Rex Budman, on 14 April 2014 - 01:36 AM, said:
Such as ECM, TAG and NARC should be limited to certain mechs. One thing I'm seeing these days which is a new and popular build are fast light/medium mechs equipping LRM/Artemis + TAG/NARC. Basically, they can create the minimum 180m range quickly, tag you for locks, run behind cover and JJ, lock and fire. Needless to say this is annoying. But above being annoying and a challenge, I find it unbalanced. This is like a beefed up version of the Streak SRM with increased range and accuracy. At least with streaks its an up close and personal fight, but with this style of LRM build, you can kite at very long ranges, with more than a decent amount of damage. Or hey, why not let all Mechs or open up the range of mechs to allow ECM? So, yeah... How about some limitations, Devs?
Mediums becoming a threat is a good thing. All thanks to LRMs becoming something other than garbage.
Rex Budman, on 14 April 2014 - 02:16 AM, said:
Well at the moment AMS is needed across the board but it does not really do much unless the entire team carries it. If the entire team carries it it will render LRM absolutely useless, then they call for an LRM buff or AMS nerf. Fact is LRMs are problematic...
If pilots don't bring AMS then its their problem, not LRMs. After all, all mechs except one, can field AMS.
This is a team game, as such one should have team mentality. If not, then PGI failed to make a team game.
Current LRMs are too "hit or miss" thanks to Paul's faulty implementation of ECM. Still, it beats "all miss" from pre-LRM speed buff.
Edited by El Bandito, 14 April 2014 - 02:23 AM.