expect from a mad dog and I have fun with her.

#30 CyclonerM

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Posted 14 January 2014 - 05:13 AM

View PostLucky Moniker, on 13 January 2014 - 06:39 PM, said:


according to Sarna, the Prime did have 11 DHS, one additional. i couldnt figure out the armor seeing as i didnt have the TRO

It is actually lists 10 DHS ;)

#31 Gyrok

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Posted 14 January 2014 - 05:21 AM

View PostZerberus, on 10 January 2014 - 09:32 PM, said:

I put a 300XL, an LBX, an LRM 15 and an ERPPC in the Phoenix Thunderbolt.

So essentially a Summoner w/o jumpjets and a few other small details changed. And it`s one of my favorite builds TBH.


I did that too...fun as hell to play.

Also fit Rifleman 8X on Firebrand...fun but runs really hot.(had to add machine guns for tonnage)

#32 CyclonerM

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Posted 14 January 2014 - 05:47 AM

http://mwo.smurfy-ne...3b681cbe24df62e

Summoner Prime.

Sadly, the Thunderbolt variant with a ballistic hardpoint cannot mount JJs so i had to put ammo, case and a bit more armor to use those free 2.50 tons..

#33 Lucky Moniker

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Posted 14 January 2014 - 05:24 PM

View PostCyclonerM, on 14 January 2014 - 05:13 AM, said:

It is actually lists 10 DHS :)

Weapons and Equipment

The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The Primary configuration adds a basic but powerful arsenal of two ER PPCswhich are linked to an advanced Targeting Computer, allowing the Primary configuration of the Adder to strike at long range with deadly accuracy. To help handle the massive heat from the twin ER PPCs, the Adder has an additional double heat sink. Even with the additional double heat sink, the 'Mech must use a volley fire strategy to prevent it from overheating.[1][4][5]

^straight from sarna

Edited by Lucky Moniker, 14 January 2014 - 05:39 PM.


#34 Gyrok

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Posted 14 January 2014 - 06:26 PM

View PostLucky Moniker, on 14 January 2014 - 05:24 PM, said:

Weapons and Equipment

The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The Primary configuration adds a basic but powerful arsenal of two ER PPCswhich are linked to an advanced Targeting Computer, allowing the Primary configuration of the Adder to strike at long range with deadly accuracy. To help handle the massive heat from the twin ER PPCs, the Adder has an additional double heat sink. Even with the additional double heat sink, the 'Mech must use a volley fire strategy to prevent it from overheating.[1][4][5]

^straight from sarna



I have a feeling in MWO it will need to add an extra 11 DHS and still use volley fire to avoid overheating...at least the way PGI is about balancing with heat.

#35 FireSlade

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Posted 14 January 2014 - 07:30 PM

View PostGyrok, on 14 January 2014 - 06:26 PM, said:



I have a feeling in MWO it will need to add an extra 11 DHS and still use volley fire to avoid overheating...at least the way PGI is about balancing with heat.

Looking at Smurfy 11DHS is 2.14 / 51.4 / 8 sec (heat dissipation / heat capacity / time to overheat) VS. 21DHS 3.54 / 65.4 / 14 sec. Also other than the heat sinks adding to heat capacity and DHS only cooling at 1.4 the rate of singles PGI is following TT heat dissipation. The problem is that they do not follow fire rates which for the ERPPC, once every 10 seconds which then 15 DHS would keep the mech heat neutral. Hopefully PGI lets Clan DHS cools at 2x the rate of single but reduces the heat cap to balance it out.

#36 CyclonerM

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Posted 15 January 2014 - 05:24 AM

View PostLucky Moniker, on 14 January 2014 - 05:24 PM, said:

Weapons and Equipment

The Adder has a Flamer in a fixed mount which cannot be removed from the 'Mech. The Primary configuration adds a basic but powerful arsenal of two ER PPCswhich are linked to an advanced Targeting Computer, allowing the Primary configuration of the Adder to strike at long range with deadly accuracy. To help handle the massive heat from the twin ER PPCs, the Adder has an additional double heat sink. Even with the additional double heat sink, the 'Mech must use a volley fire strategy to prevent it from overheating.[1][4][5]

^straight from sarna


Posted Image


:ph34r:

EDIT:

Mad Dog Prime.
Posted Image

Edited by CyclonerM, 15 January 2014 - 02:07 PM.


#37 Lucky Moniker

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Posted 17 January 2014 - 09:55 PM

Posted Image
yes the chassis has 10, the prime has another mounted in the LT

#38 Lucky Moniker

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Posted 17 January 2014 - 11:12 PM

Posted Image
adder jenner OP

#39 CyclonerM

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Posted 18 January 2014 - 04:37 AM

View PostLucky Moniker, on 17 January 2014 - 11:12 PM, said:

adder jenner OP

is it going to be DOA, quineg? :unsure:

Well.. with my Jenner-Adder so far i got at best the same damage i get with my fast 3MPLs Jenner. .I am not a good light pilot :D

#40 NRP

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Posted 18 January 2014 - 03:25 PM

I built a "sort of" Warhawk with a Stalker: 2 ERPPCs + 2 LPLs

It's far too hot to do anything useful in. Makes me think PGI is going to have to use something other than heat to balance the Clans. Or make Clan DHS actually 2.0 or something.





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