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Possible New Weapons


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#1 darrencheesecake

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Posted 22 April 2014 - 06:18 AM

I was just looking at the Timber Wolf loadou and I noticed the weapons ER medium lasers... could this mean that there would more weapons or various of weapons added to the game?

If so here's my suggestion to some more weapons.

If there's to be ER medium lasers there's likely going to be ER small lasers, not as powerful as medium lasers but has a slightly greater range.

All pulse lasers need a slight damge boast. Maybe a different type of pulse lasers as well called Busrt Pulse lasers. Fires a precise fast projectile that does large amount of damage at the head of the projetile, (a miniture PPC) and fires a pulse of these in onw busrt. Ther would be Large, medium and small. They would also have a decent amount of range but high heat quantity.

To make missiles of all kind (except narcs) have some more variation, maybe adding different amo types for each type of missile. EG, SRM, ranged (the current SRMs but with a longer range),
SRM fireburst, (after detination a hot molten substance remains doing additional damage over time,
SRM highimpact, (the original SRM, slightly more damage and does splash damage).
Streak SRM cluster (three smaller missiles are deployed from each warhead after detination, missile would be slowly and long lock on and relaod times).
LRM Swarm, (fires a single LRM at a time at a very fast fire rate, same as the missile salvo in titanfall),
LRM pinpoint, (set a predetermined target for each missile to travel to, the number of missilesfired will be determined by how many targets have been allocated)
If different types of ammo are equipped then the player can toggle between them at will. 100 per ton for SRM and SSRM, 180 perton for LRM.

Ballistics
Add a Ultra AC for all ballistics, except machine gun and guass.
Ultra AC2, fires a 10 ballistics in a quick-fire busrt in a wide-spread area
Ultra AC10, fires 3 rounds at the same time at slightly different trajectoryies.
Ultra AC20, fires 4 homing grenades in a quick burst
Heavy machine gun, just a more powerful, slower firing rate of the machine gun, takes up 1 slot and wieghts 3 tonnes.
Add the original guass rifle back but give it amour piercing abilities.

What do you guys think, have you got any weapon suggestion of your own.

Edited by darrencheesecake, 22 April 2014 - 06:22 AM.


#2 Thell

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Posted 22 April 2014 - 06:49 AM

Pretty much all of this stuff already exists in battletech.

http://www.sarna.net...ltra_Autocannon

http://www.sarna.net...nate_Ammunition

http://www.sarna.net...avy_Machine_Gun

#3 Strum Wealh

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Posted 22 April 2014 - 07:09 AM

Consider the responses from ATD #50.
  • #13 Xenroth: What do you think about not-so-common weapons that already exist in the timeline, like the Long Tom and Swarm LRM? Will we see them in the future?
    • A: We're focused on Clan tech weapons and items currently. After that we can look at adding any other items that are currently available in the 3050 era.
  • #43 Sir Stomps A Lot: Any chance we'll see a small ballistic weapon other than machine guns in the near future? My Locust 1V(P) would really like some variety.
    • A: If it's in the timeline and available, eventually.
Granted, one can say "that was their position at the time", but without any conclusive evidence to demonstrate that they've actually changed their position, the logical conclusion would be that restricting 'Mech & equipment availability as a function of the BT timeline is still their position unless and until there is actually some evidence to the contrary.

Thus, for a new weapon to be considered, it must already exist in BattleTech AND be era-appropriate (which, for the time being, means "available in 3050").
For example, the Clan version of the ER Medium & Small Lasers are available to them at the time of the initial invasion, but the IS versions of those same weapons are not available until much later (around 3058). The same holds true for the other IS UACs, the other IS LB-X ACs, the larger IS SSRM launchers, and so on.
See the Weapons & Equipment Lists for a listing of weapons and equipment, and take note of when it is available and to which tech base(s).

Additionally, some weapons that would be available timeline-wise cannot be added due to technical issues - for example, both the Long Tom Artillery Cannon and the Arrow IV Artillery Missile Launcher cannot be mounted on 'Mechs unless the ability to split weapons across multiple locations is also added.

That being said, there are a number of additional weapons that could potentially be added, given the aforementioned constraints:
  • Binary Laser Cannon (energy weapon)
  • Sniper Artillery Cannon (ballistic weapon)
  • Thumper Artillery Cannon (ballistic weapon)
  • Vehicle Flamer (ballistic weapon)
  • Silver Bullet Gauss Rifle (ballistic weapon)
  • Vehicular Grenade Launcher (ballistic weapon)
  • Light Rifle (ballistic weapon)
  • Medium Rifle (ballistic weapon)
  • Heavy Rifle (ballistic weapon)
  • Mech Mortar/1 (missile weapon)
  • Mech Mortar/2 (missile weapon)
  • Mech Mortar/4 (missile weapon)
  • Mech Mortar/8 (missile weapon)
There are also some miscellaneous items that could be added, such as the C3 Master/Slave Computers and Triple-Strength Myomer.

Edited by Strum Wealh, 22 April 2014 - 07:25 AM.


#4 Stingray Productions

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Posted 22 April 2014 - 07:12 AM

View PostThell, on 22 April 2014 - 06:49 AM, said:


i think he meant add these weapons to "MWO"....since they already exist in battletech.

Once clan tech comes out, they have to add a whole new set of weaponry...which means doubling the weapons we have. Russ I believe said that they are working on the new weapons right now. It will be important, because they said that you won't be able to cross-tech. That means an innersphere LRM launcher can't be equipped on a clan mech, you will have to buy a new clan LRM launcher for a clan mech.

That now out of the way.....I'd love an LBX 20!!!!

#5 Thell

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Posted 22 April 2014 - 07:48 AM

Yeah, the UAC's will be in the game and it can be assumed that other weapons may be added eventually since they are in battletech. That is the point I was making.

#6 Durant Carlyle

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Posted 22 April 2014 - 09:47 AM

The Clans get the advanced weapons like UACs and ER Lasers first though -- it takes the Inner Sphere several years to reverse-engineer them.

You won't be seeing any Ultra AC/20s or ER Medium Lasers on I.S. 'Mechs any time soon, if the devs follow the timeline at all.

And most of the OP's pulse laser and missile ideas will never happen. About the only one that exists in BattleTech is the "fireburst" (called Inferno in BT).

To the OP: Look up what's available in BattleTech. Strum's post is full of info and useful links.

#7 xeromynd

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Posted 22 April 2014 - 10:26 AM

View PostStrum Wealh, on 22 April 2014 - 07:09 AM, said:

Consider the responses from ATD #50.
  • #13 Xenroth: What do you think about not-so-common weapons that already exist in the timeline, like the Long Tom and Swarm LRM? Will we see them in the future?
    • A: We're focused on Clan tech weapons and items currently. After that we can look at adding any other items that are currently available in the 3050 era.
  • #43 Sir Stomps A Lot: Any chance we'll see a small ballistic weapon other than machine guns in the near future? My Locust 1V(P) would really like some variety.
    • A: If it's in the timeline and available, eventually.
Granted, one can say "that was their position at the time", but without any conclusive evidence to demonstrate that they've actually changed their position, the logical conclusion would be that restricting 'Mech & equipment availability as a function of the BT timeline is still their position unless and until there is actually some evidence to the contrary.


Thus, for a new weapon to be considered, it must already exist in BattleTech AND be era-appropriate (which, for the time being, means "available in 3050").
For example, the Clan version of the ER Medium & Small Lasers are available to them at the time of the initial invasion, but the IS versions of those same weapons are not available until much later (around 3058). The same holds true for the other IS UACs, the other IS LB-X ACs, the larger IS SSRM launchers, and so on.
See the Weapons & Equipment Lists for a listing of weapons and equipment, and take note of when it is available and to which tech base(s).

Additionally, some weapons that would be available timeline-wise cannot be added due to technical issues - for example, both the Long Tom Artillery Cannon and the Arrow IV Artillery Missile Launcher cannot be mounted on 'Mechs unless the ability to split weapons across multiple locations is also added.

That being said, there are a number of additional weapons that could potentially be added, given the aforementioned constraints:
  • Binary Laser Cannon (energy weapon)
  • Sniper Artillery Cannon (ballistic weapon)
  • Thumper Artillery Cannon (ballistic weapon)
  • Vehicle Flamer (ballistic weapon)
  • Silver Bullet Gauss Rifle (ballistic weapon)
  • Vehicular Grenade Launcher (ballistic weapon)
  • Light Rifle (ballistic weapon)
  • Medium Rifle (ballistic weapon)
  • Heavy Rifle (ballistic weapon)
  • Mech Mortar/1 (missile weapon)
  • Mech Mortar/2 (missile weapon)
  • Mech Mortar/4 (missile weapon)
  • Mech Mortar/8 (missile weapon)
There are also some miscellaneous items that could be added, such as the C3 Master/Slave Computers and Triple-Strength Myomer.



My god, what I would give to have mortars

#8 darrencheesecake

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Posted 22 April 2014 - 01:41 PM

View PostStrum Wealh, on 22 April 2014 - 07:09 AM, said:

Consider the responses from ATD #50.
  • #13 Xenroth: What do you think about not-so-common weapons that already exist in the timeline, like the Long Tom and Swarm LRM? Will we see them in the future?
    • A: We're focused on Clan tech weapons and items currently. After that we can look at adding any other items that are currently available in the 3050 era.
  • #43 Sir Stomps A Lot: Any chance we'll see a small ballistic weapon other than machine guns in the near future? My Locust 1V(P) would really like some variety.
    • A: If it's in the timeline and available, eventually.
Granted, one can say "that was their position at the time", but without any conclusive evidence to demonstrate that they've actually changed their position, the logical conclusion would be that restricting 'Mech & equipment availability as a function of the BT timeline is still their position unless and until there is actually some evidence to the contrary.


Thus, for a new weapon to be considered, it must already exist in BattleTech AND be era-appropriate (which, for the time being, means "available in 3050").
For example, the Clan version of the ER Medium & Small Lasers are available to them at the time of the initial invasion, but the IS versions of those same weapons are not available until much later (around 3058). The same holds true for the other IS UACs, the other IS LB-X ACs, the larger IS SSRM launchers, and so on.
See the Weapons & Equipment Lists for a listing of weapons and equipment, and take note of when it is available and to which tech base(s).

Additionally, some weapons that would be available timeline-wise cannot be added due to technical issues - for example, both the Long Tom Artillery Cannon and the Arrow IV Artillery Missile Launcher cannot be mounted on 'Mechs unless the ability to split weapons across multiple locations is also added.

That being said, there are a number of additional weapons that could potentially be added, given the aforementioned constraints:
  • Binary Laser Cannon (energy weapon)
  • Sniper Artillery Cannon (ballistic weapon)
  • Thumper Artillery Cannon (ballistic weapon)
  • Vehicle Flamer (ballistic weapon)
  • Silver Bullet Gauss Rifle (ballistic weapon)
  • Vehicular Grenade Launcher (ballistic weapon)
  • Light Rifle (ballistic weapon)
  • Medium Rifle (ballistic weapon)
  • Heavy Rifle (ballistic weapon)
  • Mech Mortar/1 (missile weapon)
  • Mech Mortar/2 (missile weapon)
  • Mech Mortar/4 (missile weapon)
  • Mech Mortar/8 (missile weapon)
There are also some miscellaneous items that could be added, such as the C3 Master/Slave Computers and Triple-Strength Myomer.



Wow, Idk that there were this many weapons.

#9 stillnight

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Posted 23 April 2014 - 04:39 PM

Once the Clans arrive or late late arrival we'll get a whole bunch of new toys to play with. But knowing PGI they'll probably release 10 new weapons every week or month, that is just my predictions.

#10 Impyrium

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Posted 23 April 2014 - 08:05 PM

Oh lawdy, UAC20s... that'll be the day. :(





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