wanderer, on 21 February 2014 - 01:13 PM, said:
I'm guessing you never saw how factional the original MPBT was. And where the money came in from in the first place- Battletech players, who wanted a Battletech game that actually had flavor.
Waiiiiit.....wasn't that a game with subscription based monetization as opposed to periodic individualized transactions? Ah that's right, it was part of a larger membership club you paid for periodically. So this apples to oranges comparison you are trying to make doesn't address one single thing I've brought up.
wanderer, on 21 February 2014 - 01:13 PM, said:
Instead, you want a game where balance is so easy because literally nobody is different and there are no Clans...because there's no distinction to them to begin with. Everyone in the same 'Mechs with the same access and the same unit sizes doing the exact same thing for the exact same reasons.
Wait...what? There's a thing called "written tone." Your snarky written tone here (and throughout) isn't necessary or even addressing anything I'm bringing up. Par for the course, you think I'm advocating what PGI's doing.
I don't want any of this shit, so just calm down.
My point wasn't that PGI is doing things right (I could offer you a myriad of F2P model games that do factionalism and immersion better than your MPBT reference and be more correct to do so for example, but that's not the point). My point wasn't even remotely that I think they should go the route they have chosen to go.
My point was, it will be too late for PGI to go back. They will introduce nerfed Clantech at the 12v12 level with a promise to examine/consider 10v12....and will find they goofed up the order in which they did things and 12v12 will remain the system in place.
You're thinking I'm advocating for 12v12 over 10v12 when I'm merely making a prediction on what WILL happen based on simple objective principles, the first of which is that PGI is a business.
Lorehounds remain a small % of the playerbase (allegedly) as do the 1% Elo players and hard core competitives.
PGI is in this to make money. They want to attract new players to the franchise and casuals...by the ton. They do not want to drive off a large portion of the community through their too strictly catering to either the lorehounds, the TT-grognards or the hardcore types.
In the end, it's a safe bet, they've done this all in the wrong order.
By allowing ANYONE to buy Clanpacks, they have pigeonholed themselves and they will eventually see that to be true. And they will back off of the concept of Clan only queues, or 10v12 queues because it will drive off people from the largest portion of their playerbase.
They should have concretely decided on ClanTech and gone one way or the other.
then
Introduced Clanpacks so people would know ahead of time whether they would be able to PLAY the mechs they are paying cash money for BEFORE they purchased them.
That simple fact alone invalidates the future of 10v12.
Not to mention the huge complexity in balancing 10v12, when they can't even balanced SAME TECH at the moment to any reasonable degree.
If this is the straw that breaks the camel's back for ya and forces you to quit in a (self-entitled) nerd rage, that's on you. I feel for ya. But it's one small aspect of the game.
I will keep playing until it isn't fun anymore. It's really that simple. But if you think PGI cares what people on the extreme ends of the spectrum nerd-rage about when they make these CW, Clantech, Balancing etc decisions, you are probably in for yet another rude disappointment. 3PV and Coolant should have clued you in.
They are trying to make money. I don't agree with a ton of the things they do, but pointing out the sequence of how they've done things in the past and how they will likely go in the future doesn't make me an advocate. It makes me an informed consumer.
Edited by Lukoi, 21 February 2014 - 03:18 PM.