Jump to content

The Whole Mech Pilot Level Thing?

Gameplay

22 replies to this topic

#1 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 22 April 2014 - 01:26 PM

Have we heard anything else about it, they moving on with it scrapping it or what?

For those that have no idea what I am talking about they were thinking of making us as Pilot's level from level 1 to 50 like a standard MMO. If instituted right with decent bonuses I think it would be an interesting topic if DONE RIGHT, but this is PGI.

So I was just curious to those that monitor all frequencies more than I if there has been any more chatter about it. Last I saw only 35% of the population would have been able to play the "End Game" whatever the hell that was suppose to be.

Edited by Egomane, 22 April 2014 - 01:27 PM.


#2 Rizzelbizzeg

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 744 posts
  • LocationRizzelbuzzing about

Posted 22 April 2014 - 01:29 PM

Oh yea, whatever happened to that? I personally thought the leveling idea was dumb. We'll see (or never hear anything).

#3 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 22 April 2014 - 01:30 PM

What did Egomane edit? :angry:

#4 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 22 April 2014 - 01:33 PM

View PostDarian DelFord, on 22 April 2014 - 01:26 PM, said:

whatever the hell that was suppose to be.


This is as far as PGI has gotten to explain it.

#5 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 22 April 2014 - 01:50 PM

View PostRizzelbizzeg, on 22 April 2014 - 01:29 PM, said:

Oh yea, whatever happened to that? I personally thought the leveling idea was dumb. We'll see (or never hear anything).


The concept made it sound better than what we have now.

#6 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 22 April 2014 - 01:54 PM

I hope they just scrap the idea. We don't need bigger gaps between new and old players. If I want to play something this is heavily reliant on how long I have played, I'll play a Korean MMORPG Like, Ragnarok Online, Tera, or Aion.

#7 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 22 April 2014 - 01:55 PM

According to The Plan, it's at 20%... soooo..



#8 Rizzelbizzeg

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 744 posts
  • LocationRizzelbuzzing about

Posted 22 April 2014 - 01:57 PM

View PostPjwned, on 22 April 2014 - 01:50 PM, said:

The concept made it sound better than what we have now.


The only cool thing was the rewards which IMO should be baked into the achievements system or tied into stats (kill 100 mechs get a free paint YAY!). The point of levels is separating players by the amount of power they hold and to gate the rush to end game. Well, we're already at the end game (mech shooting mechs). The only power separation I can see right now is SHS vs DHS. Make any SHS mechs lvl 1 and DHS mechs lvl 2 and we got levels HOORAY!

#9 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 22 April 2014 - 01:57 PM

View PostPjwned, on 22 April 2014 - 01:50 PM, said:


The concept made it sound better than what we have now.


Really? To me it sounded more like them taking away stuff we have now so we could rebuy it later when we reached a certain level.

#10 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 22 April 2014 - 02:01 PM

It is in "the plan", but no expected ETA anytime soon.

View PostDavers, on 22 April 2014 - 01:57 PM, said:

Really? To me it sounded more like them taking away stuff we have now so we could rebuy it later when we reached a certain level.


Well, there are claims of "refunding you" through GXP.

Believe me when I say that I'll be part of some "GXP millionaire club"... 0 MC spent on GXP conversion!

#11 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 22 April 2014 - 02:05 PM

Sounds interesting...but sounds like they would have to scrap and rebuild the skill system they have now to move to that kind of system.

At this point I would really love to see them come up with something (more "master" skills or something) for those of us that have hundreds of thousands of sandbagged XP on our favorite mechs.

#12 Jin Ma

    Member

  • PipPipPipPipPipPipPipPip
  • 1,323 posts

Posted 22 April 2014 - 02:08 PM

SOON 2020

#13 Mad Porthos

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 479 posts
  • LocationChicago, Illinois

Posted 22 April 2014 - 02:30 PM

I've been wondering about the whole pilot thing too, for a number of reasons. As an above poster said, if I wanted to play a game where I'd level, I'd be back in the Korean MMO grind. I'm not. A pilot, as a "leveled" entity seems to be heading in that direction. The thing is, as a "character" having a level, there is no real world to inhabit. That world if anything would be Community Warfare, whether it be Inner Sphere vs. Inner Sphere, Clan vs. Inner Sphere, or Clan vs. Clan. The varying levels of "power" gated by that level system really should apply to what can be done in that World, not strictly in terms of the things we have already mastered in piloting mechs.

One of the things that troubles me about the pilot leveling system is that it seems to be at odds with the "flavor" and canon of Battletech. We as players have a PILOT NAME we registered under when first interested in playing Mechwarrior Online. That's basically just a handle or pseudoname that we have for our account. Although it CAN be a regular surname, or some "stage name" a hell of a lot of those names are not immersive or "genre" appropriate... they are NOT the names of individuals... they are things like "Drop N F Bombs" or "AbortedChickenEmbryo(EGG)".

In Community Warfare, we are sort of trying to give a nod to at least a shallow immersion in the storyline, with roleplay elements and perhaps even politics, negotiations and contracts. Those things aren't happening between "YurMamma" and "YOLOIJUSTCRPEDONU". They are supposed to be taking place between groups, merc companies, corporations, nations and individuals who would have at least somewhat standardized names like most people in the world today. Also, in that setting, most of those mechwarriors...they are lucky if they own a few mechs, thier family inheritance if you will. They may have trained in simulators on how to pilot dozens of them, but in the reality of the setting, owning these mechs is one of those things where because you have them, you're probably treated as the mayor and the police force of your local area, you're bordering on nobility or at least seen as a very influential person/force.

Some of us though, we have 50, 70...100 mechs even. How does this fit into the game world? I think they are trying to figure that out right now. Perhaps while our accounts will remain the same for the number of mechs we OWN, we will have to develop a Roster of Pilots, the actual avatars who are supposed to jump in to these mechs, fighting and dying written large across the canvas of Community Warfare. If they do this, they can develop certain things, be it skills, unlocks, maneuvers, that are developed on individual pilots/profiles that help distinguish one pilot from another, yet require choices so that on any given drop using any given "pilot avatar" you can't have all skills, talents and techniques actively working for you. A give and take balance if you will, such that you'll want to use your light pilot in light mechs, your centurion specialist in a centurion only... and your Assault pilot really will be best off in an Atlas, cause he'll use it much better than if you were using your "light pilot".

This might work I think for a leveling system, as opposed to some elimination of our pilot skill trees, followed by a gxp refund forcing us to buy some sequential leveling system that just gives it all back again, with no variety.

#14 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 22 April 2014 - 02:35 PM

It's still on the road map; they are just focusing on Clans and CW at the moment.

I think it'll be cool once it's in. I really like the idea of advancing through levels of experience to unlock "veteran" perks like special camo patterns, titles, modules, and other unique content.

#15 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 22 April 2014 - 02:40 PM

View PostPygar, on 22 April 2014 - 02:05 PM, said:

Sounds interesting...but sounds like they would have to scrap and rebuild the skill system they have now to move to that kind of system.


Nope; it's only going to be an extension of the achievement system in that as you advance, you unlock unique content in the game. It will have no bearing on how you are placed against other players or anything like that. It's basically just a vanity reward system for playing the game.

The skill system is going to be reworked anyway....so when they revamp that, they might tie it in with the Level system as well since it's also based on experience earned.

Edited by Bhael Fire, 22 April 2014 - 02:43 PM.


#16 GreyGriffin

    Member

  • PipPipPipPipPipPipPip
  • 792 posts
  • LocationQuatre Belle (originally from Lum)

Posted 22 April 2014 - 04:18 PM

I remember buying my Founder's Package when I heard I could develop a command specific skill tree that would interact with off-map assets like artillery and air strikes and allow me to use special tools to coordinate my lance and company, and unlock access to unique command specific modules that would make my battle grid better.

...so... what did happen to that?

#17 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 22 April 2014 - 04:23 PM

View PostGreyGriffin, on 22 April 2014 - 04:18 PM, said:

...so... what did happen to that?


As mentioned above, they are focussing on Clans and CW right now. It's still on the road map, though.

They still plan on implementing player advancement levels as well as revising the skill/pilot trees and modules. Exact details are still vague however...

Edited by Bhael Fire, 22 April 2014 - 04:26 PM.


#18 Faith McCarron

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • 607 posts

Posted 22 April 2014 - 04:32 PM

View PostGreyGriffin, on 22 April 2014 - 04:18 PM, said:



...so... what did happen to that?


Working as intended. You will see this feature released 90 days after launch. That is all. Carry on.

#19 SweetJackal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 968 posts

Posted 22 April 2014 - 05:12 PM

View PostGreyGriffin, on 22 April 2014 - 04:18 PM, said:

I remember buying my Founder's Package when I heard I could develop a command specific skill tree that would interact with off-map assets like artillery and air strikes and allow me to use special tools to coordinate my lance and company, and unlock access to unique command specific modules that would make my battle grid better.

...so... what did happen to that?

They figured they could make money off of game impacting mechanics by making these command and scouting assets Consumable Modules. You know, something they have gone on record in the past to state that it wouldn't happen that way.

Same with 3rd Person View(Doesn't fit in our Sim design, has in the past been used for lining up shots from behind cover), same with Coolant Flush and we all know how well that turned out.

If I had to bet I would say that the entire command tree got scrapped and all of it's benefits sold piecemeal as consumables for the purpose of promoting Premium Time, Hero Mech Boosts and buying them with real money. Which, quite frankly, is the monetization of the game directly harming the game and it's design due to greed. Bad design, anti-consumer practices in trying to nickel and dime what were previously laid out as core pillars of gameplay all in the term of trying to maximize profits.

I'm not against F2P trying to be profitable, I'm against F2P being used as an excuse to harm the game in search of those profits. "If you build it they will come" means the Game comes first, the Profits balanced against that. It is the Game that makes players stay and gives the chance to make money from players that choose to support the game over time.

Whatever, I could rant about business philosophy and policy and how maximizing short terms gains can really hurt long term profits and longevity for pages. Already did when Repair and Rearm was being talked about, going as far to layout a detailed analysis to the pitfalls and what needed to be avoided, something that PGI/IGP used as a roadmap to do everything wrong and try to maximize profits instead. Again we all know what happened to that system and the damage it caused to the game. It's hard to place blame on that though, hard to know who in the PGI/IGP relationship is influencing design in such harmful ways.

#20 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,994 posts
  • LocationThe Island

Posted 22 April 2014 - 05:53 PM

View PostDarian DelFord, on 22 April 2014 - 01:26 PM, said:

Have we heard anything else about it, they moving on with it scrapping it or what?



Hello there!

Its your friendly forum goer MwHighlander here to explain in depth what the Pilot Levels™ are in vivid detail!

The following write-up is taken directly from PGI's dev team and brainstorming session when this was officially announced way back when. It contains all the details, purpose and in-depth reasoning behind the process which and how new Pilot Levels will come to be.

__________________________________________________________________________
Be aware this is a rather long read, so get comfortable and click the spoiler link below to begin!

__________________________________________________________________________

Spoiler

Edited by mwhighlander, 22 April 2014 - 05:58 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users