Compare that to the ECM, a single ECM can protect the entire team if they are bunched up, 1.5 tons, doesn't use ammo, and forces the enemy to use Tag, ECM of their own, or a lucky PPC shot if they so much as want to target you, and doesn't rely on ammo. When used with cover and general awareness there shouldn't be a need for anything else to either snipe or sneak up on the enemy nullifying LRMs completely.
But ECM has a down side, currently only 5 mechs (not including Clan mechs, because frankly they shouldn't have access to it at all) can carry it which limits it's deployment. There is a solution, albeit for the individual, the Radar Deprivation module which causes the enemy to instantly lose lock when they lose LOS of you. You could call it the poor man's ECM, but it costs 15,000 GXP and another 6,000,000 Cbills to buy, so I won't even suggest it's a "poor man's" replacement in any way. It does have the boon that ECM and PPCs don't nullify it, but it requires breaking LOS, which doesn't help out in the open or against sneaky spotters unless your fairly fast.
Still, compared to these other solutions AMS are anemic, a drop in the bucket and more often than not better avoided for more effective solutions.
And don't even get me started on the AMS modules... 8-16+ meter range and 10% faster ROF. 8-16+ meters offers no benefit for a stationary target, still only knocks down 3 missiles as the AMS will only target a new missile every .5 seconds, and it takes a little over .285 seconds to destroy the missile, which move 120m/s over the 200-216m range, while on average a target moving at 70kph (since that speed seems to get thrown around a lot), reduces the speed of the missiles by 19.4m/s down to 100.6 and thus still only shoots down 3 missiles, with an extra 16 you still only shoot down 3 missiles. To get any benefit out of the +8m range increase you'd need to travel 191kph, while with the +16m you'd only need to travel 181kph. Absolutely worthless.
As for the increase to ROF, ROF isn't the key issue, it's the .5 second target delay, if AMS could target a missile as fast as it could destroy them, which honestly shouldn't be that hard as they fly in a swarm, it'd be 3x as effective and maybe worth taking, as is, all a 10% ROF increase does is knock the .285 second target destruction down to a .259 second target destruction, which does you little good unless you combine it with the range increase and can run 108kph, in which case you've defeated 1 extra missile. Woohooo.
And before you ask, you'd have to travel over 240kph to kill a 5th missile, which isn't possible as far as I'm aware.
Then add to the fact that the AMS Overdrive alone costs 10,000GPX and 6,000,000 Cbills, while the AMS range increase 750x2GPX and likely 8,000,000 Cbills for the second upgrade, you are paying 1000 times the cost to increase the effectiveness a minuscule amount for only the fastest mechs out there. Really with the costs involved Overdrive should remove the target delay entirely, while the range increase should at most double the range for it to really be worth considering. Till then the AMS modules, and AMS itself is highly niche, so specialized in fact as to be redundant or straight out unnecessary.
Edited by KageRyuu, 07 July 2014 - 05:57 PM.