I Not New But I Idk This ...
#21
Posted 22 April 2014 - 10:04 AM
#22
Posted 22 April 2014 - 10:32 AM
KAT Editor, on 22 April 2014 - 01:07 AM, said:
Team balance is being worked on. However, in most cases, the "free" wins and losses are from an early game mistake where one team loses a lance or so because someone decided to be stupid.
#23
Posted 22 April 2014 - 08:20 PM
#24
Posted 22 April 2014 - 08:48 PM
In addition, you want to keep more armor at the front, where you typically get shot. As long as you always face the enemy, you can drop the back to 10 points. Some players use even less, especially on medium and light mechs.
Compare this build to yours. You have more ammo, better cooling, a higher speed, more front armor, BAP for improved missile lock range and ECM countering, AMS for missile defense, and Artermis for a tighter missile spread whenever you see targets. Yes, the upgrades (the engine especially) are expensive, but well worth it if you like your Catapult and play it a lot.
#25
Posted 22 April 2014 - 09:04 PM
Also, Cats have relatively high and tiny side torsos, so they're pretty XL-friendly. Might want to consider saving for an XL300, it's a great engine for the Cat and many other chassis.
Edited by ThatBum42, 22 April 2014 - 09:06 PM.
#26
Posted 22 April 2014 - 09:26 PM
KAT Editor, on 21 April 2014 - 03:52 AM, said:
And where i can find good team players and add they to friends )
I not best players but a lot of time play MW and can play team ) Thats my score with 2 er ppc )
I not do only finish shoots )) Do rapid fire )
I'd say contact those Marik players! They probably have the largest active Mechwarrior Community and would be happy to have you drop with them!
#27
Posted 23 April 2014 - 01:45 AM
KAT Editor, on 22 April 2014 - 08:20 PM, said:
That only works for Single Heat Sinks, and honestly they are bad compared to Double Heat Sinks.
Just get double heatsinks, remove FF armor, it's not worth it. takes too much space and gives you little free weight.
If you want I will design a build for you. Give me which mech you want the build for, and I will help you with it.
#28
Posted 23 April 2014 - 03:21 AM
#29
Posted 23 April 2014 - 04:12 AM
#30
Posted 23 April 2014 - 08:42 AM
#31
Posted 23 April 2014 - 09:27 AM
#32
Posted 23 April 2014 - 10:19 AM
Since your computer is some distance away from the servers, and also from the other player, what you see on the screen might be off a little from what the server sees due to internet latency. Host State Rewind is a system to mitigate this, but it's not 100% perfect. Also, the server doesn't render the graphics so what you see on your screen is partially just what your client is computing based on projectiles and enemy mech locations, etc. which can be milliseconds off from what the server sees.
What I'm getting at, is you can see your shot hit the mech, (and prior to last patch you could see the impact effect), yet it didn't count. However, the red reticle flash is a confirmation from the server that your shot counted as a hit, so rely on that if there is any question.
I'd also add that if you have a slow computer, with a low FPS, it is much harder to hit. Press F9 in game to check your FPS. It tends to lower the most in battle conditions. You should set your graphic settings so that your FPS performance is generally 30+ for best results. This varies by map as well.
#33
Posted 23 April 2014 - 04:27 PM
KAT Editor, on 23 April 2014 - 08:42 AM, said:
Light mechs barely have enough armor on them. I think you are having hit registration issues, check your ping when you are in the match, an check your FPS.
You can check Ping by pressing TAB when you're in game, and the looking at the last number in your mech's row.
You can check FPS by pressing F9 while in game, and if your FPS in below 15, you will have problems.
#34
Posted 23 April 2014 - 11:34 PM
What you can say about this spider damage (772)? ))
If light can add this damage its not balance
Edited by KAT Editor, 23 April 2014 - 11:35 PM.
#35
Posted 23 April 2014 - 11:41 PM
As to the damage, that is part skill (good build+positioning+aim), part luck (bad enemy pilots, but in big mechs with lots of armor).
#36
Posted 23 April 2014 - 11:44 PM
KAT Editor, on 23 April 2014 - 11:34 PM, said:
What you can say about this spider damage (772)? ))
If light can add this damage its not balance
Actually that's not unusual, good pilots can easily break 600 damage with a light. My Locust 1V usually gets 200 damage, but 5+ kills. At least recently now that I've learned how to use it better.
My locust 3M easilly goes over 500 damage when I use SPLs.
It's not that the mech is imbalanced (Locust is considered the worst mech in the game by 90% of players) the pilot is just that good, or the enemies are just that bad.
Here's an old build for the Commando 2D:
1xERPPC
XL200
ECM
FF
Endosteel
Double Heatsinks
max armor
I've used that in the past, to great effect, and that's without jump jets, a Spider 5D has Jumpjets, and more weight to afford more heatsinks and more armor as well.
I wouldn't expect to run into too many pilots who are that good though.
#37
Posted 24 April 2014 - 09:23 AM
Still i pick not bad cash and exp ))
Edited by KAT Editor, 24 April 2014 - 11:47 PM.
#38
Posted 24 April 2014 - 04:16 PM
Also, this forum is for helping players, that's why we're here, and a lot of us spend as much time here, as we do in the game.
#39
Posted 25 April 2014 - 09:46 AM
1) If i sell one of my 3 catapults i lose they exp and master skill?
2) Sometimes i be commander but i not selested it, its a kidding of someone? )
3) When i look on inventary all my mech 3 cpt and thunderbolt have one sell price, but they have different equipment ... Or only mech sold save all items
Edited by KAT Editor, 04 June 2014 - 07:25 AM.
#40
Posted 25 April 2014 - 10:43 AM
2- I don't remember if you can be assigned as lance commander by the company commander or not.
3-When you select to sell the mech you will have the option to sell it with the equipment installed in it (You probably shouldn't do that), or just sell the frame and the stripped mech (which is a low value)
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