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My Personal Misery Build


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#1 SleekHusky

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Posted 11 February 2014 - 09:16 AM

Now when I got the Misery I didn't want to have the average 4 large lasers build.

I took about a week or so developing my own with lots of trial and error.

The final product is one that does good in practically all ranges.

http://mwo.smurfy-ne...8689caa8f817d1a

The one weakness I find about it is how slow it is with only a STD 265 engine.

This means I am actually slower than even the average Stalker.

To make up for this the armor is maxed as with putting in turning speed efficiency and such.

AC/20 does great for dealing with the pesky lights, that is, when it decides to register the damage.

Now not sure if this is actually good, but it fits my style.

EDIT: Because everyone keeps failing to read the rest of the post...

Current build: http://mwo.smurfy-ne...8cd64e1c76347ed
Yes I lost the LRMs now stop telling me to. And no I don't keep the ac/20 but I may switch to it sometimes.

Edited by Sleek34, 07 March 2014 - 07:10 AM.


#2 Modo44

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Posted 11 February 2014 - 09:30 AM

You can strip some armor. You can swap the LL for an ML for easier weapon grouping. You can also ditch Artemis, as the 6 tubes already group your missiles tightly. This will get you up to STD300. If you have to keep the LL, you can still get STD285. Maybe one of those will work even better.

#3 levitas

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Posted 11 February 2014 - 09:38 AM

Additionally, swap the AC20 in the right torso with the LRM ammo in the leg and head. That way, if your LRM side goes, you still have your AC20 ammo. If you wanna push that idea further, throw the large laser in the center torso and sacrifice your right side if the enemy manages to close. :)

#4 SleekHusky

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Posted 11 February 2014 - 09:44 AM

View PostModo44, on 11 February 2014 - 09:30 AM, said:

You can strip some armor. You can swap the LL for an ML for easier weapon grouping. You can also ditch Artemis, as the 6 tubes already group your missiles tightly. This will get you up to STD300. If you have to keep the LL, you can still get STD285. Maybe one of those will work even better.



Sounds good, i'll try them once I got the funds to XD

Although as for simpler weapon groups my gaming mouse can handle all 6 although if I lose this mouse then yeah.

UPDATE EDIT:

Now with my limited funds I have altered it slightly taking the advice of not using Artemis and adding an additional medium laser to the CT.

It is still slow with the same engine however it has not shown to be that big of an issue as the only time I truly wish for more power was hill climbing on Alpine Peaks or something similar.

http://mwo.smurfy-ne...e2236d283d4735a

Now as for swapping ammo locations, I actually rarely ever lost ac/20 just because of ammo, most of the time its the ac/20 itself getting blown off.

Assuming all my weapons are intact, this Misery is really my style. LRM 20 to deal damage from afar and the ER Large Laser to add a little extra. Then when it gets to brawling its the AC/20, ER LL, then the mediums in a 1-2-3 punch which with some luck could potentially knock out a light in a single salvo of the three.

As for weapon grouping my mouse has buttons for all 6 so I use left click for the ac/20, right for the tag, middle for firing all of the medium lasers, then the extra button at my thumb for lrms. If the need to heat manage further I have another button at my thumb and one for the ring finger to fire the mediums in groups.

However that is rare as I run pretty cool unless in a heated fight against multiple enemies on a map like Terra Therma or other hot maps. (if it comes to that situation usually that means my team is screwed)

For those interested in my mouse its this. http://www.utechsmar...uct/show/id/443

The default preset is what I use for other games but I made a special one for MWO.

Edited by Sleek34, 11 February 2014 - 09:28 PM.


#5 MattiasMaximus

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Posted 17 February 2014 - 11:51 PM

I find this works well for me. More of a short to medium range. I was going for the higher sustained DPS

http://mwo.smurfy-ne...85040c404a76c92

Edited by matty28, 17 February 2014 - 11:51 PM.


#6 Sandra McCrow

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Posted 18 February 2014 - 04:29 AM

I like the idea. I recently decided that not using those 6 tubes is a crime and squeezed in an SRM6 (in addition to ERLL, 4MLs and AC20 powered by new shiny STK-M specially designed STD-GTX 300 engine -) ). LRM20 sound like a nice choice as well, but I would strongly suggest to move ERLL or TAG into the CT and keep whatever number of ML you have in the arms.

That way you retain a good deal of 10-to-any-range-damage until you are dead. Arms go quickly on stalkers as well as those giant cucumber side torsi.

Edited by Sandro Mc, 18 February 2014 - 04:30 AM.


#7 Modo44

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Posted 18 February 2014 - 04:34 AM

After trying some ideas myself, I would suggest these two:
3xERLL+2xML+Gauss, STD275 for long-range DPS
3xLL+AC20, STD300 for up close face breaking

#8 DONTOR

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Posted 18 February 2014 - 07:17 AM

I suggest not losing artemis you might need the better lock on time, unlesss you direct fire your LRMs prmarily, because the TAG will help with lock on speed in that situation. I too would go with 4 mediums, TAG, AC20, LRM20 and then a slightly bigger engine. If what you are using works well for you then stick with it.

#9 LiGhtningFF13

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Posted 18 February 2014 - 07:28 AM

I run this thing with 2xER LLasers, 1xLRM15 and a AC20

#10 Inflexbul

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Posted 18 February 2014 - 11:36 AM

hi.. i have been playing for a few weeks, and have been using this to some reasonable effext, but would like to hear opinions/critique as i do find it hard to deliver over 500 dmg per match..

http://mwo.smurfy-ne...ab3004dcc92254e

#11 Hex Pallett

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Posted 18 February 2014 - 11:46 AM

I cringe every time I see pointlessly complicated builds like this.

Think, dude!

#12 SleekHusky

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Posted 21 February 2014 - 12:58 PM

View PostStrykwinder, on 18 February 2014 - 11:36 AM, said:

hi.. i have been playing for a few weeks, and have been using this to some reasonable effext, but would like to hear opinions/critique as i do find it hard to deliver over 500 dmg per match..

http://mwo.smurfy-ne...ab3004dcc92254e


Well the issue I think with this build is LB 10's are pretty crappy in the metagame and you have standard sinks which are hugely inferior to doubles. Also usually one would go with only PPC or only Large Lasers, not both.

My current build is not like the original post at all now. http://mwo.smurfy-ne...52ea306618fe134

For you since gauss is not entirely newbie friendly I would go for ac/20 as it basically does the job the lb10's do but better. Just don't use it past optimal range (270)
http://mwo.smurfy-ne...58783fdc16b6e53

I personally have not tried it but it could probably run relatively cool if used correctly. Also you could probably swap the positions of the lasers if needed.

Edited by Sleek34, 21 February 2014 - 12:58 PM.


#13 DrSlamastika

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Posted 21 February 2014 - 01:04 PM

what an ugly build :huh:

Edited by DrSlamastika, 21 February 2014 - 01:36 PM.


#14 Spokig

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Posted 21 February 2014 - 01:07 PM

You need to go and sit in a corner and think about how you build your mechs... dont use lrms on a misery

#15 Modo44

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Posted 21 February 2014 - 01:10 PM

View PostHelmstif, on 18 February 2014 - 11:46 AM, said:

I cringe every time I see pointlessly complicated builds like this.

Think, dude!

Like putting BAP on a mech that would clearly benefit from 2 more heatsinks? Yeah, me too.

#16 SleekHusky

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Posted 21 February 2014 - 01:25 PM

For those insulting me for using LRMS, learn to read the rest of the thread before feeling empowered to talk down others. You may just make yourself look like a fool.

If you DID read you would see my current build indeed swapped out the lrm20 for srm6.

http://mwo.smurfy-ne...52ea306618fe134

Literally posted in my previous post is this build. It probably could be improved on some but doing it in an absolute rude manner sure won't make you any friends.

LRMs still worked out pretty good on the Misery for booting up the damage and softening targets for me to march in and ac20 their faces.

The new build does make me change style from sniping with gauss and ppc's and using srms and mediums for up close. Although often I also use the gauss for that since I can deal with charge up pretty well.
It basically eats everything from the spiders to the atlas as long as your team knows not to block your shots. I don't recommend going for a fresh atlas head on but sure if you see one with battle scars from wrecking your teammates go avenge them.

Edited by Sleek34, 21 February 2014 - 01:29 PM.


#17 Modo44

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Posted 21 February 2014 - 01:29 PM

I would move the explosive ammo to your head/leg, and ditch C.A.S.E. for more leg armor. Also, lower back armor if you have not already. 10-15 at the back is plenty on a Stalker.

#18 Dawnstealer

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Posted 21 February 2014 - 01:34 PM

I tried to use the missile slot for a while, then finally gave up on it. For a while, I was running an SRM4 and an LB10X, and it was fun, but the Stalker isn't much of a light hunter, so I ditched it.

My favorite build, until ERPPCs got too hot to be playable, was this:

http://mwo.smurfy-ne...f4fab599e4624e3

The one that I've used since is this one:

http://mwo.smurfy-ne...76420fb9780e408

Have had great success with it. Hm...I seem to not having any tonnage left over, so I'm probably forgetting something, but that Misery is BRUTAL.

#19 SleekHusky

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Posted 21 February 2014 - 01:40 PM

View PostModo44, on 21 February 2014 - 01:29 PM, said:

I would move the explosive ammo to your head/leg, and ditch C.A.S.E. for more leg armor. Also, lower back armor if you have not already. 10-15 at the back is plenty on a Stalker.


I think I will indeed try that. Thanks for being polite about it.

EDIT: Alright I have set it up with that suggestion here. http://mwo.smurfy-ne...8cd64e1c76347ed

Edited by Sleek34, 21 February 2014 - 01:53 PM.


#20 Modo44

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Posted 21 February 2014 - 01:58 PM

Yeah, that looks nice. Obviously, you can go faster by removing the short range weapons entirely, but that is a playstyle decision. One other idea would be to try plain PPCs. You trade range for a major DPS increase.

Another take on a long-range sniper would be 2xERPPC+Gauss+3xML. Two advantages over your current setup: more speed, and only 3 weapon groups (easier to handle in dynamic battles).

Edited by Modo44, 21 February 2014 - 01:59 PM.






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