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Patch Notes - 1.3.283 - 15-Apr-2014


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#1 Nikolai Lubkiewicz

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Posted 15 April 2014 - 08:33 AM

UPDATE

Greetings MechWarriors!

As the snow fades away, the Phoenix Rises event is here to rain fire upon the battlefield, with new varieties of the BattleMaster, Locust and Shadowhawk; Warming us from winter's coil.

For one week, these new variants will be available for MC purchase only. During this time, fans can be the first to field test the ranged might of the BLR-3M's deadly ER-PPC or the LCT-1M's twin missile systems. You can dive right in and bring the heat close to their enemies with the combined arms of the SHD-2D or the LCT-1E.

Those owners of other BLR, SHD and LCT variants won't be left out in the dusty cold though: We are also pleased to light a fire under these Mechs with a sale on chassis-unlocks for Fractal, Buccaneer, and Hotrod patterns on these chassis'.

A firestorm is brewing as a cold front of balance changes for small-caliber Auto-Cannons is sweeping in while things are heating up a bit for SRMs. These and other incendiary weapons should see a marked improvement in hit-registration, with fewer de-syncs taking place due to changes in the host-state-rewind logic.

Before things get any hotter though, we can cool you off with some good news regarding in-game water, which has seen a performance boost on all settings lower than Very-High. This is combined with actually cooling you off with an optimization to the way water affects your 'Mech's heat. To help keep your system from overheating in the smoke and embers: We've moved projectile explosion performance to the server-side.

Finally, if you previously experienced hangs during the game, we hope you should see a change or disappearance of this issue and a rebirth of hassle-free entertainment. Players who continue to be affected by this issue are encouraged to let us know as soon as possible. We also heard your feedback about our recently added game mode selection feature. Just as the Phoenix always returns: You may be pleased to hear that the selection you make on your game mode preferences will now be saved in between matches if you are playing solo! Some DX11 visual glitches as well as errors involving the Group and Social systems have also found themselves roasted under the firebird's breath.

You can get a breakdown of these and other fixes listed below the Phoenix Rises 'Mech specifications, which follow.

Warmest regards,
Nikolai Lubkiewicz




Content

New Mechs
BattleMaster BLR-3M
  • Tonnage: 85
  • Engine: 340 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 400
  • Torso Movement:
    • 60 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side.
    • 30 degrees up and down.
  • Armor: 464 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Machine Gun
    • Left Torso: Medium Laser x3, SRM 6, CASE
    • Right Torso: Medium Laser x3
    • Right Arm: ER PPC
  • Hardpoints:
    • Left Arm: 1 Ballistic
    • Left Torso: 3 Energy, 1 Missile
    • Right Torso: 3 Energy, 1 AMS
    • Right Arm: 2 Energy
  • Heat Sinks: 18 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Huge
  • Quirks:
    • Torso Yaw Speed -20%
    • Torso Pitch Speed -20%
BattleMaster BLR-3S
  • Tonnage: 85
  • Engine: 340 XL
    • Top Speed: 64.8 kph
    • Max Engine Rating: 400
  • Torso Movement:
    • 80 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side.
    • 30 degrees up and down.
  • Armor: 448 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Torso: Medium Pulse Laser x3, SRM 6, CASE
    • Right Torso: Medium Pulse Laser x3, CASE
    • Right Arm: LRM 20
  • Hardpoints:
    • Left Torso: 3 Energy, 1 Missile
    • Right Torso: 3 Energy, 1 AMS
    • Right Arm: 1 Missile
  • Heat Sinks: 22 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Huge
Locust LCT-1E
  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 120 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser, Small Laser
    • Right Arm: Medium Laser, Small Laser
  • Hardpoints:
    • Left Arm: 3 Energy
    • Right Torso: 1 AMS
    • Right Arm: 3 Energy
  • Heat Sinks: 10 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Tiny
Locust LCT-1M
  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 135 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 32 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: LRM 5
    • Center Torso: Medium Laser
    • Right Arm: LRM 5
  • Hardpoints:
    • Left Arm: 1 Missile
    • Center Torso: 2 Energy
    • Right Torso: 1 AMS
    • Right Arm: 1 Missile
  • Heat Sinks: 10 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Tiny
Shadow Hawk SHD-2D
  • Tonnage: 55
  • Engine: 275 Standard
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 144 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: SRM 2
    • Left Arm: Medium Laser
    • Left Torso: AC/5
    • Center Torso: SRM 2
    • Right Torso: LRM 5
    • Right Arm: Medium Laser
  • Hardpoints:
    • Head: 1 Missile
    • Left Arm: 2 Energy
    • Left Torso: 1 Ballistic, 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 1 Missile
    • Right Arm: 1 Energy
  • Heat Sinks: 14 Single
  • Jump Jets: 3 (3 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Medium
  • Quirks:
    • Torso Yaw Speed +25%
    • Turn Speed +5%
Shadow Hawk SHD-2K
  • Tonnage: 55
  • Engine: 275 Standard
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 304 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Torso: PPC
    • Right Torso: LRM 5
  • Hardpoints:
    • Left Torso: 3 Energy, 1 AMS
    • Right Torso: 3 Missile
  • Heat Sinks: 17 Single
  • Jump Jets: 3 (5 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Medium
  • Quirks:
    • Torso Yaw Speed +25%
    • Turn Speed +5%
New Bundles:
  • Small C-Bill Bundle: 1,100,000 C-Bills for 800 MC
  • Medium C-Bills Bundle: 2,400,000 C-Bills for 1600 MC
  • Large C-Bills Bundle: 6,500,000 C-Bills for 4000 MC
Weapon Balancing:
  • Autocannon/2
    • Cooldown increased to 0.669 (up from 0.520) bringing DPS to 2.99
    • Max range falloff reduced to 1440 (down from 2160).
  • Autocannon/5 and Ultra Autocannon/5
    • Projectile speed reduced to 1150 (down from 1300).
    • Cooldown increased to 1.66 (up from 1.50) bringing DPS to 3.01
  • SRM/2
    • Cooldown reduced to 2 (down from 2.5)
  • SRM/4
    • Cooldown reduced to 3 (down from 3.25)
Performance
  • Projectile Explosion effects made server side authoritative
  • Fixed a problem in the host state rewinding logic where weapon traces between the server and client could occasionally desync
  • Improved framerate by removing unnecessary raycasts from turrets in Assault.
  • Optimized the function that was cooling the mech off when it was in water.
  • Disabled Mech reflections in all but very high settings to reduce number of draw calls when Mechs are around water.
Bug Fixes
  • Fixed an issue where the defense turret is able to lock on enemies shielded by ECM.
  • Fixed an issue where the target letter designation goes up and down during a match.
  • Previously selected game modes will now be saved between matches for solo players.
    -Group leaders will still have to pick the desired game modes each time, this will be fixed on the next patch.
  • Fixed certain weapons effects that were corrupted in DX11
  • Disabled keyboard interaction during searching for a match and various pop-ups.
  • Fixed an issue where the Group leader will get an error message when trying to immediately launches after readying up.
  • Fixed an issue where the first message received without having Social window open is not displayed
  • Fixed an issue where user names with spaces broken onto separate lines if maximum character for text is reached
  • Fixed an issue where purchasable mech remains selected when switching to the owned filter
  • Fixed an issue where users games would randomly hang
Known Issue:
  • In Assault Mode, the turrets have no ballistic or missile weapon collision.
  • Water splash VFX from projectiles sometimes do not appear at close ranges.
  • Players who had disconnected from a group and are re-invited will be removed from the group once more after the next match.
  • Game mode selections do not carry between matches while in a group.
  • Missiles no longer explode upon reaching maximum range.
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team





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