Lb10-X Anon
#1
Posted 06 April 2014 - 02:47 PM
Anyone else feel the love for this unfortunate and mostly forgotten weapon?
#2
Posted 06 April 2014 - 02:59 PM
#3
Posted 06 April 2014 - 03:00 PM
Do I wish it was more competitive or had more of a situational advantage to it over the AC10? Absolutely. But that's never stopped me from dropping with them and it never will.
#4
Posted 06 April 2014 - 03:09 PM
#5
Posted 06 April 2014 - 03:15 PM
#6
Posted 06 April 2014 - 03:28 PM
#7
Posted 07 April 2014 - 09:40 AM
#8
Posted 07 April 2014 - 10:08 AM
Step 1: Strip armor with missles and lasers.
Step 2: Get close, pound LBX (or 2) into opened up wound
Step 3: Enjoy crits and limbs falling off
Edited by cSand, 07 April 2014 - 10:18 AM.
#10
Posted 07 April 2014 - 10:20 AM
http://mwo.smurfy-ne...a9a9b9d5f5b6078
(You could also drop the engine to a 255 and add a few backup lasers.)
Step 1: Find a (hopefully already damaged) opponent.
Step 2: Chain fire until the red triangle disappears.
Step 3: Profit!
Edited by Crotch RockIt, 07 April 2014 - 10:20 AM.
#11
Posted 07 April 2014 - 10:27 AM
LBX10 - Shotgun
#12
Posted 07 April 2014 - 10:38 AM
CMetz, on 06 April 2014 - 03:09 PM, said:
As far as I know, this is just plain wrong. "Crits" in MWO are not like "crits" in the tabletop. The only time this is true is for XL engines, since you have three engine slots in each side toros, but you still have to destroy the whole torso to destroy the engine. See this link for a full explanation of how crits work in MWO. TL;DR: There are currently no critical hits to the engines, actuators, or gyro of a mech.
That aside, LB10's can definitely be a lot of fun to use, but the role they're intended for doesn't really exist currently in the game. As a crit-seeking weapon, it is supposed to be more likely to destroy the components in unarmored sections than other weapons. But in the current game, it is much more likely that an unarmored component will just be destroyed before any equipment health goes to zero in that component. Sometimes these crit-seekers are useful for setting off ammo explosions or destroying gauss rifles, but that isn't what the crit system is for.
Edited by Buso Senshi Zelazny, 07 April 2014 - 11:01 AM.
#13
Posted 07 April 2014 - 10:44 AM
BigFatGator, on 06 April 2014 - 02:47 PM, said:
Anyone else feel the love for this unfortunate and mostly forgotten weapon?
None at all. It's inferior to even an AC 5 simply because of the spread. It needs do do way more damage per buckshot, or have a higher crit rate or something.
#14
Posted 07 April 2014 - 11:02 AM
Malorish, on 07 April 2014 - 10:44 AM, said:
None at all. It's inferior to even an AC 5 simply because of the spread. It needs do do way more damage per buckshot, or have a higher crit rate or something.
I think the only thing it might be able to use is as you said a very slightly higher crit chance and maybe screen shake based on how many pellets hit, or proximity. (IE you get shotgun blasted right up close, it rocks your ass. A few pellets hit from 500m, you barely notice)
I've been using LBX since closed beta... great success when used like what it is - a shotgun. If you expect to use it like any other weapon though, you're asking for disappointment
Edited by cSand, 07 April 2014 - 11:18 AM.
#15
Posted 07 April 2014 - 12:17 PM
#16
Posted 07 April 2014 - 12:35 PM
I have ridiculous fun with my Shotgun Spider, which seems to annoy opponents and teammates alike.
http://mwo.smurfy-ne...9f057143aac3f93
My name is zombie ninja, and I am an LBX addict.
#17
Posted 07 April 2014 - 01:01 PM
It's not optimal against a fully blinded Assault but usually you should not run alone so with teamworks, once armor is gone you crits on internals and BOOM.
#19
Posted 07 April 2014 - 01:21 PM
But: I'd rather have three AC5s than two AC10s. For the same weight and less slots you get more range, more DPS, less heat, easier to hit targets at range and they work quite well in chain fire (aim for the cockpit and don't stop firing). That would make the AC10 the looser for me but not against the LBX10. When I do get the change to place three ballistics and I could fit the LBX10, I would take three U/AC5s. Double damage when you need it and working as the AC5 when not. The reduced weight compared to the LBX10 means more ammo.
So, the AC10/LBX10 are only interesting when I can only mount two ballistics, meaning I am probably using a few energy weapons and cannot really afford the heat of the AC10 and I choose the LBX10. I think the AC10 is a better weapon but typically looses to other weapons on my builds.
Edited by The Great Unwashed, 07 April 2014 - 01:23 PM.
#20
Posted 07 April 2014 - 01:22 PM
BigFatGator, on 06 April 2014 - 02:47 PM, said:
Anyone else feel the love for this unfortunate and mostly forgotten weapon?
That is my K2 loadout, been that way forever, works pretty well being mobile. Not OP to be sure, but it can work great in the right situation.
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