Pilot talent trees? please explain...
#1
Posted 19 June 2012 - 12:19 PM
I'm not in the beta so really have no clue. Will i be limited to one choice for my account? what are the perks of the different trees?
#2
Posted 19 June 2012 - 12:22 PM
#3
Posted 19 June 2012 - 12:23 PM
#4
Posted 19 June 2012 - 12:51 PM
First is the Mech tree

Next is the Pilot tree
http://mwomercs.com/...le-warfare-cont would be the "news" link....
Posted since the pictures in the blogs don't work for me, and have to go through the "news" part
Edited by Shadowscythe, 19 June 2012 - 12:57 PM.
#5
Posted 19 June 2012 - 12:56 PM
#6
Posted 19 June 2012 - 12:57 PM
I was looking at
http://mwomercs.com/...e-warfare-cont/
in the first table it lists how the mech tech-tree works.
However I don't see any of those tiers described as the prime variant( which is what the founders mech was referred to as in the dev posting)
So if someone could help me place the founders mech into that structure i'll be most grateful.
#7
Posted 19 June 2012 - 12:58 PM
#8
Posted 19 June 2012 - 12:59 PM
Atlas AS7-D
Hunchback HBK-4G
Catapult CPLT-C1
Jenner JR7-D
http://www.sarna.net/wiki/Jenner
http://www.sarna.net/wiki/Hunchback
http://www.sarna.net/wiki/Catapult
http://www.sarna.net/Atlas
Those are the Prime (aka default) varients of the founder mechs. The weapons they come with are shown in the yellow on the right..
And no, you can't change the varient from a cata C1 to a K2
Only founder mechs that have Jump jets are the jenner and catapult..and the hardpoints are determined by the default weapon setup...
Far as I can tell there would be no point in using the "basic" version (aka non founder) of these mechs....unless can't change the founder mech's paint job
you would have the same mech skills in the founder cata C1 as you would in the non founder C1..they don't count as another varient for mech skill tree leveling purposes (example.... it is NOT C1, K2, plus founder....it IS 2 varients. not 3)
Edited by Shadowscythe, 19 June 2012 - 01:05 PM.
#9
Posted 19 June 2012 - 01:04 PM
#10
Posted 19 June 2012 - 01:09 PM
cynicalyouth, on 19 June 2012 - 12:57 PM, said:
I was looking at
http://mwomercs.com/...e-warfare-cont/
in the first table it lists how the mech tech-tree works.
However I don't see any of those tiers described as the prime variant( which is what the founders mech was referred to as in the dev posting)
So if someone could help me place the founders mech into that structure i'll be most grateful.
the A, B, C. isn't an exact mech, I guess if the founder is the first one you use, it would be A..... being the first one
They could have put varient 1, 2, 3, 4 and it wouldn't have changed anything...they are just a label
cynicalyouth, on 19 June 2012 - 01:04 PM, said:
Pretty much....if you want to get it into the elite (tech tree wise) you will need to use other mechs. but when ALL those are done you can go back to founder and get the bonus c-bills
Then again. if I remember right there is a dev quote that says you get a secondary mech xp that you can spend on mech that you aren't piloting...will look for quote
Oh. lol, it is pretty much the first line of the Dev Blog 4
XP is a cumulative point system used to unlock BattleMech Efficiencies by performing in game actions correctly. All earned XP is divided by a percentage between General XP and BattleMech Chassis XP.
General XP can be spent on any BattleMech efficiency, while BattleMech Chassis XP can only be earned on the current active player BattleMech.
So, if I am thinking straight.
Edited by Shadowscythe, 19 June 2012 - 01:15 PM.
#11
Posted 19 June 2012 - 03:57 PM
#13
Posted 19 June 2012 - 08:11 PM
Command is looking like a winner at the moment. Who wouldn't want to call in strikes
Hmmm but scout looks like it'll be alot of fun too
I just wanna play now!
#14
Posted 19 June 2012 - 08:34 PM
Unfortunately it has come to my attention from another post on the forum that the pilot skill chart is wrong......
Bryan Ekman, on 02 March 2012 - 07:04 AM, said:
I'll be posting a blog later in March to update the changes.
from this topic way back in march. (the dev blog 4 is from Feb)
http://mwomercs.com/...e-support-role/
I made a topic asking for more info here
http://mwomercs.com/...-skills-please/
and not a single reply.
From anyone.
Edited by Shadowscythe, 19 June 2012 - 08:36 PM.
#15
Posted 20 June 2012 - 10:02 AM
tree as it is. I'll track your topic & hope we hear some more news soon!
#16
Posted 20 June 2012 - 10:27 AM
Russ Bullock, on 19 June 2012 - 09:34 AM, said:
and
Russ Bullock, on 19 June 2012 - 09:55 AM, said:
He seems to think having these mechs will be real boost when it comes to the mech trees. or I don't get what he's trying to say....we lack so much info.
original post by Russ:
http://mwomercs.com/...post__p__401391
Edited by Grimjax, 20 June 2012 - 10:39 AM.
#17
Posted 20 June 2012 - 10:57 AM
#18
Posted 20 June 2012 - 11:35 AM
When you mech dies in a combat, it will most likely be locked on that battlefield until salvage happens at the end of the battle. You can sit around and watch, or jump in another mech for a different battle. Having 4 different mechs with a money boost means you will able to cycle through your boosted mechs, always earning cash
To pilot each mech you will need the skill to fly it. Most games start you at the bottom of the tree, so you probably start with the skill to fly whatever "starter mech", that you have chosen. You would then learn skills to be able to pilot additional mechs. Founders will start with an additional 4 "starter mechs", thus being on the mech skill path at 4 places.
#19
Posted 20 June 2012 - 11:38 AM
Yvonne Pyros, on 20 June 2012 - 11:35 AM, said:
When you mech dies in a combat, it will most likely be locked on that battlefield until salvage happens at the end of the battle. You can sit around and watch, or jump in another mech for a different battle. Having 4 different mechs with a money boost means you will able to cycle through your boosted mechs, always earning cash
To pilot each mech you will need the skill to fly it. Most games start you at the bottom of the tree, so you probably start with the skill to fly whatever "starter mech", that you have chosen. You would then learn skills to be able to pilot additional mechs. Founders will start with an additional 4 "starter mechs", thus being on the mech skill path at 4 places.
Founders pack = awesome
#20
Posted 22 June 2012 - 03:21 PM
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