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Wishlist Of Things You Want Done?

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#21 Black Ivan

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Posted 20 April 2014 - 02:17 AM

Implement hardpoints sizes
Make boating total unviable

#22 xCico

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Posted 20 April 2014 - 02:36 AM

1. PPC charge up, Gauss normal firing
2. SRMs HSR to be fixed and SRM speed boost from 300m/s to 350m/s-400m/s
3. 3/3/3/3 and whole launch module
4. CW
5. Clan tech weapons on IS mechs
6. Removing Gauss explosion

I want 5 more than anything heh :)

#23 Kinski Orlawisch

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Posted 20 April 2014 - 02:40 AM

1. My Clan mechs with proper Clan Tech. (As in 3050 readout)
2. Privat matches Launchmodul
3. Community warfare with a map , influence on planets....
4. A Base with possibilty to customize for defence and shopping.
5. Trophys.
6. More maps
7. More gamemods like FFA, last stand
8. a campaign....you can sell this as stand alone game to lure more People. Linked to an account with nice give aways for those who made it through. Sell it also for MC ingame....
9. The 2nd line mech Behemoth
10. All Clans as choice takeable.
11. Better balanced games. (Not one side with ECM and 2 premades, the other side with 4 new mechs and 8 Trials....)
12. No Discos bugs anymore. ...a european Server?
..
..
Free hugs?
Bacon for everybody?
...a bar with nude Girls for the mechwarriors to meet when they don t fight? Dresses you can sell ...medalls they can Show on their breast.....

...and a stop of "balancing?" Look everybody can Play what he wants here. When something would bee overpowered, everybody will play it. After the AC /LRM nerf..now I see everywhere Gauss and PPCs coming up. I don t want to change my builds 200 times more. OK LRM nerf was recomended. Too many People were pissed off. Now ist fine. The Ember is the strongest Killer again. Lights are creeping out of theit holes where they have hidden from LRM fire.....and my own Jenner is jumping in his hangar up and down. Hungry for kills.

Ahh a city to walk around...:)

#24 Relic1701

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Posted 20 April 2014 - 03:00 AM

Ok...here goes...
  • Sized hardpoints
  • AC range reduced to x2 like other weapons
  • LRM range increased to x2 like other weapons
  • Lower Static heat cap
  • Heat penalties
  • Make SHS viable (possible higher heat threshold)
  • Engine size restrictions (make the mechs capable of going fast....go fast, really fast)
  • Removal of pinpoint damage, add convergence
  • SRM hit registration
  • ECM increases lock times not cloak whole team
  • Destructible environments
  • R & R reintroduced (working on proposal for this which includes Role Warfare)
  • Role Warfare

Those are just off the top of my head, but even so, still enjoying the game immensely.

#25 Eglar

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Posted 20 April 2014 - 03:15 AM

Hardcore Que:

-5000% more earnings when your team wins 0 earnings when your team loses.

-R&R Costs.
-You have the option to insure your mech for 50% of it's value (items, upgrades included) each time you drop.
-You salvage a mech you destroy by legging or headshot (no reactor core breach), if it's insured(regardless of engine kill) you get paid 50% of it's value.
-You lose your mech when killed unless it's insured.
-Salvage payments are only valid if your team wins.
-No Elo restrictions, no tonnage restrictions, no 3/3/3/3. Matchmaker takes the first 24 from the que and distributes these players into 2 weight-wise-even teams.
-Hero and Champion Mechs can't participate.



FYI: 5000% more is roughly 10million C-bills on a decent match and around 3 millions if you barely contributed.

Hopefully people would take it more serious there.

#26 Troutmonkey

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Posted 20 April 2014 - 03:42 AM

VOIP
http://mwomercs.com/...-sorely-needed/

A decent Mechlab, with at least all the features of the old one
http://mwomercs.com/...issing-details/

And cherry picked a bunch of the more reasonable things from mwhighlander.
Mechlab improvments are a big must for me, it's a real deal breaker right now.

View Postmwhighlander, on 19 April 2014 - 09:50 PM, said:

*Cracks Knuckles*

In game

-HuD Revamp (currently scaleform is terribly resource inefficient and does cut frames, also many monitors that do nothing)
-Target Friendly
-Purpose of Command Console, Preferably a Mech Commander style battle grid allowing you to order actual commands and control turrets
-Revamped Night Vision
-Destructible Trees
-Flammable Trees
-Destructible enviorments
-Destructible Buildings
-Destructible Trees
-DFA
-Collisions
-Graphic Fidelity
-Fix/buff to a laundry list of weapons
-Information warfare (i.e Revamp of missiles, ecm, bap, passive radar, target information ...etc.
-Salvage revamp (Reward players for skillfully taking down mechs with minimal damage -> more $$. And allow small % to salvage a piece of equipment or weapon as a reward to something you destroyed)
-Removal of Ghost Heat
-Revamp of heat scale

UI2.0
-Pop-up message asking players to refill consumables (and hell maybe even ammo if R&R should ever come back)
-Groups of 5-11
-Alternative / Additional game modes selection
-SOLARIS VII ARENA (i.e king of the hill, respawn modes, FFA, 2v2v2, 3v3v3, CTF, etc.)
-Spectate matches
-Save mech schematics
-Give / Upload mech schematics to friends
-In mechlab, allow "quickload" of loadouts from schematics
-Custom games (I'm aware private matches are "Soon™")
-A better social tab in general...
-Less clicking for God's sake
-A functional Mech lab
-Mech Decals
-In game Mercenary/Unit Support
-Community Warfare in general
-WHAT HAPPENED TO SKILL TREES?! (i.e. anyone else remember Assault, Defense, Scouting or Command Skill Tree specialization?!)
-Custom Mech Aesthetics (seriously, how is PGI NOT cashing in on this?! HUGE payoff in F2P is purchasable custom aesthetics!)

I could go on for a long time but I think I've put down enough. Others can pick up things I've missed.


#27 Troutmonkey

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Posted 20 April 2014 - 03:46 AM

View PostRedDragon, on 20 April 2014 - 01:48 AM, said:

The game.

After all these years, I lost...

#28 80sGlamRockSensation David Bowie

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Posted 20 April 2014 - 09:18 AM

Updated the big list of things that would make the game 100% better

#29 nimdabew

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Posted 20 April 2014 - 11:09 AM

View PostGalaxyBluestar, on 20 April 2014 - 12:51 AM, said:


i'd almost be prepaired to give my account away for a team that could manage to have just about all it's players reach over 100 damage. what a beautiful match.

now my list is surprisingly short.






1: Everything.


It was a great match. I have video.

OT: it was mentioned upthread, but the AMS shooting through mountains and walls. Also, some maps have black holes where you can get stuck in the floor and cannot move. Remove those too.

#30 Roadbeer

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Posted 20 April 2014 - 11:13 AM

A ******* way to play with more than 3 people and less than 11.

In short, a ******* group queue.

#31 nimdabew

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Posted 20 April 2014 - 11:14 AM

View PostEglar, on 20 April 2014 - 03:15 AM, said:

Hardcore Que:

-5000% more earnings when your team wins 0 earnings when your team loses.

-R&R Costs.
-You have the option to insure your mech for 50% of it's value (items, upgrades included) each time you drop.
-You salvage a mech you destroy by legging or headshot (no reactor core breach), if it's insured(regardless of engine kill) you get paid 50% of it's value.
-You lose your mech when killed unless it's insured.
-Salvage payments are only valid if your team wins.
-No Elo restrictions, no tonnage restrictions, no 3/3/3/3. Matchmaker takes the first 24 from the que and distributes these players into 2 weight-wise-even teams.
-Hero and Champion Mechs can't participate.


FYI: 5000% more is roughly 10million C-bills on a decent match and around 3 millions if you barely contributed.

Hopefully people would take it more serious there.


I would play the crap out of this. Economical medium weight builds with cheap weapons instead of PPC/AC builds everywhere? Small lasers and standard engines anyone? There could also be arena matches which are 1v1 and a specific buy in for each mech, say 2 mil c-bills and you have to get the other mech to 50% health and the match is over at that point.

One more:armor types. Standard, reflective, ballistic please.

#32 anonymous161

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Posted 20 April 2014 - 11:17 AM

I wonder what goes through the devs mind when they see these post that puts all their meager efforts to shame. I mean the games made a decade ago has a lot more than this game offers and they didn't have the technology these devs have available. To know that they are among the worst in developing actual games....shocking that they still go on like nothing is amiss.

#33 Shatterpoint

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Posted 20 April 2014 - 11:18 AM

1. Add another beam hardpoint to Pretty Baby (a useful one, not tiny small laser point).
2. Add ability to yank LRM pilots out of their cockpit and torture them (if you manage to kill their boat..in the interest of fairness).
3. Add option to remove certain overused maps from a clients rotation.

#34 xCico

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Posted 20 April 2014 - 11:30 AM

R&R would kill this game instantly, look at WoT, it would be extremly P2W...

#35 Lightfoot

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Posted 20 April 2014 - 11:59 AM

Almost forgot. Improved Cooling Jacket perk for mechs with no ballistic slot and mostly energy hardpoints. It might be a way to enable the Battletech energy mechs like the Awesome, etc. It could add weight and take up one slot, but improve with the total number of heatsinks so it has greater affect on mechs with many heatsinks and not so much with few heatsinks.

#36 clusterfodbody

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Posted 20 April 2014 - 12:14 PM

I am really impressed with what piranha has done.

Just a few ideas I have on making the game better.

1. multiplayer versus A.I.

This is something that will have to be implemented for the expansion. With full scale war sometimes pushing multiple front battles, they're might not be enough players to go around.
(I played multiplayer Battletech on the genie network in the mid 90's, sometimes people were online days at a time to push map boundaries.


2. Having water play a bigger role on battlefields.

Fighting under water is completely possible. (Special aquatic jump jets)

3.Star League Battle initiations for Generals of each house to reliably dictate place in the power structure.

4.Alot of players are 3d modelers. Allow players the opportunity to design mechs with a contest.

5.mech ejections seats.

6.with rapid deployment should come the ability for rapid evac and re-deployment at some other point on the map.

7.Larger Maps.

8.In Game Refitting and repair.

The inclusion of firebases

9. Mechs with multiple pilots.

A weapons officer and a pilot and possibly a navigator.

10.More real time action from the maps themselves.
people running; trains in motions, cars fleeing.

11. Non player spectating.

Allow people to watch the fight who aren't in the battle.

12.Be able to view drop ships

13. Allow for an additional lance drop as reward for holding certain caps based on strategic geograhical vulnerability.

14. I would like the ability to punch other mechs. If you hit a mech in just the right spot their head pops up.

Edited by clusterfodbody, 20 April 2014 - 12:45 PM.


#37 Asakara

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Posted 20 April 2014 - 12:29 PM

My wish is for PGI to give us the option to pay MC to remove our MechWarrior's pants in the cockpit. MechWarriors don't wear pants!

#38 SgtMagor

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Posted 20 April 2014 - 12:37 PM

1-toggle radar-ams on/off
2-crouching
3-90 degree arm swing so I can shoot mechs without have to twist my torso
4-MELEE! if I cant have any other feature, at least give us meleePosted Image

Edited by SgtMagor, 20 April 2014 - 12:47 PM.


#39 Mavairo

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Posted 20 April 2014 - 02:10 PM

View Postmwhighlander, on 19 April 2014 - 09:50 PM, said:

*Cracks Knuckles*

In game
-Crossfire/SLI support
-More in game tutorials to help break in new players
-AI tanks, maybe?
-HuD Revamp (currently scaleform is terribly resource inefficient and does cut frames, also many monitors that do nothing)
-Target Friendly
-Radar Passive/Active
-HTAL bars (alternative damage display)
-Mech model tracking (MW2/3/4 mini window displaying targeted mech model or your own, alternative to 3rd person)
-Jettison Ammo
-Crouch
-Selection of which ammo bins to use by location (I.E choose order of where ammo is used up from first)
-Purpose of Command Console, Preferably a Mech Commander style battle grid allowing you to order actual commands and control turrets
-Revamped Night Vision
-More vision modes (Shit even a flood light option would be nice, too)
-Destructible Trees
-Flammable Trees
-Destructible enviorments
-Destructible Buildings
-Destructible Trees
-DFA
-Collisions
-Graphic Fidelity
-Fix/buff to a laundry list of weapons
-Information warfare (i.e Revamp of missiles, ecm, bap, passive radar, target information ...etc.
-Salvage revamp (Reward players for skillfully taking down mechs with minimal damage -> more $$. And allow small % to salvage a piece of equipment or weapon as a reward to something you destroyed)
-Removal of Ghost Heat
-Heat penalties
-Revamp of heat scale
-Revamp of weapon convergence
-Inclusion of alt. ammo types
-inclusion of exotic/rare weapons/equipment -> Binary Lasers, Thumpers, targeting computers, etc.
-Coolant shots removed and Canon based Coolant Pods added. Requires crits, tonnage and can explode.
-C3 computer somewhere included by default on all mechs but can be removed for tonnage/crits
-Removal of 10 heat sink minimum rule (This ONLY hurts small mechs like the commando and locust)



UI2.0
-Pop-up message asking players to refill consumables (and hell maybe even ammo if R&R should ever come back)
-Map preference table (Check off maps you wish to avoid, even games like SC2 have this...)
-Groups of 5-11
-Alternative / Additional game modes selection
-SOLARIS VII ARENA (i.e king of the hill, respawn modes, FFA, 2v2v2, 3v3v3, CTF, etc.)
-Spectate matches
-BAP allows for recording of matches (Seriously, its in canon too!)
-Theatre mode (to review 'dem games)
-Save mech schematics
-Give / Upload mech schematics to friends
-In mechlab, allow "quickload" of loadouts from schematics
-Gamble C-Bills or MC on ranked Solaris Matches
-Lobbies (MSN Gaming zone style, meybe?)
-Custom games (I'm aware private matches are "Soon™")
-Community Map Editor (I've seen first hand what the Mechwarrior/Btech community is capable of...)
-A better social tab in general...
-Less clicking for God's sake
-A functional Mech lab
-Mech Decals
-In game Mercenary/Unit Support
-Community Warfare in general
-WHAT HAPPENED TO SKILL TREES?! (i.e. anyone else remember Assault, Defense, Scouting or Command Skill Tree specialization?!)
-Custom Mech Aesthetics (seriously, how is PGI NOT cashing in on this?! HUGE payoff in F2P is purchasable custom aesthetics!)





I could go on for a long time but I think I've put down enough. Others can pick up things I've missed.



Yes. Just Yes.

#40 Hellen Wheels

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Posted 20 April 2014 - 02:22 PM

Oh Oh Oh...I know....

Howzabout PGI/IGP stop lying? That would be a start.

Posted Image





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