#1
Posted 17 April 2014 - 06:40 AM
Why is it that in my stompy robot simulator, I can hit F4 to peak around corners or lips and give information to my team about the opposition?
Wasn't the intention of TPV to show people a birds eye view of their hard earned mechs? If so why does it have to zoom out and survey the battlefield? Lol
#2
Posted 17 April 2014 - 06:43 AM
#3
Posted 17 April 2014 - 06:45 AM
cdlord, on 17 April 2014 - 06:43 AM, said:
Hahaha I do that when I'm watching a very bad movie with many plot holes haha. Great Post
#4
Posted 17 April 2014 - 06:52 AM
PS: I am fully aware that playing the whole game in 3rd person is counterproductive to victory.
#5
Posted 17 April 2014 - 07:04 AM
Private matches though, I can see it never bring used, especially in certain leagues.
#6
Posted 17 April 2014 - 07:10 AM
Stated time and time again that 3PV would give an advantage when well used.
PGI disabled it for 12-man battles but I still use it.
Have found it especially handy when getting hit by rapid AC fire, Press F4 and there goes the smoke and shaking, now I can fight back with ease.
This is one of many exploits that PGI is offering people.
If you have a dakka-dakka and you happen to find me as an enemy, fire at me and check if something starts blinking on top of my mech only to feel my AC20 against your ST armor.
3PV should only exist in training grounds or the tutorial and that's it.
I'll keep exploiting it since PGI has been informed ad-nauseam by myself and others, maybe they get their metrics about how bad it is and how they should remove it from the game.
#7
Posted 17 April 2014 - 07:12 AM
#8
Posted 17 April 2014 - 07:13 AM
Edited by Tichorius Davion, 17 April 2014 - 07:14 AM.
#9
Posted 17 April 2014 - 07:14 AM
Rex Budman, on 17 April 2014 - 06:40 AM, said:
Why is it that in my stompy robot simulator, I can hit F4 to peak around corners or lips and give information to my team about the opposition?
Wasn't the intention of TPV to show people a birds eye view of their hard earned mechs? If so why does it have to zoom out and survey the battlefield? Lol
Shrug, it's just one of a few arguments. Thankfully, 3PV is so horrendously bad that it doesn't really make a difference. New players get out of it as fast as they can...and I almost NEVER see anyone else use it as anything besides a 'start of game look at my pretty mech' tool.
The 3/3/3/3 is offensive for more than just the 'immersive' reason. I think it'll make games stale, with people always gravitating towards either the heaviest mechs in their class or to the ECM 'mechs.
I'd much rather the mechs be balanced by class limitations than this 3/3/3/3 crap.
I think that 3/3/3/3 will be a more BORING experience, taking a lot of the unknown out of matches. I don't like that. Not everyone is me.
Edited by Ghost Badger, 17 April 2014 - 07:15 AM.
#10
Posted 17 April 2014 - 07:15 AM
I have never used it during a match for any advantage, nor have I seen it used in ths way. Yes it is turned off for 12 mans.
#11
Posted 17 April 2014 - 07:16 AM
#12
Posted 17 April 2014 - 07:17 AM
CMetz, on 17 April 2014 - 07:16 AM, said:
Nothing screws over your team like the one guy with red dot hovering over the hill and then you see the red smoke
#13
Posted 17 April 2014 - 07:19 AM
But no lets do 3rd person view half assed and throw it in the game I had to learn halfass development is standard policy with PGI/IGP.
Edited by GoManGo, 17 April 2014 - 07:20 AM.
#14
Posted 17 April 2014 - 07:20 AM
#15
Posted 17 April 2014 - 07:28 AM
Rex Budman, on 17 April 2014 - 06:40 AM, said:
Wasn't the intention of TPV to show people a birds eye view of their hard earned mechs? If so why does it have to zoom out and survey the battlefield? Lol
Umm.. Because PGI went temporarily insane when they designed and implemented 3PV.
#16
Posted 17 April 2014 - 07:43 AM
GoManGo, on 17 April 2014 - 07:19 AM, said:
But no lets do 3rd person view half assed and throw it in the game I had to learn halfass development is standard policy with PGI/IGP.
LOL NO.... 3PV is exactly what is should be. Training wheels and a crutch to rid one's self of ASAP.
#17
Posted 17 April 2014 - 07:50 AM
Tichorius Davion, on 17 April 2014 - 07:17 AM, said:
Nothing screws over your team like the one guy with red dot hovering over the hill and then you see the red smoke
My lance sees the Blinking Red Halo of Derp over a MEch, peeking, we like to set up a kill box nearby, for when some people come to kill the n00b. They can make great bait for an ambush.
#18
Posted 17 April 2014 - 07:59 AM
Others saying pgi did a halfass job instead of making it like MW4s 3rd person view?? Guess they weren't around for the rage spewed on the forum.
No one uses 3rd person view except new people. I don't remember the last time i've seen someone use it except to look at their mech at the start of the match.
#19
Posted 17 April 2014 - 08:01 AM
If anything they should at least add the mini map to the 3rd person view because it mostly only hurts new players who start to wander off away from friendlies without realizing it.
Edited by CapperDeluxe, 17 April 2014 - 08:02 AM.
#20
Posted 17 April 2014 - 08:03 AM
Sable, on 17 April 2014 - 07:59 AM, said:
Others saying pgi did a halfass job instead of making it like MW4s 3rd person view?? Guess they weren't around for the rage spewed on the forum.
No one uses 3rd person view except new people. I don't remember the last time i've seen someone use it except to look at their mech at the start of the match.
Good thing people like you jump some posts. Makes what I do rare and therefore more of an advantage when I use my dakka-dakka.
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