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Legendary founder pack seems disproportional in benefits to cost


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#1 globeadue

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Posted 19 June 2012 - 01:07 PM

Okay, I'm a cheap tightwad, I don't buy things unless I feel I'm getting a deal or saving some cash.
Generally as bonus package prices grow, the included rewards grow to match. Which the jump from Veteran to Elite provides, however, the jump to legendary leaves me feeling like I'm paying a premium, rather than recieving a bundle bonus etc. Yes there are non game benifits included, but to me those are fluff for the most part.

So the deal is this
V:$30 for 0 mech 1 month and $40 credit
E:$60 for 1 mech 2 months and $80 credit
L:$120 for 4 mechs 3 months and $80 credit

So if we strip each offering of $30 1 month and $40 worth of credit you get

E:$30 for 1 mech 1 month $40 credit
L:$90 for 4 mech 2 month $40 credit

Since we already have established a $30 = 1 month $40 credit we can then break that down to
E:$0 for 1 mech 0 month $0 credit
L:$60 for 3 mech 1 month $0 credit
breath that down its
L:$20 for 1 mech .33 month $0 credit

No compare this
Ex4:$240 for 4 mech 8 month $320 credit
Lx1:$120 for 4 mech 3 month $80 credit
Resulting in
$120 for 4 mech 3 month $80 credit as found in Legendary
$120 for 0 mech 5 month $240 credit as bonus

I would have dropped the $120 if I felt the in game benefits to cost ratio were more in tune. Should have had the in game currency jump $40 or double to $160.

#2 donkeybas

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Posted 19 June 2012 - 01:09 PM

More than likely they were afraid of giving too much ingame credit, or the mechs are worth more than that.

#3 G4M3R

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Posted 19 June 2012 - 01:09 PM

Yeah that was sort of my initial gut reaction too. I'm waiting a few days for more info before I drop some cash.

#4 Lucius Prospero

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Posted 19 June 2012 - 01:12 PM

This game can be played for free. If you can't afford to blow 120 dollars, don't. That's about what it costs me when I take my family to dinner. Your available cash may be different. Just let us each spend according to our own means.

#5 Alexander Caine

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Posted 19 June 2012 - 01:14 PM

Not really. If you read the Q+A, you also get 4 free garage slots, and the mechs have a good amount of value each as it is.

To quote Russ:

Mechs at $15 each
3 months premium at $10 a month
$80 credits
4 garage slots
Founder tag
Name in credits

Thats $170 just in concrete assets, plus whatever ego value you add to the tag and credits.

Seems fine to me.

#6 alpha assault

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Posted 19 June 2012 - 01:19 PM

Exactly Alex seems well worth it me Real name and pilots name in the credits according to Russ :) i can't wait

#7 Crisis Averted

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Posted 19 June 2012 - 01:19 PM

View PostAlexander Caine, on 19 June 2012 - 01:14 PM, said:

Not really. If you read the Q+A, you also get 4 free garage slots, and the mechs have a good amount of value each as it is.

To quote Russ:

Mechs at $15 each
3 months premium at $10 a month
$80 credits
4 garage slots
Founder tag
Name in credits

Thats $170 just in concrete assets, plus whatever ego value you add to the tag and credits.

Seems fine to me.


To add to the above, the Legendary Pack will allow you to play a Dropship game with 4 mechs from the get-go, each with a per mech C-Bill bonus. Basically you'll be able to rake in the C-Bills quite a bit quicker than the Elite peeps and keep your $80 in game money intact.

#8 Iron Harlequin

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Posted 19 June 2012 - 01:28 PM

I still think there should be an "upgrade" option. So if I buy an Elite I can later upgrade to a Legendary for $60. Since I cant afford to buy the $120 package in one go. I think it'd be nicer instead of the "Well your **** out of luck if you're poor" stance.

Edited by Iron Harlequin, 19 June 2012 - 01:28 PM.


#9 armitage

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Posted 19 June 2012 - 01:28 PM

View PostCrisis Averted, on 19 June 2012 - 01:19 PM, said:


To add to the above, the Legendary Pack will allow you to play a Dropship game with 4 mechs from the get-go


Where did you get that information

#10 Tristar

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Posted 19 June 2012 - 01:29 PM

seems like it's worth it to me.

#11 Tallnob

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Posted 19 June 2012 - 01:30 PM

The OP is correct, it doesn't scale well but I don't have any issue with the pricing. I'm a MW fanboy though , so I'm looking at this differently perhaps. I have no issue with a cash injection for Piranha at this early stage to help with the costs. I'd be very interested to see the sale numbers after this is over.

#12 Lucius Prospero

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Posted 19 June 2012 - 01:30 PM

And those 4 founders mechs basically give you extra hangar slots, how much are extra tank bay slots in WoT?

#13 globeadue

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Posted 19 June 2012 - 01:31 PM

Well @Lucius Prospero, never mentioned cost, I was seriously considering plunking down $240 to buy 4 elite packages, so it was never about cost, it was about cost to benefit ratio.

I have also been formulating this post all day, just had a breather to spell check it and post it a few minutes ago, I had not seen Russ's chat still iffy on cost, but reading through things and having this additional info that wasn't in the pack descriptions, I'll probably plunk down the $120 when i get home tonight once I have time to look over everything since new information has come out about it.

I too am a Fan Boy of MW, anyone recall the old EGA top down role player. It was all about not seeing the value offered for the big $60 jump. That $60 jump if you use the notes someone else posted in the thread, makes its the item cost to be $55 (+3 mechs $15 ea and 1 month @ $10)

Edited by globeadue, 19 June 2012 - 01:35 PM.


#14 Crisis Averted

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Posted 19 June 2012 - 01:33 PM

View Postarmitage, on 19 June 2012 - 01:28 PM, said:


Where did you get that information


Elementary my dear Watson :)
Nah, Russ eluded to it in the Founders Pack megathread, I'll see if I can dig it up.
It does make sense though, you start with 4 mechs, there's 4 spaces in the dropship. No need to buy more or grind to get them.

EDIT:

Quote

The lifetime C-Bill booster on all 4 mechs means when your grinding C-Bills you will never not have a mech out of combat you can jump in with.


Of course whether the Dropship makes it into the game by release date is up in the air.

Edited by Crisis Averted, 19 June 2012 - 01:39 PM.


#15 Captain Fabulous

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Posted 19 June 2012 - 01:33 PM

View Postglobeadue, on 19 June 2012 - 01:07 PM, said:

I would have dropped the $120 if I felt the in game benefits to cost ratio were more in tune.


Dude, you're getting FOUR mechs for TWO TIMES the cost. Knock up the Battle Value for those other three that you wouldn't have with just an elite package and it overshoots that little in-game credit by a metric f*ckton.

#16 SaiVanas

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Posted 19 June 2012 - 01:35 PM

To be honest, these prices for all digital swag is a concerning trend for the future. It's one thing to spend big money on games/content/developers we like...

But it also opens up the ugly road ahead where developers can dictate the value of what real money gives, allowing for exploitation and/or lowering of real money value vs digital.

Eventually it'll all become so normal, most people won't realize they are paying a lot more then they should, and/or developers continue to "enlighten" our perceived value for games.

In a few years, a Legendary Founders package (or equal of any game) will not be $120, but $200 for the same "amount" of content b/c the developers want it that way. Consumers will not realize what they lose, and many will be too "carefree" to even be concerned.

#17 BerryChunks

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Posted 19 June 2012 - 01:38 PM

View PostLucius Prospero, on 19 June 2012 - 01:12 PM, said:

This game can be played for free. If you can't afford to blow 120 dollars, don't. That's about what it costs me when I take my family to dinner. Your available cash may be different. Just let us each spend according to our own means.


@ 120 dollars for a single dinner we can assume 6-8 family members or 3-4 at some elitist restaurant. I unfortunately, will not be able to buy any founder package since I was recently laid off. I'll essentially be missing out on a permanent change to my gameplay in the future when I have the time and money to afford playing again. :/

@Saivanas: this is already happening via WoW and recently with Eve Online. As real money (i.e. your labor value translated into paper/metal coins) starts buying "digital" and "virtual" money, that money starts to gain real world value. Maybe the days where you work at your job and get paid in MWO:2 or Minecraft "game currency" are not far off. It all depends on our addiction to entertainment (http://en.wikipedia....selves_to_Death) and how far we'll let it take us. If anyone here with a psychology background has looked at the rise in incidence of computer addiction, especially in countries which gained the technology overnight from having little to none, it's amazingly similar to crack addiction or other physical drugs, in terms of how much people are willing to sacrifice in order to have it.

Remember that 72 hour marathon starcraft korean who died in an internet cafe? Or the case of one person killing another in real life over a sword from a game? Now imagine that not only are items rare and also will be costing real money in the future. Addicts are the best customers. They're never satisfied and always want more, and will go through any means to get it. As such, if it's legal to sell to these addicts of gaming, they set the benchmark for A: How terrible of a product people are willing to buy B: How much money companies can charge and C: How much DRM and other monkey business is acceptable. Look how many people bought SC2 even though you can't play the single player without logging into bnet services online, meaning you're tethered to the internet to play single player.


And if you complain about the cost/value of a product, fanboys will tell you to get a job, that it's worth it, and so on. Younger generations are less and less understanding the value of their money and their labor value. I used to be one.

Edited by BerryChunks, 19 June 2012 - 01:51 PM.


#18 Das Konigstiger

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Posted 19 June 2012 - 01:42 PM

Harlequin: Screw poor people. If I have the money to spend I damn well better get more than someone who doesn't spend as much.

Edited by Das Konigstiger, 19 June 2012 - 01:45 PM.


#19 DomoKirby

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Posted 19 June 2012 - 01:43 PM

I think the straight price is nice, but do 3 more Founders' Mechs make up for keeping in-game credit to $80 in both Legendary and Elite?
Veteran = $30 / Elite = $60

Elite - 1 Founders' Mech
Veteran - None

I kind of understand the increase in having an Premium account from 1 month to 2 months then 3 months, but doubling the price from Veteran to Elite is not the same as doubling the price from Elite to Legendar.

... Despite all this, I think I should look at the MWO Recognition as well (the last benefit for buying Legendary)

I would propose to increase in-game credit to that of at least $120.

#20 Waverider

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Posted 19 June 2012 - 01:44 PM

All four mechs have C-Bills boost for life. So this can help me play for free more easily, and in ANY ROLE, FOREVER until the end of times.

Edited by Waverider, 19 June 2012 - 01:45 PM.






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