Nikolai Lubkiewicz, on 17 April 2014 - 01:40 PM, said:
Players like this are in violation of our Code of Conduct by refusing to participate in the game and match in the spirit in which it was intended. Please report such players to us at
Support
This is sort of neither here nor there. When a game leads a player to do this sort of stuff it's a problem with the game as much as with the player. This is a "known issue" that belongs along side other known issues and code should be implemented to correct it.
It's also my understanding that ELO doesn't use KDR. The fact that there's people out there believing differently also displays a problem with structure.
This isn't just a "fair play" issue. It's poor structure which is reduces the enjoyment of players who play within the "spitir" you are talking about. If you care about those players at all you'll do something about it. If not, it's just one more reason in a line of reasons that encourages people to close their wallets to MWO.
Unusual Suspect, on 17 April 2014 - 02:50 PM, said:
On a case by case basis, KDR is meaningless. Averaged changes over time, however, have statistical significance.
Unless you're seriously contending that the correlation between player skill and KDR is poor? On a graph plotting that data, you wouldn't expect to see a strong trend of low skill with low kdr progressing towards high skill with high kdr? Honestly?
Also neither here nor there because in MWO this is an exploitable result as per the OP. This means that the data is unreliable for both players and the Devs. This makes it summarily meaningless and of no use to god nor man.
They obviously want to keep KDR as a public stat which I don't have a problem with in and of itself. But IF they are going to keep it they NEED to make it reliable and trustworthy. If not, all those people nursing their KDR are just a bunch of suckers.
Now, to be fair to these players (because they AREN'T all berks who don't care about anyone else);
The earnings structure in MWO is absolutely HORRENDOUS and the matchmaker system isn't much better. People aren't just doing this to nurse their ELO.
Within the first minute you can often tell when you are going to lose because of what the team does. It's often better, earnings wise, to cut your losses, exit the match and just drop in another mech where you might get a team where you stand a chance of earning a lot more.
I can get a match score of 103 and earn under 100k on a loss OR I can get a match score of 103 and earn about 150k + on a win. By hanging around in a losing match you are crippling your earnings.
Again, it's a failure of structure.
PGI, apparently, can't be convinced that they have a problem. They are too sure they've got it right OR are too sure it's of a low priority. My advice? Do as I have. Close your wallet to them until this stuff is fixed. This isn't game where you buy the box and the servers are paid for by that box sale. This is a "free to play" game with a micropayment system.
We often forget that this is supposed to be a sword that cuts both ways. PGI gets more money when they do well through people buying MC. We can also withhold our money when we think they do poorly and it's power for us to force change.
If you don't want people doing this sort of thing? Close your wallet. If you want your KDR to mean something? Close your wallet. If you want skill-based progression and rewards based on personal skill? Close your wallets.
And then don't open it again until they address this stuff in a satisfactory manner. Just don't pay them for doing what you consider is a poor job.