GTX770 in SLI. Not OCed.
DX9 no issues, once I enable DX11, mechs are missing body parts, lots of terrain glitches, etc.
Other DX11 games work fine.
Any ideas?
0
Dx11 Texture Issues
Started by HandOfDoom, Mar 07 2014 10:40 AM
12 replies to this topic
#1
Posted 07 March 2014 - 10:40 AM
#2
Posted 07 March 2014 - 10:50 AM
What are you doing to get SLI up and running? Is there moar then one way to do that?
Reinstall the game? It's been known to fix things the "patcher" done derp'd over …
Reinstall the game? It's been known to fix things the "patcher" done derp'd over …
#4
Posted 13 March 2014 - 11:43 AM
So I ended up doing a clean install and the missing textures still occur. Even whole buildings disappear, with just the roof mounted item floating in space.
I do have my settings on very high with DX11. Back to DX9.
Thanks for the suggestions.
I do have my settings on very high with DX11. Back to DX9.
Thanks for the suggestions.
#5
Posted 02 July 2014 - 11:49 AM
pgi???
same problem here
same problem here
#6
Posted 02 July 2014 - 12:08 PM
Things like this have been happening since closed beta. Frozen City used to be really bad about it.
#7
Posted 02 July 2014 - 12:16 PM
SLI or not this is an issue I've seen with my Nvidia cards as well (single 680 on my LAN box, 780SLI on my desktop). It seems to be one of the most half assed implementations of DX11 ever. Driver versions don't seem to fix it either.
#8
Posted 02 July 2014 - 12:20 PM
In the latest Tech Update some "DX11 bugs" are referred to obliquely.
I have gone back to DX9 for now until we get some more news on optimisation / bug fixes.
I have gone back to DX9 for now until we get some more news on optimisation / bug fixes.
#9
Posted 06 July 2014 - 06:47 PM
Dx11 and sli are not friends in mwo yet
Dx9 will do a better job but it still does not actually use sli
You will likely get green smoke in thermal vision also
I get the best results in dx10 with sli disabled
This is super annoying as i have sli for games
And mwo wont use it, there is some magic tricks you can use to force its hand, im posting from my phone so i cant grab the thread and i have not personally tested it, but ill post it here later
Dx9 will do a better job but it still does not actually use sli
You will likely get green smoke in thermal vision also
I get the best results in dx10 with sli disabled
This is super annoying as i have sli for games
And mwo wont use it, there is some magic tricks you can use to force its hand, im posting from my phone so i cant grab the thread and i have not personally tested it, but ill post it here later
#10
Posted 06 July 2014 - 06:56 PM
At least it isn't "just" my system.
Hopefully, the DX11 issues are resolved in a reasonable time frame.
Hopefully, the DX11 issues are resolved in a reasonable time frame.
#11
Posted 06 July 2014 - 07:25 PM
Disable sli in the nvidia control panel and you will be fine. I had the issue with my two 680's
#12
Posted 06 July 2014 - 08:03 PM
i just had a play with getting SLI working , wow what a massive difference that makes
full dx11 , 130FPS wasnt with its issues but they are workable
followed this guide
http://mwomercs.com/...s-have-working/
nvidia is in the second half of the OP, in quotes
i did not get any of the flickering he was talking about with AA on or anything else
but i was getting HUGE HUGE HUGE FPS drops when using lasers on a mech with damage glow on
turn damage glow off and bam, no drops when lasering things
i just wish i didnt have to mess around with this kind of stuff, PGI really needs to make SLI support native
full dx11 , 130FPS wasnt with its issues but they are workable
followed this guide
http://mwomercs.com/...s-have-working/
nvidia is in the second half of the OP, in quotes
i did not get any of the flickering he was talking about with AA on or anything else
but i was getting HUGE HUGE HUGE FPS drops when using lasers on a mech with damage glow on
turn damage glow off and bam, no drops when lasering things
i just wish i didnt have to mess around with this kind of stuff, PGI really needs to make SLI support native
#13
Posted 19 July 2014 - 07:57 PM
the problem is sli. I put mine to dedicated phys x on my second card and it fixed the problem
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