#1
Posted 21 April 2014 - 02:10 PM
But sniping is not about DPS, it is about striking with less risk and having a larger sphere of influence on the battlefield.
If 40 damage from dual AC/20 at short range needed ghost heat, I think 30 (or 45) damage from any range needs it, too.
And it needs a lot of ghost heat, or it would simply dissapate before the weapons can be fired again anyway. Remember, it's a sniping weapon. The user could still fire dual gauss rifles and duck behind cover to cool down. But doing so should nearly shut down most mechs. Three should be fatal.
Maybe having a single gauss is a bit underpowered. Or maybe the dual AC/5 (the gauss' chief competitor for a home in your mech) is a bit overpowered. But those problems should not be held as a reason to not address a different problem. There is no reason we can't fix them all.
#2
Posted 21 April 2014 - 02:14 PM
imagine having a ghost heat on gauss. you'd have to put them into 2 groups with the hold down mechanic, it would be so ******* hard to fire that stuff with optimal efficiency
#3
Posted 21 April 2014 - 02:16 PM
Quote
Direwolf can easily do x4 Gauss. Although that worries me less than x4 UAC10 or x3 UAC20.
#4
Posted 21 April 2014 - 02:18 PM
#5
Posted 21 April 2014 - 02:25 PM
http://mwo.smurfy-ne...7f109e345d616a3
#6
Posted 21 April 2014 - 02:29 PM
Stygian Steel, on 21 April 2014 - 02:18 PM, said:
Captain Biaxin, on 21 April 2014 - 02:25 PM, said:
http://mwo.smurfy-ne...7f109e345d616a3
True, they don't have the DPS (or with 3x, the armor) to brawl, and if they miss, it's going to cost them dearly up close. I'm just more concerned about the negative user experience of having your torso cored in an instant by an unseen enemy. How good or bad the build is at other things isn't a factor there.
#7
Posted 21 April 2014 - 02:42 PM
Captain Biaxin, on 21 April 2014 - 02:25 PM, said:
http://mwo.smurfy-ne...7f109e345d616a3
Whether its "very Bad" or not depends entirely on the pilot im currently running a 3+ KDR on my strictly 3 X gauss illya.
Infact this complaint probably stems from one of many light mechs I 1 hit killed this weekend.
On subject though, I dont see how it would generate as much ghost heat as you are proposing. Not to mention triple gauss is extremely rare, Ive only seen 1 aside from my own this entire month. It really isnt a problem, and light mechs should learn to never stand still even when you think your safe you arent.
BTW you built it wrong, heres how you do it right.
http://mwo.smurfy-ne...ebe463760c75b3d
Edited by DONTOR, 21 April 2014 - 02:54 PM.
#9
Posted 21 April 2014 - 02:49 PM
DONTOR, on 21 April 2014 - 02:42 PM, said:
Infact this complaint probably stems from one of many light mechs I 1 hit killed this weekend.
It was light mech open season.
Well that depends on ELO, the pilots I face hardly expose themselves from that distance. I have never seen it in competitive play because it would not last long and is not efficient.
#10
Posted 21 April 2014 - 02:57 PM
So on top of needing to charge before firing, being the single heaviest weapon in the game, being a slot-hog, and the fact the weapon ******* explodes, the OP wants gauss rifles to have ghost heat (a ******** addition in the first place).
Here's a better idea: Learn to cope! If you see a stupid build like this just type "Glass cannon at (insert location)" and watch as he dies horribly.
#11
Posted 21 April 2014 - 02:57 PM
#12
Posted 21 April 2014 - 02:59 PM
These builds are effective under certain circumstances and totally useless under others thanks to the laughably low DPS of the gauss coupled with the charge up mechanic.
If I start piloting Jagers one will be dual gauss, but it's certainly not OP, not anymore. We've experienced power creep as mechs have been introduced and weapons tweaked. I'd rather have 3xUAC/5 or 4xAC/5 any day of the week.
#13
Posted 21 April 2014 - 03:11 PM
#14
Posted 21 April 2014 - 03:25 PM
It's still not going to create any heat!
#15
Posted 21 April 2014 - 03:52 PM
#16
Posted 21 April 2014 - 03:57 PM
1. Don't move in straight lines.
2. Don't move at constant (or "predictable") speed.
3. Be erratic.
4. Don't stand around out in the open.
People - this is a game that takes some skill. They can't just keep making it easier because nobody wants to put in the time to get better.
#17
Posted 21 April 2014 - 04:01 PM
#19
Posted 21 April 2014 - 06:54 PM
#20
Posted 21 April 2014 - 07:03 PM
Quote
Nah.
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