Clan Mechs Have Different Hud Than Is Mechs?
#1
Posted 14 April 2014 - 03:53 AM
Like in Halo 3 when playing Spartan or Elite.
Lets hope PGI notices this
#2
Posted 14 April 2014 - 12:06 PM
Edited by fandre, 14 April 2014 - 12:07 PM.
#3
Posted 14 April 2014 - 01:04 PM
#4
Posted 14 April 2014 - 01:09 PM
shad0w4life, on 14 April 2014 - 01:04 PM, said:
Time to put a sticky note on my monitor and only drop in a group.
Edited by 101011, 14 April 2014 - 01:10 PM.
#5
Posted 14 April 2014 - 02:32 PM
http://youtu.be/d8lQp96OtYE?t=2m45s
I want Clan 'Mechs to have a completely different HUD than IS 'Mechs.
Different colours, different shapes, different layout.
Won't happen, but well, we can dream.
#6
Posted 14 April 2014 - 05:21 PM
#7
Posted 16 April 2014 - 07:06 AM
#8
Posted 16 April 2014 - 09:21 AM
fandre, on 16 April 2014 - 07:06 AM, said:
It was at least a basic reference about the Idea.
I was sort of thinking it could have the theme as the clans home page.
#9
Posted 18 April 2014 - 08:07 AM
Yes I would agree, the Clans originally had SLDF era systems and Mech's with all it's enhancements, and was the best at the time of the exodus. They have had 300yrs to improve this technology, while the Inner Sphere has lost most of this Lostech capability. The Clans also have different systems mounted on there Mech's, even the "Omni" system requires different controls for the Pilots. So again, yes, to Clan stylized HUD items. Showing the refinement of there original combat systems to, what the IS Pilots would deem "Alien".
The Inner Sphere systems we see now are basic functional combat systems with only slow advancements in Tech arising from various Factions. Once the invasion from the Clans starts there is a Tech jump from the IS to try to either reverse engineer or design new systems to combat the Clan advanced weapons and systems. We see Lostech being discovered by the IS with the Helm Memory Core and all the advancements it rapidly brings to systems and weapons.
This would be something similar to what you would see in shows like Star Trek, controls specific to the Feds, Klingons, Romulans. basically the same or similar systems but radically different looks.
9erRed
#10
Posted 18 April 2014 - 10:26 AM
Hell, all of these things could be used by IGP to monetize even further the game either on IS and Clan mechs: hud colors, hud reticules, pilot suit, cockpit style... But let's not speak too loud.
#11
Posted 18 April 2014 - 04:35 PM
Reference different HUDs causing confusion.
There would only be two HUDs, IS and Clan.
And we are only talking about the virtual displayed items and not the physical design or layout of the cockpit.
- all your mapped keys would be exactly the same, just a different display option.
But I do want the inside of a Clan Mech to actually look very different from an IS Mech,
~ some of the Lore states that the Clans got rid of the old school IS neuro-helmet and advanced to physical implants for the "link" to the Di computer.
(for the Clans, being a MechWarrior was a lifetime job, not something you did from 9-5.)
~ and they may have used holo displays for some systems.
(they did have 300yrs with no loss of technology)
I give you a Science fiction example of a design change that indicated updated and futuristic systems and layouts for the controls or cockpit.
- Star Trek "the original series"
Had old style clunky dials, pull bars, slides. And fit right in with what we expected at that time.
[and what we see in most of our Mech's now.]
- Star Trek " the Next Generation"
Had everything replaced with paneled touchscreen controls, the LCARS
[what I would expect for advanced Clan systems, streamlined.]
Compare this to a normal car from the 60's with it levers, pull bars, and slides for controls. Now step into a new car, same controls but most items are now touch sensitive and screens. That's what I'm looking at for jumping into a Clan Mech.
9erRed
Edited by 9erRed, 18 April 2014 - 04:38 PM.
#12
Posted 18 April 2014 - 04:40 PM
#13
Posted 08 May 2014 - 05:55 AM
#14
Posted 08 May 2014 - 11:43 AM
Yes the Clans are traditionalists, but they are also competitive to the point of killing each other over disputes.
So any edge over another Pilot, be it tuning the systems or having the best controls at your disposal, would by a no brainer for them. Some of the Clan factions excelled at advancing the Technical function of equipment and weapons. And due to all the rivalry between each Faction, there scientists constantly sot to be ahead of the others in every aspect.
If anything is changed, it should be a stream lining of the control systems and a reduction of clutter. Simplifying the systems and there interfaces, giving the Clan MechWarriors the controls to allow them excel at what they do.
9erRed
#15
Posted 08 May 2014 - 09:36 PM
#16
Posted 08 May 2014 - 11:52 PM
9erRed, on 08 May 2014 - 11:43 AM, said:
Yes the Clans are traditionalists, but they are also competitive to the point of killing each other over disputes.
So are humans in general. Read a history book if you don't believe me.
9erRed, on 08 May 2014 - 11:43 AM, said:
Fair enough. Unfortunately, I don't see customized displays as being a worthwhile use of man-hours for PGI.
9erRed, on 08 May 2014 - 11:43 AM, said:
9erRed
#17
Posted 09 May 2014 - 05:15 AM
#18
Posted 10 May 2014 - 01:41 PM
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