Felio, on 21 April 2014 - 02:10 PM, said:
Yes, the charge-up mechanic lowered the DPS of the weapon and made it a little trickier to use.
But sniping is not about DPS, it is about striking with less risk and having a larger sphere of influence on the battlefield.
If 40 damage from dual AC/20 at short range needed ghost heat, I think 30 (or 45) damage from any range needs it, too.
And it needs a lot of ghost heat, or it would simply dissapate before the weapons can be fired again anyway. Remember, it's a sniping weapon. The user could still fire dual gauss rifles and duck behind cover to cool down. But doing so should nearly shut down most mechs. Three should be fatal.
Maybe having a single gauss is a bit underpowered. Or maybe the dual AC/5 (the gauss' chief competitor for a home in your mech) is a bit overpowered. But those problems should not be held as a reason to not address a different problem. There is no reason we can't fix them all.
HA! I remember you! I should have guessed you'd have come here asking for more nerfs.
Anyone who knows me can attest to the fact that I've always stated I'd do my best to get good enough with the gauss to make people call for even MORE nerfs.
Here's some facts from the other side of the fence (no I didn't bother reading this entire thread so if I'm going over old material, sorry):
1. Gauss has the 2nd slowest reload in game. Only the LRM20 is slower.
2. While gauss ammo isn't explosive, so far, no matter the state of your gauss rifle, it's ALWAYS explosive, with a >>>90%<<< chance of exploding when crit'd. Weapon not charged? Doesn't matter, it splodes anyway. You've shot EVERY round of ammo and have ZERO ammo? Doesn't matter, it splodes anyway. NO OTHER WEAPON IN GAME HAS A CHANCE OF EXPLODING WHEN IT IS COMPLETELY OUT OF AMMO.
3. It's the most fragile weapon in the game.
4. Instant pin-point convergence? That's a myth. It's FAST, but NOT instant.
5. Instant damage? Another myth, it's FAST, NOT instant.
6. Like lasers, PPC's and other ballistics requires direct LOS, however, you have that pesky .75 second charge time and ONLY a .25 second firing window before you have to recharge. You have to be REALLY good at predicting where the enemy is going to be, or, they have to be 'moderately' stationary, OR, better yet, have to be out in the open with no cover.
7. With the charge mechanic it is NOT a great 'in-fighting' weapon. If the enemy closes on you, you may have issues. If they're fast moving lights, you DEFINITELY have issues. Don't get me wrong a couple of well timed shots will end most lights (if you're not being screwed by the hit detection/hit box issues lights still seem to be enjoying), however when they're humping your leg, and you only have a .25 second shot window once charge... Well... It's REALLY hard!
BUT, go ahead, nerf away... I will STILL blow the crap out of you with the additionally nerfed gauss rifle because you will STILL be making the SAME mistakes match after match.
Seriously... Calling for a nerf on the 'Boom'phract?!?!
LOLs... Try piloting one, you'll understand the 'weaknesses' of that particular design REAL quick.