#1
Posted 17 April 2014 - 01:32 PM
KDR means nothing except you got the last hit on the target mech..
#2
Posted 17 April 2014 - 01:41 PM
Wolfways, on 17 April 2014 - 01:32 PM, said:
KDR means nothing except you got the last hit on the target mech..
If KDr actually affected Elo, they might have a plan (though it would just mean facing competition ever more outside their league).
Since Elo is based, oddly enough, off W/L, even more fool them.
Nikolai Lubkiewicz, on 17 April 2014 - 01:40 PM, said:
Oh, I do bro! Get tired of the little whingers.
Nikolai Lubkiewicz, on 17 April 2014 - 01:40 PM, said:
pssst...
whilst you are here....
http://mwomercs.com/...me-models-back/
who do I have to bribe to fix my pretties?
#3
Posted 17 April 2014 - 01:42 PM
#5
Posted 17 April 2014 - 01:46 PM
Nikolai Lubkiewicz, on 17 April 2014 - 01:40 PM, said:
One thing has been bothering me a bit. If I'm for example running a Jenner in a conquest. We got good lead on caps, I'm cored and I hide and shutdown because I know my team can win with the caps. I'm not participating the match but I secure a win with my "cowardly" actions. Is it violation of the Code of Conduct? IMHO no, because I'm actually winning the match for us, but what is the official stance
#6
Posted 17 April 2014 - 01:50 PM
ugrakarma, on 17 April 2014 - 01:46 PM, said:
I had a team last night that let me go fight 4 v1 against a lance that was separate, so then I came back with an arm blown off etc. after they got destroyed. I just walked in to the base and shutdown and left game to go play another mech. If i got reported for that I'd turn around and say everyone who sat back was in violation, so I'd go with you're good.
Edited by shad0w4life, 17 April 2014 - 02:02 PM.
#7
Posted 17 April 2014 - 01:52 PM
Nikolai Lubkiewicz, on 17 April 2014 - 01:48 PM, said:
There's a difference between making a tactical and incidental use of a game mechanic in the heat of the moment, such as the example you provide, and outright consistent abuse of one by shutting down and hiding at the beginning of and throughout a match several times.
Is that PGI's official stance? That you can hide at the end of a match if you participated up to that point? Can someone spell out exactly what is allowed and what is not as many people have different views on the topic and no one is sure exactly where the line is? Or is there no clear line?
EDIT: Since people are quoting me, to be clear, I will go down fighting because I'd rather get the match over with and hopefully get a kill or assist. I was asking because many people are confused on this topic and afaik, PGI has never fully given a clear-cut answer.
Edited by TheCaptainJZ, 21 April 2014 - 08:23 AM.
#8
Posted 17 April 2014 - 01:56 PM
#9
Posted 17 April 2014 - 01:59 PM
would that be a violation?
#10
Posted 17 April 2014 - 02:01 PM
#11
Posted 17 April 2014 - 02:02 PM
TheCaptainJZ, on 17 April 2014 - 01:52 PM, said:
I thought it was pretty specific. There was a clear strategy to the last mech shutting down, because they were going to win by caps, regardless. Engaging in battle at that point, could only run the risk of LOSING the match.
Some people are here to shoot stuff up. Some of us are here to do that, but winning is the first priority, not padding our stats. Too many people refuse to make the sacrifice play to secure the win (or even risk their stats, so they just turtle) because of their bloody stats. I've taken the bullet by being the guy to step on cap to stop a cap win even though I knew I was dead meat for doing it.... but because I knew I could delay them long enough for my team to arrive and fight them off for the (possible) win. I don't see many others who will.
Edited by Bishop Steiner, 17 April 2014 - 02:04 PM.
#14
Posted 17 April 2014 - 02:09 PM
Dan the Ice Man, on 17 April 2014 - 01:59 PM, said:
"in the spirit in which it was intended" leaves alot of room for free interpretation. If someone joins a match and shuts down right away, it's fairly obvious.
Though personally I don't actually mind people who shut down to protect their K/D when the battle seems to be hopeless. As long as they have participated in the battle itself.I usually disconnect when that happens, you still get your reward. It's probably the enemy team that feels more awkward, having to sit out the remaining time but that conforms the COD, right?
Edited by Eglar, 17 April 2014 - 02:17 PM.
#15
Posted 17 April 2014 - 02:37 PM
Hellcat420, on 17 April 2014 - 02:05 PM, said:
It can be a rough guidepost, in that better players, all other factors being equal, are more likely to get kills. It is correlational rather than causational, but that's not necessarily the worst situation so long as the correlation is pretty good (and averaged over 100+ games, I'd guess the correlation is quite good). A more skilled player in a small subset of games might get fewer kills than a less skilled player (in that the skilled player might be making a sacrificial move, or leave kills for others to clean up to maximize contribution to the team, etc.), but that deficit seems almost certain to be fairly minor, if not nigh-inconsquential, compared to the greater chance for kill shots high skill provides.
Is it the best metric to use? Probably not. Is it a viable metric? Somewhat. As long as you don't follow KDR religiously, but let it develop organically, it can provide a reflection of the progress you've made.
Edited by Unusual Suspect, 17 April 2014 - 02:37 PM.
#16
Posted 17 April 2014 - 02:46 PM
Unusual Suspect, on 17 April 2014 - 02:37 PM, said:
It can be a rough guidepost, in that better players, all other factors being equal, are more likely to get kills. It is correlational rather than causational, but that's not necessarily the worst situation so long as the correlation is pretty good (and averaged over 100+ games, I'd guess the correlation is quite good). A more skilled player in a small subset of games might get fewer kills than a less skilled player (in that the skilled player might be making a sacrificial move, or leave kills for others to clean up to maximize contribution to the team, etc.), but that deficit seems almost certain to be fairly minor, if not nigh-inconsquential, compared to the greater chance for kill shots high skill provides.
Is it the best metric to use? Probably not. Is it a viable metric? Somewhat. As long as you don't follow KDR religiously, but let it develop organically, it can provide a reflection of the progress you've made.
it is not viable at all. the only place kdr is a viable stat is in straight up deathmatch games or strictly 1v1 games.
#17
Posted 17 April 2014 - 02:50 PM
Hellcat420, on 17 April 2014 - 02:46 PM, said:
On a case by case basis, KDR is meaningless. Averaged changes over time, however, have statistical significance.
Unless you're seriously contending that the correlation between player skill and KDR is poor? On a graph plotting that data, you wouldn't expect to see a strong trend of low skill with low kdr progressing towards high skill with high kdr? Honestly?
#18
Posted 17 April 2014 - 03:04 PM
Unusual Suspect, on 17 April 2014 - 02:50 PM, said:
On a case by case basis, KDR is meaningless. Averaged changes over time, however, have statistical significance.
Unless you're seriously contending that the correlation between player skill and KDR is poor? On a graph plotting that data, you wouldn't expect to see a strong trend of low skill with low kdr progressing towards high skill with high kdr? Honestly?
in a team game plain old luck is much, much more of a factor than skill to kdr. especially in a team game such as mwo where there is a lot of focused fire.
#19
Posted 17 April 2014 - 03:16 PM
If you have a KDR less than 1, it means you are bad.
#20
Posted 17 April 2014 - 03:17 PM
Hellcat420, on 17 April 2014 - 03:04 PM, said:
Certainly so. Across 100+ games (bare minimum, I'd say, for an ok average), the factor that skill presents in the equation will show itself in the results, barring overwhelming confounding variables. The whole point of using such an aggregate score averaged out across so many instances is that, so long as higher skill correlates with higher kdr and the pilot is consistent in other areas (the sort of mechs he uses, the sort of weapons he prefers, etc.), the higher skill over time should be matched by a correlated higher kdr.
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