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Griffin Grf-1S (My Baby)


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#21 Macksheen

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Posted 11 April 2014 - 06:18 AM

Since we're sharing - I happen to be XPing Griffins right now.

GRF-3M
This was my first - anything with 4 launchers I immediately default to streaks as that's one of the things I enjoy to play the most.

EDIT NOTE: This was very similar to my SHD-2D2 ... which I may now re-configure.

GRF-1S
Ammo placement isn't exact, but this is basically what I ran with. It was stupid effective, though totally comprised of crap I hate (LRMs)

The remaining one I'm either going to run 3xLRM10 or 3xSRM6, haven't decided yet. I'm kinda hoping for a hit-registration update, in which case I'd go w/ the SRMs.

Edited by Macksheen, 11 April 2014 - 06:19 AM.


#22 Ngamok

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Posted 11 April 2014 - 06:34 AM

View PostFupDup, on 10 April 2014 - 07:49 PM, said:

My turn.
GRF-3M


Heh, I am running an XL325 in mine and using 1ERLL and 1ML (to make room for that bigger XL).

#23 Burke IV

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Posted 11 April 2014 - 06:37 AM

http://mwo.smurfy-ne...1611fa49afdc60a

#24 Trauglodyte

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Posted 11 April 2014 - 06:50 AM

View PostBobby Blast, on 10 April 2014 - 06:40 PM, said:

I love this mech so much I simply can't tell you how much fun I have with it. http://mwo.smurfy-ne...a68d26f9b28882e

Posted Image

Posted Image


I'm glad that you like it but here are a couple of things:
  • Drop either your extra DHS or 2 JJs and put in TAG on your right arm. BAP might be ok for when you get an ECM Light in your face but it doesn't do you any good with a target at range.
  • You're running a MASS amount of ammo - 6 tons equates to 54 launches. Why do you need so much ammo?


#25 Bobby Blast

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Posted 11 April 2014 - 07:19 AM

I run that much ammo just for lack of anything else to put there. I like the BAP for people who are hiding and shut down. and the JJ's are because I want to FLYYYYYYYYYYY!

Edited by Bobby Blast, 11 April 2014 - 07:21 AM.


#26 Alaskan Nobody

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Posted 11 April 2014 - 11:03 AM

View PostBobby Blast, on 11 April 2014 - 02:42 AM, said:

My biggest issue with the LRM 5 and it's the same reason I don't run the 3M is that a single AMS will shoot every missile out of the volley before it ever hits a target.

Only if you chain fire them - 3 LRM5 weigh the same as a 15 - but give the option of chainfire if no AMS is present - and reload faster to boot. :)

Also, keep in mind that while no-one fears a single LRM5 (though sometimes they should ^_^ I get a lot of kills with "worthless" weapons like that - usually because people will ignore me, and just let me pound them) if everyone on your team brings one - that is a 60tube launch! (works better in fully coordinated teams obviously :blink:)

#27 Crotch RockIt

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Posted 11 April 2014 - 11:59 AM

View PostBobby Blast, on 11 April 2014 - 07:19 AM, said:

I run that much ammo just for lack of anything else to put there. I like the BAP for people who are hiding and shut down. and the JJ's are because I want to FLYYYYYYYYYYY!


I like your build, but I would drop two tons of ammo (or 1 ton of ammo and the extra DHS), and add a TAG and a ton of armor to your torso and legs. IMHO, mechs with max JJ should also max their leg armor, because when you're flying your legs will take a lot of damage that would have otherwise gone into your upper body.

#28 Crotch RockIt

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Posted 11 April 2014 - 12:08 PM

View PostMacksheen, on 11 April 2014 - 06:18 AM, said:

Since we're sharing - I happen to be XPing Griffins right now.

GRF-3M
This was my first - anything with 4 launchers I immediately default to streaks as that's one of the things I enjoy to play the most.

EDIT NOTE: This was very similar to my SHD-2D2 ... which I may now re-configure.


I run my 2D2 almost the same way, except I use LL and a XL280 instead, with an extra JJ and DHS.

I think the 2D2 build is superior because having both lasers in the arms allows them to track better, versus having the torso laser in the Griffin playing catch-up to arm laser.

If and when I buy a 3M, I'll probably modify your build like so:

http://mwo.smurfy-ne...a921b79719dcb69

Swapped the 2 ERLL for one LPL in the arm and a backup ML in the torso, with 4 more JJ added from the weight savings. It's a shorter ranged but more mobile build.

#29 Kyynele

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Posted 11 April 2014 - 04:00 PM

<3 Griffins.

Posted Image

http://mwo.smurfy-ne...e9c0e16d39222f2

Doesn't look like much on paper, but it just delivers. :/ Only 10 games played after the reset:

Posted Image

Off to a good start. :)

#30 Bishop Steiner

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Posted 11 April 2014 - 09:05 PM

View PostKyynele, on 11 April 2014 - 04:00 PM, said:

<3 Griffins.

Posted Image

http://mwo.smurfy-ne...e9c0e16d39222f2

Doesn't look like much on paper, but it just delivers. :/ Only 10 games played after the reset:

Posted Image

Off to a good start. :)

unbalanced JJs make my eyes bleed.

#31 Alaskan Nobody

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Posted 11 April 2014 - 10:01 PM

View PostBishop Steiner, on 11 April 2014 - 09:05 PM, said:

unbalanced JJs make my eyes bleed.

Easily fixable by shifting the ammo around though. :)

#32 Kyynele

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Posted 12 April 2014 - 03:46 AM

Had to choose either unbalanced JJs or unbalanced ammo, since I didn't want anything in the legs. :rolleyes:

For me on JJing mediums, the legs seem to usually be the first part to get destroyed.

#33 That Dawg

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Posted 12 April 2014 - 03:57 AM

settled on the 3M as the one I kept, petahgriffin, http://mwomercs.com/...__fromsearch__1


this was the build I used for your 1S
http://mwo.smurfy-ne...4c9a63df3884086

View PostBishop Steiner, on 11 April 2014 - 09:05 PM, said:

unbalanced JJs make my eyes bleed.


its all in your mind, there is no performance difference in having them unbalanced, or having one in the side vs. center torso on mechs allowing it, in FACT there are builds where its vastly preferable for your loadout to have JJ's on one side

#34 Bishop Steiner

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Posted 12 April 2014 - 04:06 AM

View PostThatDawg, on 12 April 2014 - 03:57 AM, said:

settled on the 3M as the one I kept, petahgriffin, http://mwomercs.com/...__fromsearch__1


this was the build I used for your 1S
http://mwo.smurfy-ne...4c9a63df3884086



its all in your mind, there is no performance difference in having them unbalanced, or having one in the side vs. center torso on mechs allowing it, in FACT there are builds where its vastly preferable for your loadout to have JJ's on one side

yeah, keep hoping one day they will implement required jj balancing. I could care less about "optimal" builds, sorry, things like that just bug my OCD too much!

#35 Charons Little Helper

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Posted 12 April 2014 - 04:10 AM

View PostBobby Blast, on 10 April 2014 - 06:40 PM, said:

I love this mech so much I simply can't tell you how much fun I have with it. http://mwo.smurfy-ne...a68d26f9b28882e


What about tag? Not only does it let you pierce the ECM bubble for you (and your LRM buddies) - but it helps both your spread & lock-on time considerably.

#36 Armando

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Posted 12 April 2014 - 08:24 PM

View PostBobby Blast, on 10 April 2014 - 06:40 PM, said:

I love this mech so much I simply can't tell you how much fun I have with it. http://mwo.smurfy-ne...a68d26f9b28882e


You might try this instead (drop 2 jj for a tag....move ammo from side torso's to legs)...

http://mwo.smurfy-ne...92cb6b0096fa5ad

#37 xPainxGodx

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Posted 12 September 2014 - 07:35 AM

Well I may as well jump in here too. My long range harasser/Striker. ;)

GRF-3M

Edited by xPainxGodx, 12 September 2014 - 07:44 AM.






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