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All Mechs Dead, Game Continues


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#1 Darth Hotz

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Posted 14 April 2014 - 10:29 PM

To whom it may concern:

Yesterday i had a match where all enemys where killed but the the game continued. Sometimes one of the smoking trash ruins from one mech still flashed red on the radar, although he was dead. We all emptied our ammo on the dead corpse, but it still showed alive on the radar for some half seconds.

We waited for the timeout then and in the statistics it showed all dead, so a regular ending in the end, but still something that should be fixed.


Regards

#2 Ironwithin

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Posted 14 April 2014 - 11:27 PM

Was there, by chance, a disconnected player's 'mech standing around in their base somewhere ? Those don't count as killed (been a bug for a while now).

#3 Taifune

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Posted 15 April 2014 - 03:51 AM

BTW: Disconnected plazers should either not count as "alive" players or their location should be marked on the map, so a game does not take to long after all connected players are killed. It's just frustrating and plane boring with the last one being the disconnected...

#4 Ironwithin

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Posted 15 April 2014 - 06:32 AM

Before the first "turret-patch" the game ended when only disconnected players were left.
It seems to be a bug with the turret-code causing this behaviour. Maybe they needed to make it this way to even make turrets available (non-player-controlled entities and such).
Who knows ... it's just annoying for sure.

Edited by Ironwithin, 15 April 2014 - 06:33 AM.


#5 SpDmnAdam

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Posted 15 April 2014 - 08:23 AM

Disconnects = Easy kills, Easy damage = More CBills

Edited by SpDmnAdam, 15 April 2014 - 08:23 AM.






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