MagnusEffect, on 14 November 2011 - 09:21 PM, said:
WARNING: Below is a somewhat biased editorial of mine explaining the topic. Please take with a grain of salt.
Alpha Strikes in their previous forms have always seemed to benefit "boats" the most. For those not in the know: a "boat" is a mech fitted only with multiples of the same weapon (laser boats & missile boats being the biggest offenders). A player simply had to fit as many of the same weapon, with the same range, move to that optimal range, sit, and fire. In reality (in canon) this seldom was a good idea; mechs were usually fitted with a mix of different weapons to handle different enemies & situations (big guns for mechs, smaller stuff for lighter targets, machine guns for infantry, flamers for burning stuff, etc.)
Isn't the reverse true in real life?
Isn't it the natural progression of weapons systems to start out with multiple different weapons, to prepare for unforseen events, enemies, and cituations, and then to narrow down to the more efficent, optimal weapon profile?
Look at tanks. They started out briming with multiple different sizes of cannons and machineguns sticking out all over, and now they have a single large turret housing a single primary weapon.
Same with Battleships, the early Dreadnaughts of the late 19th and early 20th centuries had all shapes and sizes of cannon and artillery, but then it was found from experience that the bigger guns were being used from a safe distance and the smaller ones were just sitting there taking up space and weighing the ship down. Such that at the end of the Battleship's life span as a class of weapon system, in the ultimate final expression of the Battleship, the Iowa class fast battleship, there were no secondary and tertiary rows of cannon down it's hull, save for small Anti aircraft stations, there wwere just 9 very large, very effective 16inch naval artillery guns.
YOU CAN PRY MY PPC's OUT OF MY COLD DEAD HANDS!!!
Edited by Alaskan Viking, 03 March 2012 - 01:04 PM.