promoting account hacking
Posted 18 June 2012 - 12:42 PM
but i have played a few F2P games, and some P2P games as well.
the model i do like for the F2P is WoT.
the one thing that makes it a strong unfriendly account hacking setting is the ability to not be able to share anything with anyone else.
games like WoW, where you can share everything, makes for a comunity driven economy, and all aound fun comunity interaction, but it promotes account hacking.
nothing is as unfun as logging onto your account only to see that it is drained of everyhting that you have worked hard to attain.
now WoT does not allow peer to peer trading of anything, and i like it's resoning to not have any encouragement for someone to hack into your account, since the hacker will have no benifit to being there.
my question is will there be a model in MWO which allows players to trade equipment, mechs, or C-Bills?
Posted 18 June 2012 - 01:09 PM
Posted 18 June 2012 - 01:14 PM
Posted 18 June 2012 - 01:21 PM
Posted 18 June 2012 - 01:33 PM
P.S. I wouldn't bring up pay-to-win games like WoT as a model for anything, but that's just me.
Posted 18 June 2012 - 02:00 PM
Agreed. I personally love the authenticator app from Battle.net
Posted 18 June 2012 - 02:03 PM
Posted 18 June 2012 - 02:09 PM
if there is a demand for the content of someones account, then there will be people who will find it worth while to make programs to gain access to the accounts.
authenticators and client driven security is never really the culprit anyways.
most account theft happens on the user side of things, where it's not hard to mess with the records on your machine.
i dont think WoT is a P2W game, but the people who do defend it with a redicelous fanactism that borders on retarded is kind of funny.
in WoT you cant pay for skill.
Posted 18 June 2012 - 02:14 PM
This not only splits th pressure between th player and the developer but also gives th developer an incentive to seccure it becau they will also make money on each authenticator sold.
Oh yah and another thing. Games that have no ecconomy often fail becaus you cant trade or sell items. This game i can see that you probably wouldnt have anything but c-bills on hand since you don't gain salvage, But trading money is integral to battletech. IE: how would you pay your merc if you couldnt trade?
Edited by Tsunamisan, 18 June 2012 - 02:16 PM.
Posted 18 June 2012 - 02:14 PM
Posted 18 June 2012 - 02:23 PM
Posted 18 June 2012 - 02:28 PM
Posted 18 June 2012 - 02:31 PM
Posted 18 June 2012 - 02:32 PM
AGREE AND ITS THE MAIN REASON I QUIT PLAYING AMERICAS ARMY
Posted 09 August 2012 - 10:21 PM
Posted 10 August 2012 - 12:37 AM
But if your account is hacked is %99.9999 of the time the fault of the owner of such account, you can't go blame the game or the mechanics of it for hackers proliferation.
Its a common knowlege how hackers get their accounts. There are a few ways how they get the accounts
a) Blackhat(the bad hackers) hackers use their knowlege to hack forums, webbased mails, and such to get a DB(database) of accounts and their passwords(and your the account settings such as secret questions and such) and then they sell those DB's to anyone who is buying. Those who bought that DB are going to check every acc name and password over bank accounts, paypal, games, etc.
c) using bruteforce; there are programs out there that use everysingle word in everysingle language and everysingle name to brute force their way into your account so setting your account name and password like: fluffy pass: mike123 its not something you can do to improve your security.
So... dont have the same password for everything, dont use names or full words. Something as easy as using your first name and your social number(or whatever) mixed up is enough. Like 5p2a4t7r7i9c0i6a (your mothers name: patricia. your social number: 52477906) but this will not work if you use the same password all over the internet. This will just stop "c)", if you set custom password for importand things you will stop "a)" and if you are carefull enough you will stop " "
There is almost nothing a server side can do stop this from hapening. The same way there isn't anything they can do to prevent from being hacked themselfs but this usualy takes a lot of manpower to ddos a server and then steal stuff, its not like they have the firepower of anons, etc. Anons uses a lot of ppl to ddos servers down.
Blizz Auths are free. I dont know what %90 of your post speaks about.
Auths cannot be hacked. They use the same logic as high security facilities uses. Such as VPN's for importan business, they use a random algorith to general a hexadecimal randomly every 15 secs and changes such algorith every now and then.
You pc was provably infected by a keyloger
Edited by Kreaven, 10 August 2012 - 12:44 AM.
Posted 10 August 2012 - 02:17 AM
we dont need authenticators theres no reason to hack mwo accounts therefore its a wasteful idea
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