Aeolian, on 15 November 2011 - 12:24 AM, said:
But why? In real life, people would sometimes fire more than one weapon at once if the situation called for it. You can either weirdly make this impossible or just give it consequences (NOT penalties) like exponential heat increase, which could lead to destroyed weapons or ammo explosions. In fact, heat in general should be exponential in MWO. If you fire two guns, the heat shouldn't just be twice as much. There, alpha strikes and boating dealt with - still feasible but dangerous.
Because real life is not a game. In RL, people don't care about balance, they don't care about the fun of an even competition, they only care about getting the biggest guns or the biggest set of guns.
Since this is a game, balance issues is paramount. You cannot use RL solely to dictate and judge what works in a game or not. In real life, people die. Perhaps they should include perm death to mech pilots as well?
Caballo, on 15 November 2011 - 01:37 AM, said:
As i stated above, and now that Aeolian (Nice scale BTW) brought it back, i'm into a heat buildup to control people axiety for firing all at once, Getting rid of linked fire for the weapons you want is not funny. If i want to link a group of medium lasers and an AC5 to fire when the target reaches 500 m. from me, i should be able to do it... Paying the cost of a high increased heat, of course. I've been watching the video some times and, if it's ingame footage as it says, aiming in this one is not going to be any easy.
Except that scenario of "I just want a couple of med lasers to work with my single AC5" will not be the general case.
No, my friend, it will be "HAW HAW 12 MED LAZERS PEWPEW IN UR FACE!". Min-maxing will overwhelm all game balance without strict game checks and balances and it will simply devolve into everyone being forced to boat for maximum efficiency. Who wouldn't pass up the chance to take out an enemy in one shot? Thats what the game will devolve into : poptarting boat mechs. Don't forget that urban combat is going to be a major focus in MWO so poptarting will be even worse if nothing is done to restrict alpha striking. Perhaps striking off AS altogether may be extreme (altho I wouldn't be concerned), I would be ok if they limit it to 2-3 weapons max at a time.
Re: the video, as I understand it, its a stand-alone scripted video running on UE3. Its not even a working game prototype. So I wouldn't use that to gauge how the game would be like. I might be wrong but thats what I read.