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Non-Combat Tips (Parody List)


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#701 StompingOnTanks

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Posted 20 November 2014 - 05:25 PM

View PostSizzles, on 20 November 2014 - 03:40 PM, said:

982: The airlocks and garbage jettison tubes are not to be used as a means to dispose of your fellow 'Mech Warriors.


982a. Unless they challenge a Clanner to a break dancing contest.

#702 Big Tin Man

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Posted 20 November 2014 - 11:13 PM

View PostStompingOnTanks, on 20 November 2014 - 05:25 PM, said:


982a. Unless they challenge a Clanner to a break dancing contest.


982b. Do consider the size of the mechwarrior being ejected Vs. the size of the ejection appratus. The last tubby pilot that went out the dropship garbage tube jammed it up until we were planetside, 14 jumps later.

The dropship still smells funny.

#703 Tustle

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Posted 25 November 2014 - 10:32 PM

983. To whoever bought the three ton pallet of air freshener solvent; thanks and all, but now the drop -and- jumpship smell overpoweringly of lavender and lilacs. Or at least that's what the cans say...shaddup...

984. Notice to all uniformed personnel; they were a good idea and well intentioned, but seriously, the next person wearing the pink cancer awareness uniforms during a Charlie Foxtrot will be set on kitchen duty for the next month. The next two if you're infantry or tank crews; if you're not dead already from being a highly visible pink target.

984 b. Considerations are in place if said Charlie Foxtrot was out of our control. The point still stands, and c'mon, that particular sortie's already done and over with.


985. We no longer speak of Operation: Humpty Dumpty. Ever.

985 b. It is also no longer allowed to convince the rookies that Operation: Humpty Dumpty involves crashing our dropship into enemy installations.



#704 StompingOnTanks

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Posted 26 November 2014 - 03:48 AM

View PostTank Man, on 25 November 2014 - 10:32 PM, said:

985 b. It is also no longer allowed to convince the rookies that Operation: Humpty Dumpty involves crashing our dropship into enemy installations.





(Yeah, that was actually our JumpShip. :ph34r: )

#705 Tustle

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Posted 26 November 2014 - 07:58 AM

View PostStompingOnTanks, on 26 November 2014 - 03:48 AM, said:

(Yeah, that was actually our JumpShip. :ph34r: )

(...dammit, that's the more expensive one!)

#706 StompingOnTanks

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Posted 26 November 2014 - 01:08 PM

View PostTank Man, on 26 November 2014 - 07:58 AM, said:

(...dammit, that's the more expensive one!)


(De-orbiting a dropship was my original plan, but my commanding officer took one look at it and said it needed "Greater dramatic effect" so we... Upsized a few things. Such as replacing the aerospace fighters in the JumpShip hanger bay with live nukes.)

986. No officer of the Stomptopian Space Navy, regardless of rank or battlefield conditions, may give the order to use nuclear weapons unless he uses "RAMMING SPEED!" in the same sentence.

Edited by StompingOnTanks, 26 November 2014 - 01:09 PM.


#707 SnagaDance

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Posted 27 November 2014 - 12:15 AM

986b. When giving the order for "RAMMING SPEED!" it is required to have a fat man, naked from the waist up, increase the rhythm of him banging on his drums.

#708 Tustle

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Posted 27 November 2014 - 12:20 AM

View PostStompingOnTanks, on 26 November 2014 - 01:08 PM, said:

De-orbiting a dropship was my original plan, but my commanding officer took one look at it and said it needed "Greater dramatic effect" so we... Upsized a few things. Such as replacing the aerospace fighters in the JumpShip hanger bay with live nukes.


(...good lord that isn't upsizing, that's pulling a huge maxim 44 [If it will blow a hole in the ground, it will double as an entrenching tool] on the enemy base! Because there is no overkill.)

987. If you can see the enemy recon lance, odds are they can see you. If you can no longer see the enemy recon lance, you may be seconds away from death by thousands of laser cuts.

#709 StompingOnTanks

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Posted 27 November 2014 - 09:07 AM

View PostTank Man, on 27 November 2014 - 12:20 AM, said:


(...good lord that isn't upsizing, that's pulling a huge maxim 44 [If it will blow a hole in the ground, it will double as an entrenching tool] on the enemy base! Because there is no overkill.)

987. If you can see the enemy recon lance, odds are they can see you. If you can no longer see the enemy recon lance, you may be seconds away from death by thousands of laser cuts.


987 Revised: If you can no longer see the enemy recon lance, you may be seconds away from a Locust Hump-Fest.

#710 Sparks Murphey

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Posted 29 November 2014 - 06:35 PM

988: Despite the urgings of Milli Vanilli, it is not appropriate after a defeat to blame it on the rain.
988a: This also goes for the boogie, the bossa nova, the music, my a.d.d., my youth, the alcohol, the girls, the boom boom, the weatherman, or September.

#711 Alaskan Nobody

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Posted 29 November 2014 - 06:48 PM

View PostSparks Murphey, on 29 November 2014 - 06:35 PM, said:

....or September.

Well CRAP. :angry:

#712 IraqiWalker

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Posted 29 November 2014 - 08:27 PM

989. Convenient as it may be, Helicopters and other assorted VTOL craft should not be used as a replacement for parachutes.

989b. Should your mech be launched into the air by force of explosion, or through some strange maneuver by an enemy mech, or by slipping and falling down the side of a mountain, reaching out and grabbing nearby VTOL craft to "break your fall" is ill advised, and causes more damage than just losing you alone would.

Edited by IraqiWalker, 29 November 2014 - 08:29 PM.


#713 StompingOnTanks

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Posted 30 November 2014 - 06:27 AM

990. Do not EVER mention the square cube law while standing in the mech bay or near any BattleMech, or any mech in the nearby vicinity will immediately collapse its joints under its own massive weight while simultaneously digging a 300 foot hole in the ground due to ground pressure.

The last time Joe McBoe did this, the entire dropship's mech maintenance hangar deck exploded in a blizzard of impossible physics and killed nearly everyone on board.

The only reason we even know this is a problem is because Sparks Murphey was able to put a paper bag over his head in lieu of a space helmet before the entire ship depressurized and suffocated everyone on board. He then used a pair of fire extinguishers to rocket himself to the nearest orbital strip club where he radioed our Command Jumpship and told his story, followed by his request to stay where he was for a few weeks while he recovered from "All the completely insane impossible bull**** this unit goes through".

In any case, Sparks Murphey's zero-gravity, zero-atmosphere survival skills with a paper bag are to be applauded.

Edited by StompingOnTanks, 30 November 2014 - 06:29 AM.


#714 Alaskan Nobody

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Posted 30 November 2014 - 10:27 AM

View PostStompingOnTanks, on 30 November 2014 - 06:27 AM, said:

In any case, Sparks Murphey's zero-gravity, zero-atmosphere survival skills with a paper bag are to be applauded.

And feared.
Spoiler


#715 Sizzles

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Posted 01 December 2014 - 10:19 PM

992: While souvenir hunting is encouraged, during our weekly Misjump, please keep in mind that whatever you wish to bring back with you must:
  • Fit withing the space allotted to you on board your dropship.
  • Produce minimal odor. (Unless you wish to pay for the replacement of the air scrubbers.)
  • Be either non-sentient or dead.
  • Not fall under the classification of "Weapon of Mass Destruction" or "Super Weapon" as defined by the Ares Conventions.
  • Not weigh in excess of 50 -Fifty- Metric tons.
  • Be sterilized, and if organic, be made totally incapable of reproduction.
  • Be properly locked away if the item -both organic and non-organic- is capable of causing harm to fellow crew members. You will be held responsible for any and all injuries or deaths caused by your item.
  • Be incapable of summoning demon hoards from the depths of Hell. Nor be capable of causing a zombie apocalypse.


#716 Alaskan Nobody

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Posted 01 December 2014 - 10:40 PM

View PostSizzles, on 01 December 2014 - 10:19 PM, said:

Not weigh in excess of 50 -Fifty- Metric tons.

5050? Bit more than I was expecting, but I can work with that

#717 StompingOnTanks

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Posted 02 December 2014 - 03:45 AM

View PostSizzles, on 01 December 2014 - 10:19 PM, said:

  • Be incapable of summoning demon hoards from the depths of Hell. Nor be capable of causing a zombie apocalypse.



Awwwwwww. -_- -Puts back Fluffles the Necromorph.-

Spoiler


#718 Tustle

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Posted 11 December 2014 - 11:32 PM

993. The next Mechwarrior to claim "sleep is for the weak!" gets their shore leave revoked pending Corporal Tinn Kann [the 'Tank Man']'s imminent heart attack from drinking too many vintage Bang energy drinks. If he doesn't get some sort of food poisoning first from drinking really old energy drinks in the first place.

993 b. If Corporal Tinn Kann [the 'Tank Man'] does indeed suffer a heart attack he wants you all to know...that he blames Commander Stomping of the Stompanian Forces. Yes, even if Commander Stomping didn't actually make him touch that over-caffeinated beverage which the good Corporal refers to as "the Ultimate Kick in the Pants." We'll give the Corporal this however, he's at least getting some bite to him. Despite the Commander freaking him the heck out.


Edited by Tank Man, 11 December 2014 - 11:33 PM.


#719 Keira RAVEN McKenna

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Posted 12 December 2014 - 02:31 AM

994. Incoming fire has right of way
995. Friendly fire... isn't

Edited by Keira RAVEN McKenna, 12 December 2014 - 04:33 AM.


#720 StompingOnTanks

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Posted 12 December 2014 - 03:38 AM

994. Tanks ALWAYS have the right of way.
994b. Unless you're in a Mech.





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