FatYak, on 17 April 2014 - 11:18 PM, said:
I saw someone write something about a KDR less than 1 basically meaning your a crap pilot
- KDR is a terrible way to assess someone ability to be part of a team
- KDR is pointless if your dealing heaps of damage per match but your teammates get the kills because they were lucky enough to pull the trigger at the right time
- KDR is highly effected by the mech your piloting
- KDR does not mean jack if you got rofl stomped for your first 200 hundred matches because of a broken matchmaker and then spent the next 6 months trying to make up the deficit
- KDR should be calculated over the last 100 drops you made to actually be a representation of how you are performing now and not an accumulation of the last however many months of play it took to work you the steep learning curve the game has (in fact, ELO should work like this too)
- KDR taken over from the time you start playing MWO to the tpilot you are "today" does no represent your piloting skills today, but the piloting skills you had several months ago
- KDR in its current form is pointless
I'll bite :-)
1) Every person in team has its tasks, but there isn't any other number reflecting how well person performs. From that sea of pointless numbers KDR has still the biggest value.
2) True enough, but as someone who deals great ammount of damage and doesn't get many kills I must say that I still do much better than most. Yes, the curve isn't linear, but higher damage -> more kills still apply.
3) Not really. All Mechs have their roles, as you said. In Light, you can seek weaker Mechs, damaged Mechs and exploit that. Mediums are great flankers and usually very good at focusing fire. Heavies and assaults are obvious. Every Mech has its specific way of killing enemies, but every Mech has at least one, meaning this argument is pointless.
4) Your team may get roflstomped, but if you in that havoc show enough personal skill to kill at least one enemy, which is possible even in very hard stomps, it shows and your KDR is at least 1. No other number gives you that chance. You loose = 0 to wins, and 0 to any meaningful gains for that matter. KDR gives you some chance to do well while the rest of your team sucks.
5) and 6) are the same. Every stat is tracked, and so is KDR. If you sucked in past but got better, your KDR will reflect it. Only the very poor players suffer from poor KDR after thousand of battles, and if they do, they deserve it. Numbers are here to give us information, noone says the information must be positive.
7) Any number is, but KDR is more usefull than others.
To give a meaningful picture of how good player really is, we would have to develop a new index that would take all that can be tracked into consideration. Assists, kills, damage, component destruction, capping, saviour kills, w/l, deaths, if you play in group or solo... But until such index is created, we only have few useful stats at our disposal and KDR is one of the most informative.