Instead Of The 3V3V3V3 Bs... What Was Wrong With The Old System Of Matching 1 To 1?
#1
Posted 17 April 2014 - 06:21 PM
IMO, 1 to 1 matching for weight class wasn't a bad system.. and a hell of a lot better than random system we have now.. and much less restrictive than the proposed system.
Under that system I knew that if I could hunt down my 'counterpart', that I at least contributed the minimum expected to me for the match and that anything extra was butter.
*edits to add* this also makes for variable gameplay because you arn't facing the same matchup time after time.
#2
Posted 17 April 2014 - 08:51 PM
#3
Posted 17 April 2014 - 09:00 PM
Its not gonna change
In the long run, Its going to change how the game is played and I'm starting to think thats a good thing.
#4
Posted 17 April 2014 - 09:18 PM
#5
Posted 17 April 2014 - 09:26 PM
andracen, on 17 April 2014 - 09:18 PM, said:
Thats what they say.
But the reality will probably be different. Cataphracts and Jagermechs are not the heaviest of their class, but will be well fielded. I am sure Highlanders, Stalkers, and even Battlemasters will not go extinct overnight either. Shadowhawks and Griffons are pretty popular, but so are Centurions, Cicadas, and Blackjacks.
#6
Posted 17 April 2014 - 09:58 PM
#7
Posted 18 April 2014 - 03:26 AM
GreyGriffin, on 17 April 2014 - 09:58 PM, said:
How can they do that in a game where a Victor can run just as fast as a Hunchback while carrying more armour and a heavier payload?
#8
Posted 18 April 2014 - 03:39 AM
Min 2 of each class, but no more than 4 of each class.
So you could potentially end up with 4 assaults, and 4 lights, with 2 medium, 2 heavy.
This would ensure a relatively even spread, each class represented, and stop things like 5-8 assaults in a match.
But, 4x3 is what they've decided on, and what we'll be getting.
Should be fine tbh, if a little annoying for those who want to drop as all lights, or all catapults, etc, as a 4man.
And no more of the comedy that is 6 lights in a pack.
#9
Posted 18 April 2014 - 03:44 AM
#11
Posted 18 April 2014 - 03:49 AM
#12
Posted 18 April 2014 - 04:02 AM
2. No one will be forced out of playing; they may need to wait longer. A decade in since Halo 2's matchmaker breakthrough, wait times are simply part of the bargain.
3. Many of us already are facing the same matchup repeatedly. Not only do disproportionate numbers of assaults influence how a team maneuvers (i.e., slowly) but they limit what players can and want to do with such staggering weight on each side. When players have freedom of movement and don't face the constant risk of rounding a corner into half a dozen assaults, games get much more energetic.
#13
Posted 18 April 2014 - 04:08 AM
#14
Posted 18 April 2014 - 04:13 AM
kapusta11, on 18 April 2014 - 04:08 AM, said:
Why would that happen more in 3/3/3/3 than now? (less - because at least tonnages will be close)
#15
Posted 18 April 2014 - 04:27 AM
#16
Posted 18 April 2014 - 04:31 AM
#17
Posted 18 April 2014 - 04:35 AM
Davers, on 18 April 2014 - 03:26 AM, said:
Yeah, hard to argue with that point. But I have to admit that whenever I see a Hunchback going up against me Im hardly worried. They're not very good mechs and compared to let's say the Shadowhawk they lack in mobility, hitboxes, speed, etc.
#18
Posted 18 April 2014 - 05:34 AM
Why play a light/medium when you can play a Heavy/Assault, have more weapons, more armor and in the case of a heavy, comparable speed to a medium.
So players, instinctively gravitated towards the heavier classes of mechs because, well, frankly, it's easier to play that way and you have more weaponry/armor/options at your disposal.
I understand the desire for freedom, the desire to play whatever you want. That freedom is still there. PGI isn't taking away any options. If anything they're making this a hard locked option to increase the viability of the game. No more 4 man tryhard assault lances...
If a lance was forced to have at least 1 of each weightclass... you would see a more varried loadout on the field, and I fail to see how that's a bad thing. Sure in a few months we'll see the "Dominant meta mechs in each weight class." and that's what we'll see on the field, but atleast we'll know we're always going to be fighting a similar structured group of enemy's, instead of the derp, random as heck system we have now where you could end up in a mach with a majority of assaults vs a majority of lights...
I really don't see what the big fuss is over this considering it's actively a step in the positive direction by PGI for once.
#19
Posted 18 April 2014 - 05:46 AM
oneda, on 18 April 2014 - 04:35 AM, said:
Yeah, hard to argue with that point. But I have to admit that whenever I see a Hunchback going up against me Im hardly worried. They're not very good mechs and compared to let's say the Shadowhawk they lack in mobility, hitboxes, speed, etc.
The Hunchback has some qualities that the Shadowhawks can't match, such as phenomenal arm range, but it's the hunch that kills it. Having a large target that can be easily hit from every angle, which removes 2/3 of it's hard points, is too big a drawback. It's why they don't have artists design military vehicles- what looks good on paper may be very impractical in actual use (See: Chainmail Bikini).
#20
Posted 18 April 2014 - 05:51 AM
andracen, on 17 April 2014 - 09:18 PM, said:
Well you would think that all mechs would be Atlas, Highlander, Victor, and Stalker now while there are no restrictions. Yet we still see other mechs. Certainly there will be some "bad" choices for each weight class but in general most mechs seem good enough to take for pug purposes.
Edited by Rouken, 18 April 2014 - 05:51 AM.
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