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Pilot talent trees? please explain...


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#1 Justsumnoob

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Posted 19 June 2012 - 12:19 PM

I just had a quick look through the forums & noticed pilot talent trees popping up a bit. Whats it all about?
I'm not in the beta so really have no clue. Will i be limited to one choice for my account? what are the perks of the different trees?

#2 gregsolidus

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Posted 19 June 2012 - 12:22 PM

Check the dev blogs.

#3 Justsumnoob

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Posted 19 June 2012 - 12:23 PM

cheers, will have a look

#4 Shadowscythe

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Posted 19 June 2012 - 12:51 PM

NOTE. theses are just the last info we have on them, they probably aren't exact in current beta
First is the Mech tree

Posted Image


Next is the Pilot tree

http://mwomercs.com/...le-warfare-cont would be the "news" link....
Posted since the pictures in the blogs don't work for me, and have to go through the "news" partPosted Image

Edited by Shadowscythe, 19 June 2012 - 12:57 PM.


#5 Adrienne Vorton

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Posted 19 June 2012 - 12:56 PM

as far as information goes, you´ll probably be able to get everything from the pilots tree, so you are not locked on a specialisation or something...

#6 cynicalyouth

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Posted 19 June 2012 - 12:57 PM

I am a bit confused

I was looking at

http://mwomercs.com/...e-warfare-cont/

in the first table it lists how the mech tech-tree works.

However I don't see any of those tiers described as the prime variant( which is what the founders mech was referred to as in the dev posting)

So if someone could help me place the founders mech into that structure i'll be most grateful.

#7 daffyduck500

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Posted 19 June 2012 - 12:58 PM

test

#8 Shadowscythe

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Posted 19 June 2012 - 12:59 PM

the founders are the same mech as the varient they are named after...

Atlas AS7-D
Hunchback HBK-4G
Catapult CPLT-C1
Jenner JR7-D


http://www.sarna.net/wiki/Jenner
http://www.sarna.net/wiki/Hunchback
http://www.sarna.net/wiki/Catapult
http://www.sarna.net/Atlas
Those are the Prime (aka default) varients of the founder mechs. The weapons they come with are shown in the yellow on the right..

And no, you can't change the varient from a cata C1 to a K2

Only founder mechs that have Jump jets are the jenner and catapult..and the hardpoints are determined by the default weapon setup...

Far as I can tell there would be no point in using the "basic" version (aka non founder) of these mechs....unless can't change the founder mech's paint job :D

you would have the same mech skills in the founder cata C1 as you would in the non founder C1..they don't count as another varient for mech skill tree leveling purposes (example.... it is NOT C1, K2, plus founder....it IS 2 varients. not 3)

Edited by Shadowscythe, 19 June 2012 - 01:05 PM.


#9 cynicalyouth

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Posted 19 June 2012 - 01:04 PM

ok so if the founder mech is variant A starting at tier 1 then? So that means I will still have to buy variant B and C and level those as well to get to the elite 1 tier on my founders mech and then level them again to get to elite 2. So i wont beable to spend all my time in my c-bill boosted mech.

#10 Shadowscythe

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Posted 19 June 2012 - 01:09 PM

View Postcynicalyouth, on 19 June 2012 - 12:57 PM, said:

I am a bit confused

I was looking at

http://mwomercs.com/...e-warfare-cont/

in the first table it lists how the mech tech-tree works.

However I don't see any of those tiers described as the prime variant( which is what the founders mech was referred to as in the dev posting)

So if someone could help me place the founders mech into that structure i'll be most grateful.


the A, B, C. isn't an exact mech, I guess if the founder is the first one you use, it would be A..... being the first one
They could have put varient 1, 2, 3, 4 and it wouldn't have changed anything...they are just a label

View Postcynicalyouth, on 19 June 2012 - 01:04 PM, said:

ok so if the founder mech is variant A starting at tier 1 then? So that means I will still have to buy variant B and C and level those as well to get to the elite 1 tier on my founders mech and then level them again to get to elite 2. So i wont beable to spend all my time in my c-bill boosted mech.


Pretty much....if you want to get it into the elite (tech tree wise) you will need to use other mechs. but when ALL those are done you can go back to founder and get the bonus c-bills

Then again. if I remember right there is a dev quote that says you get a secondary mech xp that you can spend on mech that you aren't piloting...will look for quote

Oh. lol, it is pretty much the first line of the Dev Blog 4

XP is a cumulative point system used to unlock BattleMech Efficiencies by performing in game actions correctly. All earned XP is divided by a percentage between General XP and BattleMech Chassis XP.
General XP can be spent on any BattleMech efficiency, while BattleMech Chassis XP can only be earned on the current active player BattleMech.

So, if I am thinking straight. :D You could play all in the founder. but it would level another varient at a slower rate

Edited by Shadowscythe, 19 June 2012 - 01:15 PM.


#11 Kenshar

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Posted 19 June 2012 - 03:57 PM

COMMANDDDD!

#12 Shadowscythe

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Posted 19 June 2012 - 04:00 PM

View PostKenshar, on 19 June 2012 - 03:57 PM, said:

COMMANDDDD!


I am going to :D

#13 Justsumnoob

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Posted 19 June 2012 - 08:11 PM

Wow, thanks Shadowscythe!! that more than cleared it up for me.
Command is looking like a winner at the moment. Who wouldn't want to call in strikes :)
Hmmm but scout looks like it'll be alot of fun too :ph34r:
I just wanna play now!


#14 Shadowscythe

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Posted 19 June 2012 - 08:34 PM

You're welcome...

Unfortunately it has come to my attention from another post on the forum that the pilot skill chart is wrong......

View PostBryan Ekman, on 02 March 2012 - 07:04 AM, said:

We've already made a signiicant update to the Roles. After carefully reviewing our classes we've decidced to rename Commander and move command functions into a different aspect of the game. This will allow any role to be a leader, and make room for a support role.

I'll be posting a blog later in March to update the changes.



from this topic way back in march. (the dev blog 4 is from Feb)
http://mwomercs.com/...e-support-role/

I made a topic asking for more info here
http://mwomercs.com/...-skills-please/
and not a single reply.
From anyone.

Edited by Shadowscythe, 19 June 2012 - 08:36 PM.


#15 Justsumnoob

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Posted 20 June 2012 - 10:02 AM

hope its still pretty much the same & they haven't shaken it up too much. I liked the look of the
tree as it is. I'll track your topic & hope we hear some more news soon!

#16 Grimjax

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Posted 20 June 2012 - 10:27 AM

I was reading about the founders mechs when i saw this..

View PostRuss Bullock, on 19 June 2012 - 09:34 AM, said:

Yes the hard point are the same. Less unique but this also means that they will take the place of the prime variant in the Mech trees so you will already be on your way with that path. Also for clarity it is a C-Bill booster not XP Premium account gives a boost to both but the Mech gives a boost to C-Bills. Trust me over a lifetime of the product this is a really powerfull thing.


and

View PostRuss Bullock, on 19 June 2012 - 09:55 AM, said:

People saying this just arent realizing the value of the mechs. If you buy legendary you will have 4 prime variant mechs which means you already have the start on all 4 mech trees they are a part of. The lifetime C-Bill booster on all 4 mechs means when your grinding C-Bills you will never not have a mech out of combat you can jump in with. In short the values are like this 10$ a month on premium accounts and around 15$ value at least on the Founders Mech's which is 170$ value for the 120$ If the mech's dont mean this much to you then perhaps Elite is a better option for you.


He seems to think having these mechs will be real boost when it comes to the mech trees. or I don't get what he's trying to say....we lack so much info. :(


original post by Russ:
http://mwomercs.com/...post__p__401391

Edited by Grimjax, 20 June 2012 - 10:39 AM.


#17 Tacwarrior

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Posted 20 June 2012 - 10:57 AM

It'd be neat if Command tree let you draw on other people's radars, to give them directions and coordinate them into battle.

#18 Yvonne Pyros

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Posted 20 June 2012 - 11:35 AM

You will need to earn money (C-Bills) to buy additional mechs, possibly for repairs and ammo too. There is a lifetime money booster on the founders mechs.

When you mech dies in a combat, it will most likely be locked on that battlefield until salvage happens at the end of the battle. You can sit around and watch, or jump in another mech for a different battle. Having 4 different mechs with a money boost means you will able to cycle through your boosted mechs, always earning cash

To pilot each mech you will need the skill to fly it. Most games start you at the bottom of the tree, so you probably start with the skill to fly whatever "starter mech", that you have chosen. You would then learn skills to be able to pilot additional mechs. Founders will start with an additional 4 "starter mechs", thus being on the mech skill path at 4 places.

#19 Kenshar

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Posted 20 June 2012 - 11:38 AM

View PostYvonne Pyros, on 20 June 2012 - 11:35 AM, said:

You will need to earn money (C-Bills) to buy additional mechs, possibly for repairs and ammo too. There is a lifetime money booster on the founders mechs.

When you mech dies in a combat, it will most likely be locked on that battlefield until salvage happens at the end of the battle. You can sit around and watch, or jump in another mech for a different battle. Having 4 different mechs with a money boost means you will able to cycle through your boosted mechs, always earning cash

To pilot each mech you will need the skill to fly it. Most games start you at the bottom of the tree, so you probably start with the skill to fly whatever "starter mech", that you have chosen. You would then learn skills to be able to pilot additional mechs. Founders will start with an additional 4 "starter mechs", thus being on the mech skill path at 4 places.


Founders pack = awesome :)

#20 Delthius

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Posted 22 June 2012 - 03:21 PM

Man there's a lot more to this game then I thought, better keep reading ^^





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